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NPC Information Library?
#1
I was curious as to whether or not I could have Trixie remember everyone Vad has encountered or met briefly. While there is a scouter attachment for this, I was wondering if this was acceptable. She wouldn't know energy reading, just who the person is. Name mainly.

Any thoughts?
[SIGPIC][/SIGPIC]
[Image: Viper-Adjusted-Mini-Sig.png]
[Image: Trixie-Mini-Sig-Fixed.png]

Fighting to the bitter end is an advantage when your opponent does not wish to perish.
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#2
Not that I can make a ruling or anything anyway, but I don't get it. What's the difference between her remembering or Vad simply remembering people he's met? Or do you mean more detailed, like "Hey, that guy bumped into you when you were heading to such and such place that one time."
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#3
Vad is very cut and dry. She's the gifted mind in the pair. As described in my roster, she solves the logical problems. Vad handles combat and battle.

EDIT: And as to making a ruling, it's perfectly fine that you have questions.
[SIGPIC][/SIGPIC]
[Image: Viper-Adjusted-Mini-Sig.png]
[Image: Trixie-Mini-Sig-Fixed.png]

Fighting to the bitter end is an advantage when your opponent does not wish to perish.
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#4
Scouter Upgrade #2: Xantrix OS -1,500 Zeni - Developed by a new researcher, which it is named after, the new operating system comes with a slough of features: Technique Database: A new program that records any technique seen by the user. Fighter Probability Engine: Using the 'Technique Database", the FPE looks at what the enemy fighter is currently doing and then extrapolates the next best possible move the enemy is going to make. This means it works more accurately if the enemy is fighting in a pattern and for a longer time. The FPE can only support one enemy fighter at the same time. Fighter Statistics Database: Much like the Technique Database, it instead stores fighter information. Every detail from height, to levels of strength. This program also works in conjunction with the FPE.



I really don't see how Trixie can do all that and it not be blatantly obvious >_>
[Image: ChubbsMal.png]


Reb: ya know
Reb: I think you're a fucking moron OOC
Reb: but I have to hand it to you
Reb: you've become a really great writer
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#5
Because she doesn't do that. Vad does it naturally. In-fact, Vad can do it to multiple people.

Quote:She just keeps tabs on who he meets and information that she may know. Where he saw them, stuff like that.
EDIT: The quote is what I want approved actually.
[SIGPIC][/SIGPIC]
[Image: Viper-Adjusted-Mini-Sig.png]
[Image: Trixie-Mini-Sig-Fixed.png]

Fighting to the bitter end is an advantage when your opponent does not wish to perish.
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#6
I use Sayana as my Dragonball Radar, so... I can't see why not.
[Image: Bellesig6-1.jpg]
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#7
So she's just like "hey that's Belle. He's that guy who ran away from that chick that one time in that fight you were in a while back,".

She's not actually replacing the Xantrix OS?

Because, dude, anyone can do that. You're really concerned that staff might not let you remember meeting some dude?
[Image: Sage.jpg]
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#8
>.>

I'm concerning about letting Trixie do it. Vad doesn't care enough. He only remembers allies and that's three people.

Piper, Sage, and Misa
[SIGPIC][/SIGPIC]
[Image: Viper-Adjusted-Mini-Sig.png]
[Image: Trixie-Mini-Sig-Fixed.png]

Fighting to the bitter end is an advantage when your opponent does not wish to perish.
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#9
Can't see why not. =/
[Image: Sage.jpg]
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#10
K'ay.

As I develop ideas they become easier to...find an answer for.

=/ It's a real bad habit.
[SIGPIC][/SIGPIC]
[Image: Viper-Adjusted-Mini-Sig.png]
[Image: Trixie-Mini-Sig-Fixed.png]

Fighting to the bitter end is an advantage when your opponent does not wish to perish.
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#11
Her remembering is the same as Vad remembering as far as game mechanics go.
[Image: Kaden2.jpg]
"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"
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#12
*thumbs up*
[SIGPIC][/SIGPIC]
[Image: Viper-Adjusted-Mini-Sig.png]
[Image: Trixie-Mini-Sig-Fixed.png]

Fighting to the bitter end is an advantage when your opponent does not wish to perish.
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