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Metal Golems! - Printable Version +- CDBZ Archive (http://alex.zulenka.com) +-- Forum: Administrative Forums (http://alex.zulenka.com/forumdisplay.php?fid=7) +--- Forum: Questions and Suggestions (http://alex.zulenka.com/forumdisplay.php?fid=124) +--- Thread: Metal Golems! (/showthread.php?tid=7650) |
Metal Golems! - Super Buu - 05-25-2006 I got this idea partly from reading RoSaT: Shift and partly from playing too much Dragon Quest VIII. If I wanted to make Metal Slimes, or like, any golem of metal that could fight for you, what level of Metal Binding would I need? I'm guessing it's a level 4 thing, since that type of stuff is super badass. But it'd be good to know
Metal Golems! - Android-18 - 05-25-2006 Hmm, you'd need to infuse it with an essense of life, wouldn't you? Perhaps a comination of Saibaman(sp) and metalbinding. Metal Golems! - Super Buu - 05-25-2006 It wouldn't be immortal, it would probably survive until the ki it had been infused with ran out. It would run off a ki 'battery' of sorts. But yeah, Rad showed it could be done with his little dancing cat, I'm just wondering what level it would require.
Metal Golems! - Kaden - 05-25-2006 Creating another moving form can be done at any level, actually. The difference is what your character can do while controlling one of those golems. At level one, you'd be standing there commanding the golem and not have the presence to do anything else yourself. Level two you'd be able to... like... run around. Level three you'd be able to dodge and block. Level four you'd actually be able to fight. Stands to reason that the higher your mastery the easier it is for you to multitask, yes? Having something like that as a best move would also make it easier for your character to move around while having a golem. Glad you liked the idea. =D Metal Golems! - Super Buu - 05-25-2006 Sweet. I think it'd be fun to control a little troupe of metal slimes that followed Buu. Not too complicated, just like hopping around and headbutting people. I may well make a best move out of it, thanks Rad.
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