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SSJ Sub-class
#1
Sent this to both Rad and Reb... but I should've known better then to believe they would check private messages. *Shrugs*

I had been looking through a list of different things I had been planning to put to use in an Rpg should one ever get off the ground long enough to incorporate these and thought "What the hell, maybe Chubbs could be the place to give it a shot."

Basically the premise is adding a sub-category to the Saiyan transformation tree after the initial SSJ ascension. Thinking back I realized that achieving SSJ is quite a difficult task in itself and, for those who ascend, reaching the next leg up is even more the challenge leaving a hard space for them to contend with other races that require training for their next multiplier.

What this transformation does is creates a tier that will not only work to the Saiyan's disadvantage but to an opponent's advantage as well. Adding to impact of this, the change exists only with three core stats being emphasized on meaning there is technically no difference in this stage and SSJ... at least when looking only at ki level. Because this is a more stat-dependent transformation it lends more role playing fodder and can be used as a deciding factor in fights.

Specifics

This "Sub-class" originates from the ascended Super Saiya-jin from the Cell Saga which had been obtained by means of extensive training to result in a substantial increase of body size and strength. Though this leaves little room for imagination, I had played with the thought and developed what can be acronymically dubbed SSJ-P and SSJ-S.

SSJ-P - has to do with emphasis on strength, bulk and endurance which would normally come about with extensive physical training on the body. Along with the combined efforts of manipulation with ki on muscles fibers during training, the results end in an extreme boost in the body capabilities though rendering speed a massively neglected factor. Because of the severity of the ki being produced for the main purpose of enhancing the body any sort of energy-based attacks are also extremely weakened.

Summary: Strength, Endurance, Defense goes up. Speed, Ki, Agility goes down.

SSJ-S - the exact oppose to the SSJ-P counterpart in that training based on speed manipulation and energy restriction allows a more slender appeal to the body which has achieved this proficiency. No longer hindered by the needless expulsion of ki from the body, the Saiyan condenses and stores this addition supply enabling to preform energy based attacks far stronger then their opposing transformation. This stock of ki allows the body to move quicker and more at ease given the resistance of energy randomly leaving the body has been cut down dramatically allowing higher speeds to be reached. Though the withdraw falls with the lack of muscle endurance and strength sapped by the ability to control the ki. Because the muscles no longer produce the energy erratically there is no shock absorbed upon contact.

Summary: Speed, Ki, Agility goes up. Strength, Endurance, Defense goes down.

Leveling the Field

There is no shift in overall ki or additional multipliers attached to the two techniques, merely they amplify one set of stats over the other. Though getting down to the basis of the transformation it would look like so...

SSJ-P < SSJ > SSJ-S

Base Super Saiyan will always reign over the two only because it is the down played equal that balances the equation. Over SSJ-P, SSJ is faster. Over SSJ-S, SSJ is stronger. Using the transformations to excel the extremes basically only allows the Saiyan even grounds in competition with other races, not really against one another.

This is really just something I thought would be worth showing from my achieves. The concept is still very rough but I'm sure if it is taken seriously it could be smoothed out a bit more around the edges and made into something useful.
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#2
I see where your basing this from. Trunks built up his strength without paying attention to his speed. Thus became powerful enough, but too slow to defeat Cell.

But how did you imagine for this to work? Did you mean like SSJ-P would get a mayor boost in Strength and Stamina, but would get a decrease in Speed and Attack Power? And vice-versa for SSJ-S?

However, I doubt it would work like that since by reducing Attack Power at SSJ-P and reducing Stamina at SSJ-S, you are basiclly limiting the effectivness of the primary boosted stats.
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#3
Back before the revamp this would have been an awesome extra technique for saiyans to be able to train for (since SSJ and SSJ2 are untrainable and saga-only, and extremely difficult to get). Or more accurately, two techniques. I actually suggested bringing in USSJ a long time ago, and it's probably been brought up before that, but I don't think I've ever seen it so simple and succinctly handled.

Only problem is, I don't know if it would work within the new system if the revamp ever goes through. I think they already have multiple transformations that differ only in flavour and not in power.
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#4
Jackie Chun Wrote:But how did you imagine for this to work? Did you mean like SSJ-P would get a mayor boost in Strength and Stamina, but would get a decrease in Speed and Attack Power? And vice-versa for SSJ-S?

Strength
Defense
Speed
Stamina
Recovery
Attack Power

(The stats I used in the description were Dbl-based drawn directly from my notes, sorry about that.)

Those in bold would be effected by the SSJ-P transformation, basically throwing all of the Saiyan's energy into that specific location and using it more effectively opposed to equaling it amongst the other stats.

How I imagined it to work would be if someone ran into the case with... oh, for example sake, say someone with the speed of Rad but a different race other than Saiyan. In a normal situation an SSJ would probably be none too effective but lets say this writer has a bit of strategy and can pull off a win with a ki attack. One reason the ki attack ties in with the speed and brute force with the strength is so not only physical capabilities rise but allows for some way for the Saiyan to be on the offensive.

But yes, I meant for the two techniques to place more emphasis on a set of stats rather then having it the 'all around' like SSJ is.

Super Buu Wrote:Only problem is, I don't know if it would work within the new system if the revamp ever goes through. I think they already have multiple transformations that differ only in flavour and not in power.

Heh, I was worrying about that actually. I remember seeing something for the revamp posted a while back and it looked like techs were going to be more tightly woven into stats.

But yeah I had only come across this and thought it might be a good gamble to throw up and see if it can't be integrated into the system here.
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#5
I read it. My basic reaction was that it sounded extremely unnessecary
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#6
/rejected.

Mmm'k.
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#7
I like the idea but I don't know if it fits that well. We'd also need to create a matching ability tree for the other races so that they don't get unbalanced.
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#8
The Old Kollifum asked for the same thing. It's a good idea, and it would be fun, but it's really not needed. If you want to roleplay being slower in your SSJ state, and roleplay your character as being strength based, go for it. (Within reason), but creating another transformation is really not needed.
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#9
Waffuru Wrote:I like the idea but I don't know if it fits that well. We'd also need to create a matching ability tree for the other races so that they don't get unbalanced.
You could, instead of having SSJ-P and SSJ-S, just make two universal abilities that can be earned once you have your x20. 'Bulk Up' and 'Tone Up' (lawl) or something.
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#10
What if it was like what the human's get with Kaioken

Maybe we could have like...

SSJ = x20
Then you could have the choice between power and/or speed:

SSJ-P or SSJ-S = x25

Then SSJ2

SSJ 2 = x40
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#11
My response to the whole thing was a combination of Waff's and Burt's.

I like it, on its own merits, but I don't see a way to practically introduce it into the Chubbs system in such a way that's its both worth using and properly balanced.
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