06-25-2009, 06:00 PM
Jedi are the humble protectors of galactic tranquility. The Jedi Order has lead the Republic to victory in many wars both small and large throughout the ages, although schisms in the past that split the Order have resulted in the worst conflicts. At the time of the Naboo Crisis they've come to utterly shun desire and attachment, and use the Force primarily for the purposes of diplomacy. Much of the Jedi lore is studied by a relatively few, so that the legacy of the Order nearly ends with the Great Jedi Purge.
-Guardians have affinity for the living Force and are expert duelists, though they're capable of diplomacy. Carry blue sabers.
-Consulars focus on the mystical aspects, studying diligently, though their saber skill is serviceable. Carry green sabers.
-Sentinels have adequate training but do not depend on the Force. Few exist during the Naboo Crisis. Carry yellow sabers.
Gray Jedi are considered mavericks, and are exiled as often as not. Believers in the Will of the Force, they are guided by feelings rather than the orthodox code of the High Council. Not to be confused with relativists, Gray Jedi reject the dark side. However, they believe that the Council's stringent regulations have ironically weakened the Order against the forces of evil. The Council dismisses their criticism as the code was made to address failures of the past, yet keeps a close eye on them since those same arguments have lead to terrible schisms in the past.
Potentium hold true the maxim, "no light, no dark: only the Force." An ancient religion based on traditions that preexisted the Jedi Order, believing the dark side to be a problem created by one's self that is not inherent to the Force, and that if one perfects the self then one may use all the Force without doing any evil. Nearly a century before the Naboo Crisis the adherents of Potentium were exiled from the Order, as they are believed to be walking down the same path that previously lead many Jedi into embracing the dark side.
Dark Jedi were once of the Jedi Order. Schisms lead by Dark Jedi have caused terrible wars, and modern Sith are descendants of the fallen ones of old. In 6900 BBY, such exiles came to the homeworld of the Sith race, and they were as gods to them and became their rulers for a time. Eons later, during the Jedi-Sith wars, any who converted to the dark side were taught Sith arts. This was almost completely stopped after the institution of the Rule of Two, when Dark Jedi could only serve the Dark Lords but they could not learn the Way of the Sith unless they would usurp the position of one of the two Lords, although due to the extremely limited number of Sith either of those instances are exceedingly rare.
Sith were Force-sensitive natives of Korriban, a planet that was long outside the reach of Republic Space. In 6900 BBY, Dark Jedi came to them to be their rulers, and over time via "Sith Alchemy" they interbred, becoming one great and dark people. Over thousands of years they built strong empires, relatively small although they were incredibly powerful, all ruined by internal treachery. They could never remain unified long enough to win the galaxy nor defeat the Jedi with open war, so the Rule of Two was made: only two Sith could live, the stronger teaching the weaker until the student slayed the master, becoming the master and taking on a new student, turning their greatest weakness into an advantage that has kept the Sith Order strong ever since.
-Blademasters are strong in the living Force, the warrior-kings of the Sith, with dueling expertise to prove it.
-Sorcerers are mystical adepts based on the hierarchy of the Old Empire. More thoughtful, less violent than Blademasters.
-Assassins are refined killers, knowing many skills practical to their role. They have dropped into disfavor during the Rule of Two.
Soldiers come in many varieties: enlisted servicemen, private security, personal bodyguards. Bounty hunters tend to have soldiering backgrounds and are one of the few careers, other than cargo transporters, that pull enough credits to buy their own starships. Skilled in the use of blasters and explosives.
Scouts tend to be apart from whatever organization they are officially tied to, charting new hyperspace routes and exploring newly discovered or long-abandoned planets. Knowledgeable in various fields central to their work such as mechanical engineering, communications and infiltration.
Scoundrels, named for the dubious nature of their work, tend to be a jack-of-all-trades. Good at everything, masters of nothing, they have the skills and morals to fit into any role that the galaxy has to offer as long as it doesn't draw too much attention from civil authorities.
-Guardians have affinity for the living Force and are expert duelists, though they're capable of diplomacy. Carry blue sabers.
-Consulars focus on the mystical aspects, studying diligently, though their saber skill is serviceable. Carry green sabers.
-Sentinels have adequate training but do not depend on the Force. Few exist during the Naboo Crisis. Carry yellow sabers.
Gray Jedi are considered mavericks, and are exiled as often as not. Believers in the Will of the Force, they are guided by feelings rather than the orthodox code of the High Council. Not to be confused with relativists, Gray Jedi reject the dark side. However, they believe that the Council's stringent regulations have ironically weakened the Order against the forces of evil. The Council dismisses their criticism as the code was made to address failures of the past, yet keeps a close eye on them since those same arguments have lead to terrible schisms in the past.
Potentium hold true the maxim, "no light, no dark: only the Force." An ancient religion based on traditions that preexisted the Jedi Order, believing the dark side to be a problem created by one's self that is not inherent to the Force, and that if one perfects the self then one may use all the Force without doing any evil. Nearly a century before the Naboo Crisis the adherents of Potentium were exiled from the Order, as they are believed to be walking down the same path that previously lead many Jedi into embracing the dark side.
Dark Jedi were once of the Jedi Order. Schisms lead by Dark Jedi have caused terrible wars, and modern Sith are descendants of the fallen ones of old. In 6900 BBY, such exiles came to the homeworld of the Sith race, and they were as gods to them and became their rulers for a time. Eons later, during the Jedi-Sith wars, any who converted to the dark side were taught Sith arts. This was almost completely stopped after the institution of the Rule of Two, when Dark Jedi could only serve the Dark Lords but they could not learn the Way of the Sith unless they would usurp the position of one of the two Lords, although due to the extremely limited number of Sith either of those instances are exceedingly rare.
Sith were Force-sensitive natives of Korriban, a planet that was long outside the reach of Republic Space. In 6900 BBY, Dark Jedi came to them to be their rulers, and over time via "Sith Alchemy" they interbred, becoming one great and dark people. Over thousands of years they built strong empires, relatively small although they were incredibly powerful, all ruined by internal treachery. They could never remain unified long enough to win the galaxy nor defeat the Jedi with open war, so the Rule of Two was made: only two Sith could live, the stronger teaching the weaker until the student slayed the master, becoming the master and taking on a new student, turning their greatest weakness into an advantage that has kept the Sith Order strong ever since.
-Blademasters are strong in the living Force, the warrior-kings of the Sith, with dueling expertise to prove it.
-Sorcerers are mystical adepts based on the hierarchy of the Old Empire. More thoughtful, less violent than Blademasters.
-Assassins are refined killers, knowing many skills practical to their role. They have dropped into disfavor during the Rule of Two.
Soldiers come in many varieties: enlisted servicemen, private security, personal bodyguards. Bounty hunters tend to have soldiering backgrounds and are one of the few careers, other than cargo transporters, that pull enough credits to buy their own starships. Skilled in the use of blasters and explosives.
Scouts tend to be apart from whatever organization they are officially tied to, charting new hyperspace routes and exploring newly discovered or long-abandoned planets. Knowledgeable in various fields central to their work such as mechanical engineering, communications and infiltration.
Scoundrels, named for the dubious nature of their work, tend to be a jack-of-all-trades. Good at everything, masters of nothing, they have the skills and morals to fit into any role that the galaxy has to offer as long as it doesn't draw too much attention from civil authorities.

