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Energy Absorption
#1
Something that I was thinking about a few days ago when I was cruising through the Android saga: would it be worthwhile to add another version of Energy Absorption as an Ability?

The current one we have allows the draining of energy through touching your opponent, but the ones that the Androids use in the show can not only do that, but suck up energy waves as well.

Similar to how we have two levels of telekinesis - Psychokinesis (the ability) and Telekinesis (the technique) - I think there's merit in looking at adding the more advanced Energy Absorb as an Ability for people to choose. To avoid confusion, the old tech could be renamed something like Drain.

Thoughts?
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#2
To me, that would just be a Custom based off of the Tech.
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"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
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#3
I'd assume that would be pretty high cost, because it's basically changing a tech that's supposed to work at touch range work at very long ranges and neutralizes attacks.
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#4
I think making absorption an ability would be sensible. It's always seemed like a really powerful thing to me. Not only does it negate attacks/drain your opponent's energy, but it also restores your own energy.

Just as another random thought since it's somewhat related and I'd rather not make a new thread, how about an 'Endurance' ability that made your character no 'stronger', persay, but meant that they could last a really long time in fights without getting the effects of fatigue? Like Android 17/18, but perhaps toned down a little.
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#5
Belle Hibiki Wrote:I'd assume that would be pretty high cost, because it's basically changing a tech that's supposed to work at touch range work at very long ranges and neutralizes attacks.

It would depend on the specifics of the move, really. If you wanted a Custom that could absorb any concieveable attack without the person even having to be conscious of it, then yeah, you'll be paying an arm and a leg. If you just want to be able to absorb p.o.s. filler attacks, then not so much expensive.

Rose Wrote:I think making absorption an ability would be sensible. It's always seemed like a really powerful thing to me. Not only does it negate attacks/drain your opponent's energy, but it also restores your own energy.

I've never considered Energy Absorption to be particularly powerful. Just draining someone until your character is full charged and an opponent is completely drained is ridiculous and would definitely fall under God-moding. Additionally, there's nothing about the Tech that says you opponent has to stand there and take it. Yeah, you can drain some energy, but you might take a solid shot to the soft-stuff while you're standing there doing it.

Rose Wrote:Just as another random thought since it's somewhat related and I'd rather not make a new thread, how about an 'Endurance' ability that made your character no 'stronger', persay, but meant that they could last a really long time in fights without getting the effects of fatigue? Like Android 17/18, but perhaps toned down a little.

That's an interesting idea. I wouldn't have a problem adding something like that.
[Image: Kaden2.jpg]
"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"
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#6
Kaden Wrote:I've never considered Energy Absorption to be particularly powerful. Just draining someone until your character is full charged and an opponent is completely drained is ridiculous and would definitely fall under God-moding. Additionally, there's nothing about the Tech that says you opponent has to stand there and take it. Yeah, you can drain some energy, but you might take a solid shot to the soft-stuff while you're standing there doing it.

That works for melee drains, but what does somebody do when their big energy attack gets negated? Aside from just stopping.

Being able to absorb ranged attacks like that seems about as powerful against range as Immaterial is against melee... Only without the downside of Immaterial. That's why I was thinking that the ability to absorb ranged attacks a la Android 19/20 would be strong enough to warrant an Ability.
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#7
Belle Hibiki Wrote:That works for melee drains, but what does somebody do when their big energy attack gets negated? Aside from just stopping.

Like I said right before that, someone would have to pay a lot to be able to absorb big attacks. And, even then, there's a limit to everything. Remember Yakon?
[Image: Kaden2.jpg]
"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"
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#8
I think the problem here is that you seem to assume such a feat is possible, the ability to absorb energy has limits. Say my character Drake who has like 20% focus, could never hope to completely absorb the energy off of a Kamehameha thrown by Kaden who's not only got like 3500 more CA but also has a focus of like 80%.

You also have to remember that as an opponent you have energy inside yourself, so even if you were as strong as Kaden and had the focus you could still only absorb so much otherwise you'd blow up.

Edit; Also you have people like Sage, and Mal who have elemental Ki which could be absorbed but not completely because their techniques are elemental in Nature.
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#9
Josh Wrote:I think the problem here is that you seem to assume such a feat is possible, the ability to absorb energy has limits. Say my character Drake who has like 20% focus, could never hope to completely absorb the energy off of a Kamehameha thrown by Kaden who's not only got like 3500 more CA but also has a focus of like 80%.

That's fine, but a slightly extreme example.

If we were assuming a fight between relative equals, however, the technique/custom could be very powerful, equal in usefulness - if not moreso - to some Abilities. There's nothing wrong with Customs being powerful, of course, but giving you something that comes close to an Ability seems a little over the line to me. It's not just an attack that you can perform on another, its a way to both power yourself and hurt your opponent at the same time, and in a fight between equals, one would assume you could absorb a lot of their energy waves.

All assumption, though. I'd have to see you guys make an example Custom absorb to really judge what you're thinking of.
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#10
Ki Drinker: An extension of the Energy Absorption ability, John Doe gains the skill to absorb energy released through oppnent's attacks, such as standard Kamehameha attacks and lesser energy blasts, negating the attack and topping of JD's Ki. Any excess energy can be fed into JD's Regeneration, preventing overload and repairing his body with the surplus.

Like that? >.> I've thought about that before.
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#11
I'd hope that would be denied, because it seems like there'd be literally no drawback whatsoever.
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#12
Belle Hibiki Wrote:That's fine, but a slightly extreme example.

If we were assuming a fight between relative equals, however, the technique/custom could be very powerful, equal in usefulness - if not moreso - to some Abilities. There's nothing wrong with Customs being powerful, of course, but giving you something that comes close to an Ability seems a little over the line to me. It's not just an attack that you can perform on another, its a way to both power yourself and hurt your opponent at the same time, and in a fight between equals, one would assume you could absorb a lot of their energy waves.

All assumption, though. I'd have to see you guys make an example Custom absorb to really judge what you're thinking of.

The most powerful you could be with Absorption would be someone with a really high focus ki, and low on energy because he'd have an empty tank. But that would only be useful against someone else who had high focus. If someone with Ki Absorption faced someone like you, that technique would be shit because you're mostly strength so he can't exactly absorb the power of your fist in his face.

And obviously the staff would monitor custom techniques so they weren't ridiculously powerful.

Oriole Sands Wrote:Ki Drinker: An extension of the Energy Absorption ability, John Doe gains the skill to absorb energy released through oppnent's attacks, such as standard Kamehameha attacks and lesser energy blasts, negating the attack and topping of JD's Ki. Any excess energy can be fed into JD's Regeneration, preventing overload and repairing his body with the surplus.

Like that? >.> I've thought about that before.

That would never work. Regeneration isn't that fast of a technique and you'd have to assume you could use up the energy at the same time as you absorbed it.

Maybe if you had a technique that could absorb energy while at the same time discharging it from another part of your body- but at the same time you have to able to keep up with the output.

That would only work perfectly against someone who has equal stats to you, other wise they would switch up to physical stats and beat the shit out of you, and if they were more powerful you would just end up getting hurt.

Edit: I should also mention that Ki Absorption doesn't mean you automatically absorb ki whenever it's fired at you, it requires concentration like any other technique. You should also know that on it's own it only allows you to absorb Ki from your hands, you'd need a customer to absorb it over your entire body.
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#13
Ki Absorption absorbs energy through physical contact, but with a custom technique could one perform long-ranged energy absorption. In the description, Psychokinesis is described as even having the ability to interact and affect with another's physical body. Now i was wondering if i could, after establishing a 'psychokinetic connection' with an opponent's body, absorb ki from them. This would obviously be used to fill up one's tank. And if one had a full tank they could just waste the extra absorbed energy through psychokinesis. Ie - Alex is fighting someone like Kaden, who uses energy, and does this ranged absorption trick and tops off his energy 'tank'. But maintains the connection and turns Kaden's absorbed energy into psychokinetic charges and explosions around Kaden, kind of turning defense into offense.

I understand that it might be an expensive custom, but it seems fairly allowable to me.
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#14
Alexander Trafford Wrote:Ki Absorption absorbs energy through physical contact, but with a custom technique could one perform long-ranged energy absorption. In the description, Psychokinesis is described as even having the ability to interact and affect with another's physical body. Now i was wondering if i could, after establishing a 'psychokinetic connection' with an opponent's body, absorb ki from them. This would obviously be used to fill up one's tank. And if one had a full tank they could just waste the extra absorbed energy through psychokinesis. Ie - Alex is fighting someone like Kaden, who uses energy, and does this ranged absorption trick and tops off his energy 'tank'. But maintains the connection and turns Kaden's absorbed energy into psychokinetic charges and explosions around Kaden, kind of turning defense into offense.

I understand that it might be an expensive custom, but it seems fairly allowable to me.

I think you might need Ki specialization for that, since it seems to be a pretty busy technique. You have to create the link, maintain it, and program it to create explosives.
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#15
And if i have Ki Specialization?

I'm mostly wondering if it would be possible, like, at all, because i'm considering purchasing ki absorption but if i can't make a custom to grant it long distance capablities, i won't bother.
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#16
Alexander Trafford Wrote:And if i have Ki Specialization?

I'm mostly wondering if it would be possible, like, at all, because i'm considering purchasing ki absorption but if i can't make a custom to grant it long distance capablities, i won't bother.

Yeah you could if you had Ki Spec, it'd be a pretty expensive technique and after you broke of the connection it would be on a timer before the technique run its course because it'd be cheap if you could just create a technique that leeched peoples energy for an indefinite period of time.
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