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#41
In 05 it was still the automatic training system, with which you could upgrade stats (luck?) and acquire huge amounts of zeni. The new one. . .

I like the new job/item system. It's like a hard rpg that only has five levels. So those who work at it will be richer. It's an ideal system. But you should still retain the levels you gain in a job if you switch jobs. Note that I said levels, and not experience toward levels.

Also the new ships encourage group travel, which is awesome.
[Image: Cain.jpg]
"No man is an island." - John Donne
#42
Duh...

There was a damned system that all you had to do was press a button each week and you got so much Money(depending on Luck) and so many TP depending on Intel.... Or was that Determination?... initially... or do a simple edit...


There was also a set up where you didnt get XP for posting... And the quests were Set... meaning if Staff didn't give new ones... then meh.... No quest for that planet!

Now it's a free based system where Staff.. judges your shit free based...

You have a lot more freedom now...

Just now you have to worry about the Rank shit..lol...


Edit: Horsemen got the HQ and I got a few items I wanted... Same with other Horsemen...

BBj... you weren't really active that much.... that I recall
[Image: ChubbsMal.png]


Reb: ya know
Reb: I think you're a fucking moron OOC
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Reb: you've become a really great writer
#43
Ships are not permanent.

If we add a permanent ship, it will be very clearly labeled as "permanent."
[Image: Kaden2.jpg]
"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"
#44
So I had a little idea after disscussing this situation with a friend of mine. What if we could set up a system where we could trade our extra Xp we earn for zennie. You know like lets say person A has around 2 Xp the dont intend to use so they contact staff in the update forum and let them know that they wanna trade in their two xp for a set amount of Zennie that the staff has already pre determined with a list of guidelines.
I feel my idea while semi difficult to set up would greatly benefit everyone and save alot of headaches in the long run. But I also suggest a limitation of only being able to do this trade twice a month.

Now you may wonder why twice a month. I think twice a month is reasonable it makes the player think this transaction carefully through. The penalty for useing this trade in could be gettng only a fraction of the money from a job related quest for 30 days.

Eh its just a idea dont bash me for atleast trying to come up with something.
#45
Trading XP for Zeni was discussed in the conception of the new system. At the time, most people were fairly against it.

It was brought up earlier today. I, personally, don't think it's necessary, but I think it could be fine (would depend on the specifics, of course).
[Image: Kaden2.jpg]
"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"
#46
For those who are curious, I just added some more specifics about jobs to the Job/Quest/Zeni thread in the Rules forum.
[Image: Kaden2.jpg]
"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"
#47
Hmm You edited the Quest shit.... I know cuz I got 75 zeni from my first one...=P

I guess I still wouldn't make that solid.... I mean I was gonna post weak and shit... no where near my capability...just to get rank 1 out of my way...

I mean if my shit is shit...I shouldn't get even the minimum...
Also.. If I was to pull a Broly... and make an epic kick assed quest.... and that final price wasn't good enough and staff wanted to give me more to show that I did that good... Why shouldn't they? I don't Like the definite system really...

Also....

I'd have made a bigger tier system if it was me... I mean.... the more the better... and I would have spanned the money system out more as well with it.


Then again My Idea is:

The better and more active Rper's should get a better edge in my opinion... thus increasing the drive to be active...

Note: I was gonna suggest that Life Force(XP) be allowed to be exchanged.... ANd it be monthly... and only a set limit. Perhaps even be only for ships. But the reason is if you are zapped of your life force twice to fast you can die....


Hell make that even a risk lol

Wink
[Image: ChubbsMal.png]


Reb: ya know
Reb: I think you're a fucking moron OOC
Reb: but I have to hand it to you
Reb: you've become a really great writer
#48
Money for exps what!? >.>
#49
Mal Nova Wrote:Hmm You edited the Quest shit.... I know cuz I got 75 zeni from my first one...=P

No we didn't.

You did a job that had nothing to do with your profession. That results in a reward penalty.
[Image: Kaden2.jpg]
"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"
#50
On another note, maybe super cheap but useful items could be added to be given out like candy for performing well on a job.
[Image: Cain.jpg]
"No man is an island." - John Donne
#51
We lowered the ship costs and are looking at other changes.

We'll keep you posted.
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Give waffuru an internets today!
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