Before I commit somewhat to a change with it, I want to know if there are any issues with some planned possible skills with Light Ki:
Light Grenade: A sphere of glowing light that can be tossed wherever, and after a few second explodes, releasing an intense amount of whichever color light, or darkness. Light explosions last only a moment or two, while a darkness explosions lasts up to ten seconds in the area.
Clinging Darkness: *Name* creates a sphere of lightlessness and somehow attaches it to a target. All light within 5 yards of the target is neutralized, rendering them unable to see while also marking the target in a big ball of blackness.
Light points: Creates a beacon of light/darkness that engulfs an area of approximately 15 yards. Multiple points can be placed, and with a flash of light or two and some quick movement, *Name* can confuse an opponent as to which sphere he is in, allowing for surprise attacks.
Active Camouflage(Prob the most debatable): Altering the properties of light in his vicinity, *Name* causes himself to blend near-flawlessly with his surroundings after several seconds of standing relatively still. If he moves after achieving this, the effect is greatly reduced, as any opponent who knows what to look for can easily pick up the distortion created. Any hard physical contact(i.e. any physical attack) and releasing or being struck by a ki attack with completely end the effect.
Blend in: Using principles very similar to active camouflage, *Name* can cloak his claws and antennae while also altering his skin color, enabling him to blend in on foreign worlds much more easily. As with the above technique, hard contact and Ki attacks can dispel the concealment effects, albeit not quite as easily due to the lesser degree of strain caused by the smaller effect.
Weld: Creates a point of extremely intense light, generally on one claw. This light is bright enough to leave large dark spots on the vision of those who look at it directly, and to a lesser effect looking at it indirectly. This point of light also generates a large amount of heat, capable of slowly cutting through thick metal and similar barriers, and burns on contact with skin.
That last one makes me also ask: Can Elemental Light be used to generate heat?
Strobe sphere: *Name* launches a large sphere of light which alternates many times per second between very bright and total darkness. This sphere fires a large number of small flares akin to a strobe light throughout the area, making *Name's* movements much harder to track.
To help get what I mean across: http://www.youtube.com/watch?v=aC-d2Vckq...L&index=13
Any thoughts/comments?
Light Grenade: A sphere of glowing light that can be tossed wherever, and after a few second explodes, releasing an intense amount of whichever color light, or darkness. Light explosions last only a moment or two, while a darkness explosions lasts up to ten seconds in the area.
Clinging Darkness: *Name* creates a sphere of lightlessness and somehow attaches it to a target. All light within 5 yards of the target is neutralized, rendering them unable to see while also marking the target in a big ball of blackness.
Light points: Creates a beacon of light/darkness that engulfs an area of approximately 15 yards. Multiple points can be placed, and with a flash of light or two and some quick movement, *Name* can confuse an opponent as to which sphere he is in, allowing for surprise attacks.
Active Camouflage(Prob the most debatable): Altering the properties of light in his vicinity, *Name* causes himself to blend near-flawlessly with his surroundings after several seconds of standing relatively still. If he moves after achieving this, the effect is greatly reduced, as any opponent who knows what to look for can easily pick up the distortion created. Any hard physical contact(i.e. any physical attack) and releasing or being struck by a ki attack with completely end the effect.
Blend in: Using principles very similar to active camouflage, *Name* can cloak his claws and antennae while also altering his skin color, enabling him to blend in on foreign worlds much more easily. As with the above technique, hard contact and Ki attacks can dispel the concealment effects, albeit not quite as easily due to the lesser degree of strain caused by the smaller effect.
Weld: Creates a point of extremely intense light, generally on one claw. This light is bright enough to leave large dark spots on the vision of those who look at it directly, and to a lesser effect looking at it indirectly. This point of light also generates a large amount of heat, capable of slowly cutting through thick metal and similar barriers, and burns on contact with skin.
That last one makes me also ask: Can Elemental Light be used to generate heat?
Strobe sphere: *Name* launches a large sphere of light which alternates many times per second between very bright and total darkness. This sphere fires a large number of small flares akin to a strobe light throughout the area, making *Name's* movements much harder to track.
To help get what I mean across: http://www.youtube.com/watch?v=aC-d2Vckq...L&index=13
Any thoughts/comments?


![[Image: Kaden2.jpg]](http://img.photobucket.com/albums/v403/Nezumi16/Sigs/Kaden2.jpg)