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Techs, Shop Items, and Room
#1
Venomous Ki [FONT=&quot]–[/FONT] Like the poison that runs in the fangs of a snake, so does it flow in the ki of people with this technique. They are capable of infusing small amounts of a negative like ki that after infecting an opponent; causes that fighter to slowly lose stamina and energy for a sustained amount of time. Though the attack itself is never fatal, it can lead to death at the hands of the person responsible for the poisoning.

Immaterial [FONT=&quot]–[/FONT] Through a high level of Ki mastery, a person with this technique has the ability to completely turn their physical bodies into energy and become immune to all normal physical attacks. However, being in a state of pure energy makes them sensitive to the Ki attacks of other fighters. Often times they will receive double the damage that would normally be dealt.

Invulnerability [FONT=&quot]–[/FONT] Much like the ability to turn immaterial, people with this ability have a high level of control over their own Ki and thus can concentrate it to such a level that it actually adds mass to their body. With such an ability, they can make themselves resistant to physical and energy attacks. Sadly however, as the fighters density increases he slows down further and further, until he comes to a complete stop. At that level of the skill, the defense of said warrior will be twice that of normal.

Ki Absorption [FONT=&quot]–[/FONT] Just like the thief that pinches a purse, a fighter with this ability steals the energy from his enemy by funneling their Ki borne attacks into himself. A powerful technique such as this is also a double edged blade as you can easily go over you body's maximum capacity and explode. So be careful.

Dark Ki [FONT=&quot]– [/FONT]While not exactly evil as the name would imply, this is definitely not your ordinary type of Ki. It functions on an entirely different level which makes it impossible to sense by normal means, only modified scouters and people who are adept in the ability to sense Ki (Ki sense 3) are able to detect these people.

Foresight
[FONT=&quot]–[/FONT] Someone sensitive to the very nature of the living energy that flows through the bodies of every being will eventually gain this power. Able to literally see the movements a fighter will make before they even make them because of their ability to sense the very subtle flow of energy that pulses within every living thing. Of course such an ability has some weakness and isn't always 100% accurate, especially when it comes to attacks that occur from without rather then within. (e.g., Ranged Ki attacks).

Survival [FONT=&quot]–[/FONT] Who needs a rebreather when you you have the ability to shutdown your lungs and survive solely on the energy that you generate within you? A useful technique that will let you survive pretty much anywhere that doesn't have a source of air, or even in a poisonous atmosphere that would normally kill someone else.

Zenkai Bonus
[FONT=&quot]–[/FONT] After many hard fought battles, something inside you changes and for some reason you cannot explain you find yourself growing in power at a much faster rate after hard fought battles. (receive 2x the normal TP given in a Saga.)
[Image: Kaden2.jpg]
"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"
#2
Pendulum Room - Hidden among the countless rooms in the labyrinth of Dende’s Look Out, the Pendulum Room was created by the very first Guardian of the Earth. Initially used by the Guardian to see through the fog of time into the far past, he later devised the magical pendulum to alter the fabric of space time itself. Thus after a fashion allowing the created rift to take any appearance the user’s mind desired. With this enhanced property to alter the physical appearance of the room and transport the user’s mind to another time and place the room can be used for countless many things in one’s training. Though how it is used and how effective it will be depends on the people harnessing the potential of this one-of-a-kind room.

All that is required is one week on Earth and permission from the current Guardian Kami.
#3
Pyrokinesis

Level 1 - The user is able to create a small form of fire and control it to a limited extent, such as shaping and perhaps making it slightly larger. The more complicated the movement of the flame, the more effort that will have to be put in. The flame will never be above a couple meters in height.

Level 2 - The user can now create and shape larger forms of fire. They
’ll be able to heat up their own body temperature and become very hot, thus harming anyone who touches them. More complicated things can be done with the fire now, like crafting a temporary wall.

Level 3 - Complete mastery over flames. The user can completely ignite themselves with great effort, making them very dangerous to touch. They
’ll be able to multiply flames and make them grow at length, as well as throw them great distances.


Cryokinesis

Level 1 - The user can summon small amounts of frozen liquid and harness it as a weapon. They won
’t be able to shape it but only slightly; however, they can easily freeze anything to a minimal degree.

Level 2 - The user will be able to now shape pieces of ice into complicated positions, as well as freeze their fists, or feet, in order to double the impact when attacking someone in
mêlée combat.

Level 3 - Complete mastery over ice. The user can shape and use ice as they see fit. They can also cool their body to below freezing point, giving them an extra line of defense and offense in one technique.


Raikinesis

Level 1 - The user can electrocute their own body in order to create sparks, and use said sparks as a weapon. They will be able to use friction and ki to make the sparks more powerful.

Level 2 - The user will now be able to send electricity through objects, charging them to use as a weapon. Their ability to charge themselves up with electricity to throw or attack intensifies.

Level 3
- Complete mastery over electricity. The user will be able to send shock wave-sized bolts at opponents, and also through objects. Most electronics won
’t stand a chance if they’re fried by someone with this level of Raikinesis.


Requirements

Level One: Int and Det at or above 300

Level Two: Int and Det at or above 600

Level Three: Int and Det at or above 900


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