08-03-2008, 10:16 AM
General Ship Rules and Information
The ship stats are as follows: Armament/Shields/Armor/Propulsion/Core[INDENT]Armament is a guage a ships overall destructive power. Think of it as a ship's ki.
Shield is the defensive shielding on a ship. Shields will probably provide secondary effects as well as defensive bonuses. Shields primarily defend agaisnt blaster-type weapons.
Armor is, obviously, the armor of a ship. This determines how much damage it can sustain. Armor primarily defends against ballitsic weapons.
Propulsion judges a ship's overall speed. In addition to performance in battle, this will affect travel time from one planet to another.
Core is the amount of excess energy that a ship has for additional upgrades. A ship's core can reach 0 and still perform at optimum levels.
[/INDENT]Ships
Cete'el Interstellar Cruiser
Small Ship
Cost: 10,000 zeni
0 Armaments
0 Shields
200 Propulsion (Quad-engine rockets w/ afterburner (No drain on Core))
125 'Core Points'
75 Armor
Length: 400 meters[INDENT]The small ship has the greatest advantage in sheer speed and manoeuverability, barring the personal ship. Although it�s potential armament and hull plating is minimal, this vessel can cross space at fantastic speeds unparalleled by any other ship. A great vehicle for situations that require the ability to move swiftly and with as little detection as possible.
[/INDENT]Shoji Advanced Frigate
Medium Ship
Cost: 20,000 zeni
0 Armaments
0 Shields
100 Propulsion (Six-engine rockets w/ afterburner (No drain on Core))
150 'Core Points'
100 Armor
Length: 900 meters[INDENT]The ultimate all-around ship. Capable of a heavier combination of defense and offense than the small ship, the medium ship also sacrifices little in speed, although the manoeuverability is significantly reduced in comparison. Due to the ship core�s higher output, it�s capable of powering more engines in order to reduce the loss in performance.
[/INDENT]Galaxial Carrier
Large Ship
Cost: 30,000 zeni
0 Armaments
0 Shields
75 Propulsion (Nine-engine rockets w/ twin afterburner (No drain on Core))
200 'Core Points'
150 Armor
Length: 1,600 meters[INDENT]This is an immense capital ship. Even more potential speed and manoeuverability is sacrificed, but the capacity for offensive and defensive systems is outrageous. Even without support, such a ship would likely be considered a powerhouse, especially if properly outfitted. Additionally, ships of this size are capable of carrying either two small ships or a single medium ship.
[/INDENT]Subjugator-Class Battlecruiser
Huge Ship
Cost: 50,000 zeni
0 Armaments
0 Shields
100 Propulsion (Thirteen-engine rockets w/ twin afterburner (No drain on Core))
400 'Core Points'
200 Armor
Length: 19,000 meters[INDENT]This is the largest-class vessel in production. It�s devastating combative capacity is off-set by it�s enormous price tag. The vessel is nothing short of gigantic, and easily blots out that of a small ship. The stock core on this vehicle is immense, allowing for a larger complement of weapons and armor before having to be upgraded. In addition, due to the base ship's enormous length, it is capable of storing other vessels within itself. The hangar is capable of storing up to four small ships, three medium ships, or two large ships with ease. To run efficiently (almost at all) the Droid Crew upgrade is a must.
[/INDENT]T-273 Phoenix
Single-Seater Star Fighter
Cost: 6,500 zeni
0 Armaments
0 Shields
400 Propulsion (Twin Directional Drives (No drain on Core))
95 'Core Points'
50 Armor
Length: 9.5 meters
The T-273 Phoenix fightercraft was an effort between competing Fuji and Rheem companies to create a craft with sheer speed and maneuverability surpassing anything on the market. A brand-new vessel, the Phoenix has only been in production for three years. It's minute size makes it possible to dock within even a small ship with great ease. Due to it's radical departure from typical design schemes, only fighter-specific upgrades may be purchased for such a vessel. The Phoenix is not equipped with long-range drive systems; one must be purchased in order to make interplanetary trips on its own.
- Ships can no longer be stored within capsules. If you own a small or medium ship, you can enter the atmosphere and park your ship on your own. If you possess a large or huge ship, you will need to leave it parked in an orbit around the planet you are on. In this latter case, transportation to the planet's surface can be obtained by utilizing the small transports that are on either model ship.
- Most of these ships would be too big for a single person to run and operate by themselves, it is perfectly acceptable to create a crew of NPCs. These NPCs, however, will be limited to activity within the ship and will possess a powerlevel no higher than an average human. That aside, there are no other restrictions to NPCs. Feel free to flesh out your ship-board characters however you want.
- A person may own more than one ship.
- Huge ships may only be purchased by those in an alliance and there may only be one per alliance
- Though it is possible to teleport other people with Teleportation devices and techniques, you can not teleport your entire ship from one place to another.
- You can still buy a one-way ship ticket from the Shop page.
- Small ships, Medium ships and fighters can be bought on all planets. Large and Huge ships can only be bought at the Anopheles Shipyard that's in orbit of Mercy-Sei.
The ship stats are as follows: Armament/Shields/Armor/Propulsion/Core[INDENT]Armament is a guage a ships overall destructive power. Think of it as a ship's ki.
Shield is the defensive shielding on a ship. Shields will probably provide secondary effects as well as defensive bonuses. Shields primarily defend agaisnt blaster-type weapons.
Armor is, obviously, the armor of a ship. This determines how much damage it can sustain. Armor primarily defends against ballitsic weapons.
Propulsion judges a ship's overall speed. In addition to performance in battle, this will affect travel time from one planet to another.
Core is the amount of excess energy that a ship has for additional upgrades. A ship's core can reach 0 and still perform at optimum levels.
[/INDENT]Ships
Cete'el Interstellar Cruiser
Small Ship
Cost: 10,000 zeni
0 Armaments
0 Shields
200 Propulsion (Quad-engine rockets w/ afterburner (No drain on Core))
125 'Core Points'
75 Armor
Length: 400 meters[INDENT]The small ship has the greatest advantage in sheer speed and manoeuverability, barring the personal ship. Although it�s potential armament and hull plating is minimal, this vessel can cross space at fantastic speeds unparalleled by any other ship. A great vehicle for situations that require the ability to move swiftly and with as little detection as possible.
[/INDENT]Shoji Advanced Frigate
Medium Ship
Cost: 20,000 zeni
0 Armaments
0 Shields
100 Propulsion (Six-engine rockets w/ afterburner (No drain on Core))
150 'Core Points'
100 Armor
Length: 900 meters[INDENT]The ultimate all-around ship. Capable of a heavier combination of defense and offense than the small ship, the medium ship also sacrifices little in speed, although the manoeuverability is significantly reduced in comparison. Due to the ship core�s higher output, it�s capable of powering more engines in order to reduce the loss in performance.
[/INDENT]Galaxial Carrier
Large Ship
Cost: 30,000 zeni
0 Armaments
0 Shields
75 Propulsion (Nine-engine rockets w/ twin afterburner (No drain on Core))
200 'Core Points'
150 Armor
Length: 1,600 meters[INDENT]This is an immense capital ship. Even more potential speed and manoeuverability is sacrificed, but the capacity for offensive and defensive systems is outrageous. Even without support, such a ship would likely be considered a powerhouse, especially if properly outfitted. Additionally, ships of this size are capable of carrying either two small ships or a single medium ship.
[/INDENT]Subjugator-Class Battlecruiser
Huge Ship
Cost: 50,000 zeni
0 Armaments
0 Shields
100 Propulsion (Thirteen-engine rockets w/ twin afterburner (No drain on Core))
400 'Core Points'
200 Armor
Length: 19,000 meters[INDENT]This is the largest-class vessel in production. It�s devastating combative capacity is off-set by it�s enormous price tag. The vessel is nothing short of gigantic, and easily blots out that of a small ship. The stock core on this vehicle is immense, allowing for a larger complement of weapons and armor before having to be upgraded. In addition, due to the base ship's enormous length, it is capable of storing other vessels within itself. The hangar is capable of storing up to four small ships, three medium ships, or two large ships with ease. To run efficiently (almost at all) the Droid Crew upgrade is a must.
[/INDENT]T-273 Phoenix
Single-Seater Star Fighter
Cost: 6,500 zeni
0 Armaments
0 Shields
400 Propulsion (Twin Directional Drives (No drain on Core))
95 'Core Points'
50 Armor
Length: 9.5 meters
The T-273 Phoenix fightercraft was an effort between competing Fuji and Rheem companies to create a craft with sheer speed and maneuverability surpassing anything on the market. A brand-new vessel, the Phoenix has only been in production for three years. It's minute size makes it possible to dock within even a small ship with great ease. Due to it's radical departure from typical design schemes, only fighter-specific upgrades may be purchased for such a vessel. The Phoenix is not equipped with long-range drive systems; one must be purchased in order to make interplanetary trips on its own.
[SIGPIC][/SIGPIC]
_=So wake me when it's through
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_

