08-03-2008, 10:18 AM
Each Armor/Shield upgrade may only be purchased once per ship.
Ablative Plating
Armor: +20
Cost: 2,500[INDENT]A series of protective plates attatched to a ship. These plates, when hit, absorb the impact of a project and deteriorate. As a result the ship itself feels very little physical impact and takes no damage to its original armor. This provides exceptional protection against ballistic weapons, but is not nearly as effective agaisnt blaster-type weapons.
[/INDENT]Ki Shielding
Shields: +5
Core: -5
Cost: 1,000[INDENT]While this type of shield does not offer much in the way of protection against ship-based weapons, it nullifies attacks from warrior who wield ki as a weapon. Very handly when facing ships with warrior capable of higher-level transformations.
[/INDENT]Energy Weave Barrier
Shields: +5
Core: -5
Cost: 1,000[INDENT]As with the ki shielding, this barrier weaves core energy through the plating of a ship, making it immune to the effects of abilities such as Metal Binding.
[/INDENT]Stasis Shielding
Shields: +10
Core: -5
Cost: 2,000[INDENT]As it turns out, the technology used to create stasis fields can also be applied to deflect and dispurse the energy from various weapons. This upgrade makes use of such amplification to strength a ships shields. In addition, the stasis technology retains it original function. If you're tired of unwanted guests teleporting onto your ship, then this is the upgrade for you.
[/INDENT]Deflective Shielding
Shields: +20
Core: -10
Cost: 2,500[INDENT]Upon being hit by a blaster-type weapon, the deflective shield dispurses the energy of the attack and protects the ship from any damage. This system of defense, however, has very little effect against ballistic projectiles.
[/INDENT]Reactive Plating
Armor: +25
Core: -10
Cost: 2,500[INDENT]Upon being struck by an attack, the core of a ship will transfer energy to the point of impact, plus the surrounding area. This energy strengths the ships defense against subsequent attacks quite effectively. This method of defense is incredibly potent against Assault Cannons and any other weapon the relies on a high rate of fire to do damage. The transferred energy also works to absrob the impact of blaster projectiles, making this plating an ideal all-around defense.
[/INDENT]Heavy Plating
Armor: +40
Propulsion: -20
Cost: 3,000[INDENT]What stops bullets better than metal? More metal! This thickened, reinforced plating is perfect for defending your ship against all but the most powerful ballistic projectiles. The sheer weight of the plating, however, is too much of a strain for small and medium sized ships.
[/INDENT]Expansive Radial Burst Shielding (aka "The Armadillo"
Shield: +30
Core: -20
Cost: 4,000This shielding unit expands a massive field of energy around a ship. Because of the drain on the ship's core, however, it can only sustain the shield in small bursts. While that many sound disadventageous, the power of the shield is not to be underestimated. Even ballistic projectiles, such as a shot from a Burst Cannon or Heavy Assault Cannon can be deterred by this defensive device. Because the shield can not be sustained, however, it is all but useless against weapons with high rates of fire; it is best suited for defending agaisnt single, powerful projectiles or clustered shots (such as a cluster of SRMs). Because of the limited capacity of modern cores only a shield large enough to cover a small or medium sized ship can be created.
Ablative Plating
Armor: +20
Cost: 2,500[INDENT]A series of protective plates attatched to a ship. These plates, when hit, absorb the impact of a project and deteriorate. As a result the ship itself feels very little physical impact and takes no damage to its original armor. This provides exceptional protection against ballistic weapons, but is not nearly as effective agaisnt blaster-type weapons.
[/INDENT]Ki Shielding
Shields: +5
Core: -5
Cost: 1,000[INDENT]While this type of shield does not offer much in the way of protection against ship-based weapons, it nullifies attacks from warrior who wield ki as a weapon. Very handly when facing ships with warrior capable of higher-level transformations.
[/INDENT]Energy Weave Barrier
Shields: +5
Core: -5
Cost: 1,000[INDENT]As with the ki shielding, this barrier weaves core energy through the plating of a ship, making it immune to the effects of abilities such as Metal Binding.
[/INDENT]Stasis Shielding
Shields: +10
Core: -5
Cost: 2,000[INDENT]As it turns out, the technology used to create stasis fields can also be applied to deflect and dispurse the energy from various weapons. This upgrade makes use of such amplification to strength a ships shields. In addition, the stasis technology retains it original function. If you're tired of unwanted guests teleporting onto your ship, then this is the upgrade for you.
[/INDENT]Deflective Shielding
Shields: +20
Core: -10
Cost: 2,500[INDENT]Upon being hit by a blaster-type weapon, the deflective shield dispurses the energy of the attack and protects the ship from any damage. This system of defense, however, has very little effect against ballistic projectiles.
[/INDENT]Reactive Plating
Armor: +25
Core: -10
Cost: 2,500[INDENT]Upon being struck by an attack, the core of a ship will transfer energy to the point of impact, plus the surrounding area. This energy strengths the ships defense against subsequent attacks quite effectively. This method of defense is incredibly potent against Assault Cannons and any other weapon the relies on a high rate of fire to do damage. The transferred energy also works to absrob the impact of blaster projectiles, making this plating an ideal all-around defense.
[/INDENT]Heavy Plating
Armor: +40
Propulsion: -20
Cost: 3,000[INDENT]What stops bullets better than metal? More metal! This thickened, reinforced plating is perfect for defending your ship against all but the most powerful ballistic projectiles. The sheer weight of the plating, however, is too much of a strain for small and medium sized ships.
[/INDENT]Expansive Radial Burst Shielding (aka "The Armadillo"

Shield: +30
Core: -20
Cost: 4,000This shielding unit expands a massive field of energy around a ship. Because of the drain on the ship's core, however, it can only sustain the shield in small bursts. While that many sound disadventageous, the power of the shield is not to be underestimated. Even ballistic projectiles, such as a shot from a Burst Cannon or Heavy Assault Cannon can be deterred by this defensive device. Because the shield can not be sustained, however, it is all but useless against weapons with high rates of fire; it is best suited for defending agaisnt single, powerful projectiles or clustered shots (such as a cluster of SRMs). Because of the limited capacity of modern cores only a shield large enough to cover a small or medium sized ship can be created.
[SIGPIC][/SIGPIC]
_=So wake me when it's through
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_

