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The Website
#1
Just wondering if anyone here knows that the help/rules page on the main site says this:

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#2
Uh, well, somethin' done broke.

I'd pretend to know what, but you'd see through that in like five seconds. If one of the more computer savvy guys doesn't see this in a couple days I'll go harass somebody about it.
[Image: Sage.jpg]
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#3
Yeah, I think I knew that it stopped working but we're supposed to be getting a new main site soon and that page is horribly out of date. Anyways, here it is without any corrections.

Oh man, this is so wrong. It will probably just confuse the crap out of you. I'd suggest just asking any questions you have but if you must... Ctrl + A will show you the text below.

Quote:[color="#212224"]

Last Modified: 12/02/05

Training | Spars/Fights | Mental Stats | Saga's & Quests | Techniques | Alliances | General | Main Rules


TRAINING:
To train your character you login into your account here. You get to add 13 points a week standard, if you have weighted clothing you get an extra 1 so you will have 14 points to train with. If you are using a Headquarters (which lets you do more vigorous training), you get an extra 2 to your training-now you get 15 points to train with. If you have weighted clothing, and a HQ-you get 16 points to train with. When you Train, add points to what ever stat you wish to increase (ex. Strength or Defense). Notice: Only the physical stats will increase your Ki, not Luck, Intelligence or Determination. You should do your training each week. You can miss up to three weeks of training, as the program automatically stores your info to the database. It is suggested to let someone else do it for you if you think you won't be able to do your training for an extended period of time. You won't get any training points back if you forget to do your training in those three weeks.


SPARS/FIGHTS:
A spar is when you engage another person in a training fight. No one can get killed in a spar or lose any items in any way. Spars are used to gain small monetary and stat boosts, and are good to exercise roleplaying. The maximum amount of spars in one week is four, so don't overdo it, as it won't be counted. You get 50-150 Zeni (DBZ money) and 1-3 free training points per spar.

Generally each participant of the spar takes turns in writing the posts for the spars. Do not god mode winning from the start, you'll be picked out right away. When naming the posts, use the simple system of "[Planet_Name]: Fighter 1 vs. Fighter 2 vs. ...."(If there are more than two fighters.) Be aware that it is physically impossible to be in two places at once, so only one spar at a time and make sure you are not doing anything else while sparring. Obviously, all participants must be at the same place. Note that you can not have more then 1 spar or fight at the same time and you cannot spar in a saga unless you first roleplay getting off the scene in the saga, then have your spar, and then roleplay getting back.

After the spar is finished, put in a small OOC comment telling that the spar is over. The staff would also appreciate it if a winner and loser are clearly shown. Both fighters get the same quantity of rewards, so losing doesn't mean that you will get less. Once this is done, the staff will rate your spar and hand out your prizes accordingly.

A Fight is used to settle an IC dispute or to steal a dragonball. No bonuses are handed out by staff for fights. Follow the same procedure on the forum as you would with a spar, but put "[Planet_Name]: Fight: Fighter 1 vs. Fighter 2 vs. ...."(If there are more than two fighters.) This is a good opportunity to settle things in a saga/storyline and you want to have your opponent out for a few days. Procedure of Fighting:
1. Find your victim/opponent In Character. You either need a high level of ki sense or you need to know where your target is in some way. This is done on the Roleplaying Boards and you need to roleplay finding him or her extensively.
2.1. Roleplay you attacking/challenging your opponent on the Spar/Fights Forum. Send your opponent a PM that you have challenged him. He then has 3 days to respond.
2.2. If your opponent does not respond, you win by default. Note that the Staff can interrupt in special cases when they know if the opponent is absent for a special reason.
3.1. The opponent can Run Away if he has the capabilities. That means either: (1)higher Speed, (2)special Technique(eg. IT), (3)special Item(eg. Cloaking Device) or (4)strong friends nearby.
3.2. If deciding to face him, the Fight starts. Each person can reply, as long as they both reply the same amount of times. Post OOC once the fight has drawn to a conclusion, and then the Staff will decide the outcome of the battle.
4. The Winner can take 4 things. A Dragonball, Zeni(1/4th-1/3rd of the looser, staff decision.), the victims life or you could greatly harm your opponent.(5-10 days of recovery, dependent on the Fight and Staff decision)
Note: You can not interfere with a Fight unless you were already near the victim IC or have something like IT and you notice their fight from afar. Fighting is usually finished in a few minutes, so there's no time to fly towards it.
5. If your target of a Fight escapes or wins the Fight, you have to wait at least 3 days(72h) before targeting again.
Note: Please be aware that there is a kind of "karma" in the world, the act of killing and fighting without a reason might come back to you. Wink

MONEY:
The money in our DB Universe is called zeni. You can buy stuff in the shop with a certain amount of zeni. You get 150 zeni a week standard and 50 per spar(or more, if it's a very large one). To find out what you can buy with it, go to the 'member' part on the right where it says SHOP. If you want to know how much money you have-look at your character on the roster.



MENTAL STATS:
Intelligence, Luck and Determination don't have any influences to your powerlevel, but can have an influence to a battle and other things. Also, people who have all their stats on about the same level have fewer chance to die. You can outsmart people, 'see trough their actions' or just have a lot of luck. With a high determination, you just keep pushing everything you got.
- For every 100 points of luck you get an extra +50 Zeni. (Added automatically.)
- For every 50 points of Intelligence you get an extra Best Move.
When you reach the next 50 Int, make a post on the Updates board saying what you want to be your new extra best skill/move. It cannot be a Technique, and if the new Special Move is thought up, it will be judged by the Staff for balance reasons. Note that you have to make a thread on the roleplaying boards inventing your new special move.
- For every 100 points of Determination, you get an extra training point each week. (Added automatically.)


SAGAS:
The staff will start sagas that will often span the entire CDBZ universe. In these staff-run sagas is where the most action takes place, and we encourage you to jump into these whenever they pop up. These sagas are a good place to show off your skills as a writer and where the most powerful techniques are usually awarded. You can run your own saga, for character development, and for fun, and sometimes be awarded with a Technique as well. Roleplaying with friends in group storylines is always encouraged, and sometimes storylines of the highest caliber are rewarded by staff. Although, asking for a reward will not help you to receive one.

QUESTS:
You can choose the Quest link on the right and pick one of the storylines there. You will first have to travel to the designated planet and then post a thread starting with '[Quest]: ' and then the same name as the Quest on the right board.(Eg. 'Q: Save the Princess!') After you've met the requirements set in the descriptions, ask for guidance from the Staff on the Updates board. In the end, you can receive the Rewards set by the Quest. If you want to be in a Quest someone else already started, use their thread. Sometimes, it can happen that a Staff member replies to your Quest to make it a bit more complicated for you.


TECHNIQUES:
Techniques are special abilities, moves and skills you can obtain during your stay on the rpg. You will get them by first meeting some requirements and after that, Staff approval. All time requirements, for example you need to stay on a planet for a certain amount of weeks, can't be broken up in smaller parts. So if you have to stay on a planet for 2 weeks, you can't be there one week, then go somewhere else, then come back and then wait another one week, but you need to stay on that planet for an actual 2 week period. Also, all week requirements are for each Technique. So if you want to learn two Techniques that both cost 2 weeks, you have to wait 4 weeks in total before you can learn them both.

Powerup Techniques:
These are all the Techniques that give you a Ki multiplier. All powerup techniques are only given out in special occasions like staff run saga's, but not limited to. Just meeting the requirements only show that you can get it. They are usually given out as the ultimate RolePlaying reward. Note that all Powerup Techniques without a scene of rage are more easily given out then the ones with rage. A Ki multiplier basically multipliers all your physical stats.

Other Techniques:
There are Techniques that say they are learned automatically. When you meat the requirements, ask for an update on the Updates Board.
For Techniques that are learned from a certain person, first roleplay going to him, then ask for a Staff reply on the Updates Board. He will give you an assignment/quest to fulfill, and when you pass the test clearly, that NPC might learn you his Technique. These arent always awarded by the NPC, even if you ask him to train you.
There are also some special Techniques that are only awarded in special cases by the staff as a roleplaying award.

Max Ki:
On the Roster and Ki list is shown a stat what includes the Maximum Ki you can reach. Things included are: 1) All ki multiplier techniques, even temporarily ones. 2) Battle Charger 3) Some items that multiply stats. Only the Battle Charger and it's upgrade is compatible with ki multiplier transformations.


ALLIANCES:
In your Training section, you see a sub-section called 'Alliance Information'. There are many benefits from joining an Alliance, because you are stronger together then as one. Also, you can buy things together. Here is a description for all the options.

-Create Alliance -You can create your own alliance if you want. Make sure you use an original name. You will be the Alliance Leader automatically with full administrator rights.
-Join an Alliance -If someone from another alliance has recruited you, you can decide to Accept or Reject. A choicebox will show just below the Alliance Information words. You can only Accept joining an Alliance if you are not already in one.
-Leave Alliance -You can choose to leave your Alliance. You have to check the white check box and then push the button to proceed. If you are the Administrator, the character that's next in line as a 'Supported Alliance Member' will become the new Leader. If you are the last person in the Alliance, the Alliance will be removed. That includes the Zeni Account, HQ and Alliance Stash. They don't transfer to your character, since they are Alliance only. You can ask the Staff to transfer them to another alliance before you delete the alliance.
-Rank -If you have been given an Alliance Rank, it shows here and on the Alliance page.
-Kouhai -You can only train someone in your alliance that is weaker then you by more then 500,000 Ki. You can give him a portion of your own Training Points in return that he becomes your Kouhai(student) and has to obey your orders since you are his Master/Sensei. Note that you have to activate this each time before Training Points are given out on Sunday. So you can change it during the week. If you have the Teacher ability, the efficiency by which you can train others is better.
-Supporting Leader -The lovely back-stabbing option. The Alliance Leader/Administrator needs the majority of the Alliance members to support him or else the command is given to someone else. Note that the Leader can not see who of his members support him or not, not even how many. It's a matter of trust.

Administration Features:
-Alliance HQ -Here you can see what kind of HQ you have. This determines the Training Points allowance of your members. Also, you only get Training Points from an HQ if you are on the same planet. As the Leader, you can pick the HQ up in a Capsule and transfer it to different planets.
-Alliance Relations -Here you can choose what kind of relation you have with other Alliances. Ranging from Good to Neutral to Bad.
-Alliance Member-Rights -You can have your own Alliance 'moderators' and give them the right to do things. For example, you can give someone the alliance Rank of Captain and allow him to Recruit and Kick members to and from the Alliance. There are three rights to give. Giving alliance member a Rank, Recruiting new members and Kicking alliance members.

Moderation Features:
-Alliance Ranks -You can give an Alliance member a custom Rank in the alliance.
-Alliance Recruiting -You can recruit any member from the RPG that is not already in your alliance. It's up to them to Accept or Reject your offer. Note that you can also take back your Recruiting by going to that person again and change the 'Yes' into 'No'.
-Alliance Kicks -You can throw someone out of the Alliance.


GENERAL:
- Inactive characters or people who want to quit are NOT allowed to transfer their zeni and or equipment to other characters. This is for the fairness of the other players.
- When you want something given out by a Special Character or something else, roleplay going to his place and ask him for it. After that ask the Staff on the Updates board.
- The staff is not REQUIRED to give you a reward for roleplaying. (However, they will do this once in a while.. Wink ) This is a RolePlayingGame, a game to have fun with, and you should enjoy the writing whether you receive a powerup or not.
- Roleplay freely, and do anything reasonable in a saga you want (aside from PC deaths, and powerups/other gains). If you would like permission to give a death or reward, then post a request for it in the storyline request forum. This MAY be rejected, and not used. This is not a demand, but a request, and if you are told no, and why, then just comply without being unreasonable.


RULES:

There aren't many rules, cause they hold you back - there are a few though:

If any of these rules are broken, you will receive a warning in the warning forum, and a Private Message (PM) stating what you did. After three Major warnings, you will be banned permanently.

Warning Offense Minor:

Minor warnings count 1/2 of a Major warning since if you break one of these rules as they are not that severe.
* Do not post in the wrong forum: Many people try to post things in the roleplaying forum, that are obviously not roleplays, just because they claim it is important, and most of the time it is extremely frivolous and pointless. Do not do this.
* Do not SPAM on the forums. The only exception is the Asylum. Everywhere else you will get a Warning for spamming. Do not do this.
* You must roleplay: Many people join up, and then don't show up for very long, or they will be extremely active, and then vanish. If we notice that you haven't posted in a while, or only post on the Out of Character (OOC) boards, then we will issue a warning. There are also Activity Checks, which will take your character away from you if you are inactive at that time without the Staffs knowledge.
* No IC acting while on the OOC boards, or using OOC knowledge: This means that we don't want evil characters making an ass of themselves OOC or over ICQ or in the chatroom, and then when asked why, claiming its because they are an evil character. While in the IC boards, you can be mean, though be reasonable. I don't think that Cell or Freeza would run around trying to steal other characters wives... which leads to the next rule.
* Respect other members: Don't start something OOC just because their character can't fight you over it, or refuse to fight someone while disrespecting a characters wife or something similar. In this case, an exception will be made, and you will be forced to fight if the character who is under the offense wishes it. This will be taken on a case by case basis, to decide whether or not you were truly offended or just taking advantage of something.
* Signatures: must comply to a size of 300 height by 600 width with a max size of 50kb to keep all pages fast loading.

Warning Offense Major:

If you break one of these rules, it will result in an warning.
* Over use of profanity: Do not go overboard with pointless language. We do not encourage members to walk around testing out any new words that you've learned to make your parents go mad. Sometimes, it may be appropriate in order to show character or such, but repeated use of F*** about five times a sentence is a bit too much.
* Do not lie to a staff member: This will be taken harshly. If you lie to either an administrator or a moderator, you are committing an extreme sin. Not only has this caused problems in the past, but it also slows down the rpg.

Instant Banning

* No hentai, porno, lemons, etc: Do I really need to explain this? Some adult content may be used, if in a mature manner and for a good reason, but don't go overboard. If you have a question as to whether or not its suitable, send it to a staff member through private messages.
* Playing as two Characters: Unless you can back your ass up with proof that you are not in fact two people sharing a computer, you will be banned immediately.
Note: If you are sharing a computer with someone, or using a public computer that others may use, immediately let the staff know BEFORE any problems arise, when you join.
* Flaming: By this I do not mean arguing with another member and calling him stupid because of this (list a details and facts, the like). But of using an obscene amount of name calling like mother fucker, bitch, ass raper, gay. This also accounts for racial slurs and the like, making personal threats on the family, and making fun of disabilities, etc. If you have a problem deal with the person you have a problem with, but not on the RPG.
* Final Rule: The administration owns you. This means that what they say, goes. There is a reason behind their actions, normally. We will not abuse this power, but we will use it from time to time.



ANYTHING ELSE:

Any other information can be found in the menu on the right.

I hope I covered everything, if you still need help, contact staff through the PM system located on the message board.[/color]
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Give waffuru an internets today!
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#4
Thanks. I gave it a quick read but didn't take heaps of notice about most of the stuff in there because as I've looked around the forum over the past week I know lots of it is out of date. I intend to get some rping done tomorrow. I haven't been sleeping well so my brains not working properly. Also I thought I'd never get accepted.
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