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Types of Soldiers
#1
Infantry - Basic Short Range
Support - Basic Medium Range
Sniper - Basic Long Range

Assault - Powerful Medium Range
Special Ops - Powerful Short Range
Artillary - Powerful Long Range



Infantry
This would be the group with the martial-arts training. They're trained engage as many opponents at one time as they can to draw fire for their comrades. A kind of close-range support, if you will. While they engage enemies and draw fire, the support and assault troops thin the crowds.

Spec Ops
They find the most dangerous enemies on the battlefield and neutralize them. Snipers and artillery are common targets, but these troops would also be what you would deplot against an opposing character (meaning Rad or Rei or somesuch). Their skills are superior to Infantry in one-on-one combat, but they're easily overwhelmed. While they are trained in martial arts and CQC, Spec Ops also have limited ki-manipulation, giving them the ability to travel the battlefield quickly with skills such as flight and zanzouken.

Support
Like infantry, Support troops engage as many targets at once with high-power rifles designed purely for ROF, and not accuracy. As such, it is easy for a single target to engage a support unit given the inability of a support unti to pick someone off specifically. By the same token, a squad of infantry can be easily mowed down by a well placed support unit.

Assault
A variation on the Spec Op-class units, Assault are designed to engage particularly powerful units with concentrated blasts of energy. They're highly accurate, unlike Support units and effectively combine ki training and modern weaponry. By using their inner energies to focues their mind, they can more clearly process the chaos of a battlefield and cut through it with bursts from powerful rifles.

Artillary
Artillary class units have mastered their ki manipulation. Through rigorous training they can fire massive salvos of ki blasts, or concentrated "bombs" depending on the situation. Because of their purpose, they are heavily armored, but possess little-to-no close quarters training. Though strategically placed artillary can devastate an opposing army, they're defenless with no one to support them.

Snipers
Unlike the other single-opponent units, Snipers have little to offer in the midst of battle. In fact, their lack of manipulation abilities in addition to martial training on par with Artillary means that if caught in the middle of a fight there's little they can do. That's not to say Snipers have no use, however. With light armor, high mobility, and incredibly long-range weaponry, Snipers can take out units before a fight even starts (Artillary and Spec Ops are popular choices) with deadly efficiency. By stacking the odds in your favor with Snipers, the battles become easier for the rest of your troops.
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#2
I'm thinking of maybe adding another three that would be the "All-Powerful" group, and then a final troop type that is like the "I'll rape you in the ass no matter who you are" group.
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#3
You could call one of those groups "strategic-class."

Out of curiosity, was that a straight copy/paste from what I posted?
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#4
Yes.
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#5
So maybe Basic, Strategic, and Powerful? (Powerful being the one we haven't made yet)

And of course we need the troop that will be the Ass-Raping class.
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#6
XTREME-class.

And yeah, I'm serious.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#7
Syntech would probably copyright it from you. They're assholes like that.
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#8
What're they gonna do? Sue me? Ha! I have Jack McCoy on my side.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#9
What about non-combat troops?

Scouts?
Assassains?
Messengers?
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#10
I was thinking about that, too.

What about... scouts give you information on an opponent's army (you could limit it however you want). Messangers could either carry, like, treaties or something, or they could send messages to your troops that allows you switch army composition before a fight.

You could let people use assassins to cripple an army. This sounds kind of like your "injury" system from original DA. Something like "oh, your army got hit by three assassins, so it has a medium injury."
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#11
Maybe a level of assassain. Like Level 3 could actually get into duels with characters to try and eliminate them.

A messenger could go in a certain direction to scout out other squares, like the sniper rifle in Classic DA

Or a character could act as a scout, messenger, or assassain
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#12
Quote:Originally posted by Burter Jr
A messenger could go in a certain direction to scout out other squares, like the sniper rifle in Classic DA

Then what does the scout do?

My thinking was this:

Scout: Oh no, player B, who we're about to fight, has 30 snipers.
Player A: Interesting, I better inform my troops.
Messanger: Support units won't be fighting, but we need extra infantry.
Player A: Now that I have more infantry their snipers wont be as effective.

EDIT: I really, really like the idea of players being able to act as these support roles as well.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#13
I meant scout, not messenger, my bad.

Scouts would be able to see which square troops are in and give a basic idea of their unit layout. However they won't have exact numbers of troops
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#14
Okie doke.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#15
Combat

Infantry - Basic Short Range
Support - Basic Medium Range
Sniper - Basic Long Range

Assault - Powerful Medium Range
Special Ops - Powerful Short Range
Artillary - Powerful Long Range

Covert Ops - Strategic Short Range
Kinesis - Strategic Medium Range
Catapults - Strategic Long Range

Elite - Ultra Powerful

Non-Combat

Note: These can be put on the field as any type of basic troop when not in use.

Messengers - Can be sent to other units to relay messages of any kind.

Scouts - Can be sent to see into other squares

Spies - Can be put into enemy units to cause disarray or get information. Not always successful.

Assassain - Sent to kill a certain person (or people). Can double as a spy. Not always successful.
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