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Task 2 Results
#1
Task 2
"Storytime"

"If a staff members shows any sign of being lazy, I promise the first thing I'd tell them is to pass me the donuts."
--Raditzu

You will be making a storyline for a new RPG using the same training system that Chubbs uses. You will still use the same stats and still have to use ki. HOWEVER, you can add or remove ANY rules you want. These are the things you need. Feel free to add anything you want:

--A name and a basic storyline.
--Starting stats/money
--Non-Player Characters(NPCs)
--Races/Species or Class/Ranks
--Location Names(i.e. planets, towns, countries)
--Shopping List
--Technique List(requirements as well)

Requirement: Must use ki and Chubbs stats

This is all in character stuff for an RPG. Now, keep in mind, you can do ANYTHING you want. It MUST use ki and the stats Chubbs uses, but besides that you can use weapons, bombs, and rubber ducks.

YOU HAVE COMPLETE CONTROL.

You have 48 hours(give or take), good luck. As usual, the TA has control and will be responsible in turning in the final draft

The TA has 24 hours to post they are the TA.

Bra and Zarbon--TAs
[Image: BurterJune08.jpg]

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#2
Excelsior


INSURGENCE


Once more, the blue-and-green planet of Earth has fallen into strife. Following the third and most heinous world war, humanity had nearly been snuffed out of existence by their own devices. It was called the end of the world. What few survivors there were banded together, founded towns, and fought great evils in order to secure their futures, and create some semblance of peace.

That was an age ago. Today, the world is rather odd. The brutal armageddon plunged humankind into a terrible Dark Age, setting back into the middle ages. A confusing mix of archaic and cutting-edge technologies stand out, a testament to the prosperity that once flourished throughout the planet. Magic was re-discovered; those who wield it reveled in it, those who could not feared it.

And so it was. Towns evolved into cities, and cities into states, and finally, states into kingdoms. These kingdoms traded with one another, made alliances with one another, and declared war upon one another, and such became the norm, for all but the Technomancers.

These mysterious beings were the self-proclaimed ?keepers of the old?, and guarded their technical knowledge fiercely, hiding their people and encasing their strongholds in force-field domes. Occasionally, a few of these armored men and women would sell goods; ranging from firearms, which had become a devastating form of weaponry, to diesel generators, as several towns still operated a few things with electricity.

Despite the Technomancers? great advantages, they never once mounted an attack upon any other kingdoms, and instead chose to keep to themselves, allowing societies to be built and ruined on their own.

However, someone had been watching, and was wholly displeased with the way things had played out. Another society had formed, as if overnight, and almost immediately launched attacks on all fronts, ruthlessly slaughtering all who stood in their way. The name spread through the lands like plague, ?The Iron Dragon Empire? was trying to take over the world. Dark, machine-cities began to dot the landscape, boasting advancements greater than those from before the end of the world. With such potency, their nigh-invincible armies set out and slaughtered entire cities, full of people whom the Iron Dragons referred to as ?barbarians?.

Their campaign is not over, the remaining strongholds have banded together in order to repel this threat, but each leader knows that only a hero could save them now. This, then, begs the all-important question; who are you?

Are you a noble and mighty warrior, opposed to ruthless dictatorship? Or are you a supporter of the Empire? Or are you a Technomancer, an information-dealer with a hidden agenda? Or someone else? It is now up to you to set out and claim your place in destiny. May you shape the world, or break it...

Current Saga


Mason Grey, honorary General in Arms of the holy Murtagh-X, has sent messengers to every Barbarian town within traveling distance.

Many Posters have been posted all over the cities:

COMBATANTS NEEDED!

Anyone with the ability to battle against the Iron Dragons should travel to Treyarch immediately! All applicants spar in organized battles, and are then offered positions in the immense resistance army! Many Prizes have been purchased from the Technomancers for the highest winners of the competition! This is your chance to finally get noticed!

"Think this is enough?" Gangus Grey spoke to Murtagh-X as he looked over the prize display he had just finished setting up.

"More then enough! I wouldn't mind trading some of my items for those!" He said with a wide smile.

Gangus whistled through his fingers and two buff men came in silently, nodded to both decorated war heroes, and then picked up the wooden frame of the freshly built prize display for transportation to the victory room.

In the middle of the room was a massive table; atop of it was a map of the continent. The mighty Paladin, who was comparable to size to even Gangus, rifled through his papers, then looked towards his General.

"Gangus," The huge warrior turned quickly, "There?s only 2 messengers who haven?t returned yet, we should start this in about one week."

"Good idea sir, I'll pass the message along?"

Murtagh-X nodded.

Gangus left the room quickly, ducking as he went through the doorway, an action all too familiar to him.

"Mason?" Murtagh-X glanced around the room

"Mason?"

"Yes sir?" The familiar voice of his most trusted general radiated from directly behind him.

"You'd think after so many years I'd be used to you scaring me like that... Anyways, this event may very well be the only chance we have of defeating the Iron Dragons without having to send our top warriors into their headquarters. We need to recruit as many capable warriors into our outfit. The 3 winners of the competition are already going to be awarded specialized Armour, which is nearly as high quality as ours. The overall winner gets a custom weapon. The king has already paid for the initial prizes and promised to pay for the weapon as well."

"Sir, you cant outfit weaklings in a heroes suit and expect heroic actions!"

"That's my point Mason! I don't think you realize the magnitude of this event! There are formidable warriors, traveling as Vagabonds throughout our lands, some paladins, some humans, others just like you. If we get out top trainers top co-inside with the top 30 competitors, we would have not only our massive army of trained units, but our very our elite outfit, much like a group of Generals. We are expecting at least 300 applications, after denying the underage, we should be left with somewhere over 200. That?s going to add at least 100 to our ground units, and anyone who declines a job with us will surely continue their training against the Iron Dragons, possibly become mercenaries for us."

"Well I see you've kept me in the dark on all this sir."

"No Mason, you've kept yourself in the dark."

Both men shook hands and smiled at each other.

"This just may be a great idea after all. Now all we need are applicants."

Statistics System


The Dark Ages have fallen upon us, and we must live in them. With each person comes different strengths and weaknesses. You may train a certain stat to help mold you into who you so desire.

Life Force ? Your overall power. It is a blending of all your stats into one. This number will gradually rise as your other stats increase.

Max Life Force ? This is your life force after adding in power ups that are not always active.

Strength ? This is your brute force.

Defense ? How well you defend against enemy attacks.

Speed ? Your agility, quickness, and ability to respond to attacks around you. Increased speed results in faster movement.

Stamina ? This stat determines how long you are able to keep something up (eg. Fighting, travelling, etc.)

Recovery - How quickly you heal after attacks.

Attack Power ? Incorporated with strength, this stat determines the might of your attacks.

Intelligence ? Your cunning and cleverness. Very useful in tactical battles but is a very good asset in one on one combat as well.

Luck ? This stat controls how often you will be lucky. In battle, you may have something very fortunate happen.

Determination ? How determined you are to strive on and continue. This is also combined with stamina.

Note: Intelligence, luck, and determination will not be added into your Ki.

Starting Statistics and Money


The currency in this new world are called "caps", lamenting back to a few generations ago, when the survivors of the end of the world became accustomed to using actual bottlecaps as currency. Today, "caps" are forged out of various metals, specifically for the purpose of acting as a universal form of currency.

*All characters start with 500 caps*

Technomancer

Life Force: 990,000

Max Life Force: 990,000

Strength: 220

Defense: 220

Speed: 250

Stamina: 270

Recovery: 250

Attack Power: 230

Intelligence: 180

Luck: 110

Determination: 160

Human

Life Force: 990,000

Max Life Force: 990,000

Strength: 250

Defense: 240

Speed: 240

Stamina: 230

Recovery: 240

Attack Power: 240

Intelligence: 150

Luck: 100

Determination: 200

Paladin

Life Force: 990,000

Max Life Force: 990,000

Strength: 270

Defense: 250

Speed: 225

Stamina: 225

Recovery: 230

Attack Power: 240

Intelligence: 100

Luck: 100

Determination: 250

Iron Dragon

Life Force: 990,000

Max Life Force: 990,000

Strength: 280

Defense: 270

Speed: 250

Stamina: 220

Recovery: 170

Attack Power: 250

Intelligence: 150

Luck: 150

Determination: 150

Iron Mage

Life Force: 990,000

Max Life Force: 990,000

Strength: 220

Defense: 250

Speed: 230

Stamina: 280

Recovery: 270

Attack Power: 190

Intelligence: 200

Luck: 100

Determination: 150

Significant People (NPC's)


Lord Ferrous ? The enigmatic patriarch of the Iron Dragon Empire. The only thing known of him is that he resides in the dreaded [insert name of castle/place here, that can be MK?s job methinks]. Everything relating to his origin is completely unknown, even to his own army. His reign is ever expanding, and only the various scattered resistances are capable of slowing his progress.

Staterian - Lord Ferrous's trusted visier. Unlike the stereotypical frail, right-hand seer to the throne, Staterian was born into a warrior's family, and so he retains a naturally muscular and intimidating build. During the third great war, his parents fell in battle and he was found, orphaned, by Ferrous. He raised him as his own, taught him every maneuver in his arsenal and every trick up his sleeve. He became the ultimate in both strength and wisdom in the Iron Dragon Empire, second to only the great Lord himself.

Supreme Mancer Aureis ? Ruler and founder of the Technomancers. Aureis used the whole of his effort, as well as his inhuman ability to plan and construct, to salvage as much technology as he could during the final days before the start of the Second Dark Age. He hid away as the rubble cleared, continuing to feed his mind with experiments and formulas. Before long, he had gathered a well-sized underground following. Though loyal, their faith in Aureis became diminished after a single failed experiment. In the ultimate display of his desire to renew their faith, Aureis constructed Aegis, malleable golden armor that instantly conforms to the wearer, among other astounding properties that are since unknown. The only facts accounted after the creation of Aegis are that the Technomancers have become a solitary merchant group that have less interest in using the technological weapons they create and more interest in dealing them. They are relatively neutral, but the Iron Dragon Empire seems to be slowly turning into a formidable threat.

Murtagh-X: The mightiest of the Paladins, regarded as one of the more powerful and pure beings alive. His last name has been completely forgotten, as anyone with any relative knowledge knows of this heroic and courageous man. He's the leader of the rebels whenever a large-scale attack is happening, but otherwise, he gets his generals to take care of the smaller conflicts. He is as close to King of Thades as you can get without the actual title, as his word is usually final. One of the first to lead the rebellion against Lord at the now lost city of Fallenwick, a battle which he ultimately lost, but managed to survive. His battle tactics keep even the weakest fighters in great hands against heavily outnumbered odds. His age is still far from affecting his brain in a damaging matter, and his rule is expected to last at least 20 more years... Maybe...

His sword and shield are obviously from Technomancer origin. His sword is apparently capable of extending to thrice its original size, and is coated in a thick liquid that burns any organic or metallic material. The shield is entirely impermeable, even to the mysterious substance coating his sword. Fully attached to his arm in combat, he never looses his guard.

With power far beyond those of even an experienced fighter, its no wonder that Murtagh-X is almost completely unwilling to deal with visitors, and thus, has a very repressive attitude towards most people he encounters. His time is much better used planning with his generals or enhancing his own magical capabilities in order to keep up with the ever-growing Iron Dragon Empire.

Murtagh-X may be a holy man, but he never turns away from disrespecting passers-by or criminals, he will stop a petty thief in his tracks if he saw one during a quick run through the town, and more then likely execute him in the spot for tarnishing the kingdoms image.

Although not often, Murtagh-X finds time to train a selected few in the advanced ways of the Paladin. After many tasks, (actual tasks, not childish tests or peon fights) Murtagh-X may be willing to teach a few of his own special brand of attacks.

Algene the 2nd: His father was the Kings personal information seeker, and before being murdered by an Iron Dragon, left his son all of the contacts he once had. While Algenes' father was a nice patient man, Algene has a formulated plan to avenge his father. He is extremely good at getting a hold of the Technomancers, for other people, and will give advice or even help to anyone against the Iron Dragons. His goal is to become close to Murtagh-X, for the obvious reasons, as well as to possibly help better outfit the rebels with a better arsenal with which to battle with.

Algene always has work that needs to be done, as many people come to him for assistance. If you can prove your loyalty to this intelligent young adult, he will become a great help to you, and possibly provide you with means to make money from other peoples needed jobs.

Mason Grey: Murtagh-Xs' top general, nearly as competent as the great ruler himself, yet his physical strength is immensely dwarfed by his inhuman magical capabilities. He is the most powerful magic user the new world has seen. Rarely is Mason ever seen, as he is usually following his leader around in the shadows, ensuring his safety, and magically relaying information to him. Trained in many forms of detection and stealth, Mason is a very hard person to get a hold of. Even when in his immediate presence it is hard to know exactly where he is. His personalized spells have not been exposed to anyone but himself and Murtagh-X for fear of other magicians attempting to learn his powerful secrets, but it is said he has the ability to transform his body into any form of living being he has seen. Which is no doubt a lot.

His mother was an Iron Mage, which is where he gets his half human half Iron mage heritage.

Gangus Grey: The counterpart of Mason, his older brother, while his magic is formidable, it's his strength that keeps him out of danger. This man is about a person and a half tall, and 2 people wide. Countless times has he been the one to build the roof of a newly designed house, single handedly. His enormous two-handed sword is legendary for its ability to slice through nearly any material within an instant. It was a present from his late father. Both his parents were humans, it was by Gangus' own choice to train his hardest to become the most powerful after seeing his brother being picked on by other village folk for his mixed race.

Lartenius: Not much is know of this man, he lives alone, far down the coastline near Aquados. This man is not on either side of the war, nor is he for or against the war. He communicates with both, rarely, and has still managed to live. He is a shady person and many people who go to see him usually never return as seen by the rebels.

Races


Earth has endured many things and since the Dark Ages, new races seem to arise...

Technomancers- The technomancers are from a more futuristic time. They have great knowledge when it comes to technology and are able to build and create things no other race could think of, but due to their inherent reliance on their own technologies, they have abandoned the teachings of magic, and therefore have more trouble harnessing it than any other group.

Humans- The humans were here first. They are a rebellious group since all of the other races appeared. After learning of the Iron Dragons, some hide in the shadows, but there are many humans who become more than warriors, they become heroes. Humans don't have any magical power, but if taught correctly they could learn it after much time.

Paladins- Paladins enlightened men and women who seem to find all things holy. If there is darkness within something, they seek to purify it or destroy it, if needed. Paladins are known to have magical powers within them to help purify many things, including the water they drink.

Iron Dragons- Nobody knows who these people are, because before anybody can find out, they are slaughtered, even the innocents. The Iron Dragons are brutal, they are more than human, and can destroy cities in days if they group together. These dark beings seek to control the world and rule all with darkness. These horrific people have the ability to weild magic on their side, but often rely on other advantages instead of magics.

Iron Mages- A very secluded race. Only few traces of these magical beings are ever seen, but they choose their own path. Some fight against the Iron Dragons, some help. But the Iron Mages have magics no other races have, and they are very wise, probably more intellegent than the technomancers but they do not build, they learn and only attack others when they know when the right time is.

Significant Places


Kingdom of Aquados ? A land of traditional teachings. They follow the rules set up in the book of Acuaran: the book of the Gods. Within this book are various teachings stating right from wrong. It is more or less a book of morals. Those who follow these teachings and fight for King Akurman are Paladins. The kingdom itself is rather large filled with various shops and inns. This is one of the largest cities existing on the planet, and possibly the most protected as well. This is because hundreds of Paladins are on guard at the gates at any given time. The castle in this kingdom, Avalos, is four stories tall, and is a truly beautiful site to see. Taking many years to construct, this castle houses all of the kings forces.

Extral ? The town of Technomancers, led by Supreme Mancer Aureis. This town is a technological marvel, built into the side of a mountain. The technomancers seem to prefer living in a dark environment, and the shade the mountain provides is perfect. Many of the technological devices created here are pulled directly out of the mountain as they continue to dig their way through. As time goes on, and more inventions come, the town expands deeper into the mountain. It won't be long until the town may have to expand into underground pathways. Surrounding this city are various 'traps' set so that any unwelcome visitors can not enter. The barrier that surrounds their town also acts as a cloaking device, and anyone not informed of the location of the town would only see the side of a mountain.

Treyarch ? The town of humans. This town is void of almost any form of technology not acquired from the technomancers. Homes are built of wood and metal, the ground is purely dirt. It almost resembles something out of the wild west. Most humans spend their days in the bars, thinking of times that have passed, and wishing they would return. Chances are, if you walk into one of these bars, someone will pick a fight with you for no good reason. This is mainly because they're all drunkards. There is plenty of gossip to be heard within these bars, and sometimes a quest of great importance may be mentioned leisurely, so be sure to keep an open ear.

Kwarrel ? land of the Iron Dragons. This is a land that few have thought to enter. Iron Dragons rule this town, and all of the surrounding land. Those not deemed worthy by these creatures are attacked on sight, and few have lived to tell the tale. The land is void of life; that is, other than the Iron Dragons themselves. The soil is dry, and nothing grows for miles around. Those who have made it to the border of the land, can make out the outline of a gigantic castle far into the distance. This castle, Fulmoor, is built so high into the sky that clouds cover the upper levels. Few know just how tall Fulmoor is, or how such a magnificent work of architecture was actually built.

NOTE - Several other cities and lesser kingdoms exist, but most are bound by the rule of one of the aforementioned kingdoms, or are simply too insignificant to list; players are encouraged to make up cities and towns as they wish, but absolutely fantastical ideas will be denied. (For example, if a player creates a massive kingdom and has it usurp the Iron Dragons, the roleplay will be ignored and will not count toward the development of the game)

Item List


Worldwide


Thex Potion - Using this potion gives the drinker a temporary stat boost of 100 to whatever stat the potion was bought for. This should be determined when buying by placing the stat name in front of the potion. Also, these potions are allowed to be stacked but no more than two to the same stat at the same time.

Celsius Deception Potion - Once this potion is throw onto a solid object it will fill a nine foot space around it that anything inside will be hidden from the outside. The fumes from this potion will only hide the user for no more than a minute and shortly after the user will have a slightly reduced reaction time.

Compound Fracture Potion - Objects that are contacted by this potion become impressionable until contacted by sulfuric acid, which is a side product of making this potion and is also sold along with the potion at no extra cost. The uses for this potion are almost limitless.

Drakeskin Armor - This armor is merely a film that was manufactured from the skins many adventurers have returned with. Whether the scales they use are actually from drakes is unknown, but the benefits of this armor are undeniable. After being bought this item can be applied to a person?s normal battle attire while that same attire will become much more resistant against elementals if the film is blue and more resistant to regular magic if it was red. While purchasing this item one must pay extra attention to the type they are buying.

Holy Bandages - Available in any village with churches these special bandages are soaked in holy water and have the capability to heal wounds during battle. The drawback is that these bandages will shrivel upon healing and hinge the person?s mobility by a quite a bit.

Items - Technomancer Cities


Surface Depth Charge - These items have their heritage deeply rooted in the mines of past. They work much in the same way by being planted and stepped on, tossed, or remote control operated. After they are triggered the item released a 2 foot wide shockwave that will disrupt the magical essence of any being hit by it for a few brief moments.

Grenade Launcher - This enhanced old age weapon operates the same as old launchers did, except the grenades in this weapon are infused with plasma energy that can melt nearly all metal known to man.

Items - Human Cities


Gauntlets of Light - The few magically endowed humans banded together to create these great helpers against magic. A warrior who fights with these gloves gains the ability to fend off most lower magic attacks and effects with their hands.

Blinding Sword - Opponents who look at this sword?s edge become briefly blinded by the intense light that this sword reflects. Durability is not a factor on this sword either as it was forged from a crystalline material similar to diamond.

Items - Paladin Cities


Taboo Paper - Strips of paper that are marked with the holy words of restriction upon them. A being tapered by this paper succumbs to the other?s will and influence to varying degrees based on their intelligence levels.

Mirror Armor - Many paladins have adapted to wearing heavy armor which subjects them to a lot more of attacks. Because of this they have recently started coating all their armor with a fine reflective material that greatly reduces effects of all kind upon the wearer.

Items - Iron Dragon Cities


Darkness Shroud - This cloak is made out of a material that virtually makes a person disappear in the darkness, even on a full moonlight night. The person must stay completely covered for the magic infused in this cloak to work and thus must hinder their movement to almost a crawl. It does, however, allow people to sneak through the night completely unnoticed.

Nature?s Projectile Adhesive - Items that are coated with this material are usually thrown against other people. Upon impact the magical coating deals elemental damage to the opponent based on the closest element it can sense between ice, fire, and lightning.

Items - Iron Mages Cities


Ghima?s Flute - Through proper training people with this flute are able to control nearby animals and make them do their bidding. Should the tune be misplayed or interrupted the target animal is likely to attack the person who used the flute on it.

Seals - Seals are big predrawn patterns that are laid the ground that a person stands between. These seals are then activated by chants to deflect attacks, create attacks of magical nature, or create a physical shell on the outer edge of the seal.

Abilities and Techniques


Magical Harness- The ability for the Paladins, Iron Dragon, and Iron Mage races to control magic in a superb manner. This is the mastering of the art of Magic Wielding. All spells and the like will increase in power and all aspects of the spell. To obtain this ability you must train under a Sorcerer, (Staff determines how long based on RPing) one mastering in the area of magic you are interested in. Sorcerer's can be found in a few major NEUTRAL cities. Minimum of 1 million life force, and a Determination of 250.

Elemental Weaponry- This ability allows Technomancers to level the playing field of battle with the Magical races. The Technomancers, though not prone to fighting, are very knowledgable of the sciences. Their knowledge allows them to prepare for battle, in case it ever comes knocking. This technique allows a master of science to combine a earth element into a weapon he has already obtained. IE- A TechnoMancer Science Master can combine his sword with fire, if fire is obtainable and nearby, to create a Fire Sword. This is temporary and it's length depends on user's experience. To obtain this you must study (Staff determines how long based on RPing) with a reknowned Earth Science professor in a major GOOD city. You must have 1 million life force, and a intelligence of 250.

Hero's Beckoning- After becoming "one with Nature" A human is allowed to beckon forth a natural animal to aid it in times of need. This animal may not be any genetically spliced, or technologically created animal. This ability creates a two on one, to level battle fields against Magic wielders and Science buffs. To obtain this, you must study under a Guru deep in one of the Ancient woods. (Staff determines how long based on Rping) You must have 1 million life force and 250 luck.

Healing- This is the ability to heal any ally. The effect of the healing depends on how much time you have spent training it and how much experience you have with it. This is a extremely rare technique and is only given out on special circumstances.

Sixth Sense- The ability to foretell an attack, read people's minds, and communicate with other people with this ability. To obtain it you must spend two out of charachter weeks at a science center in one of the major cities, letting the extremely advanced technology have an impact on you and letting one of it's benefits seep into your mind.

Life Force Boost Techniques


To Gain all Powerups your Base Life force must be at 1.25 Million and all mentals at 275.

Advanced Being- This powerup is for the Technomancers. Their ability to boost their potential through science led them to figuring out how to boost their life force. When performing this their bodies are completely covered with a special metal combined with energy. This futuristic material boosts all fighting stats. All physical stats X20 + Super Defense.

Divine Touch- This technique for the paladins is an act of god reaching their mortal bodies. Once the word of god creeps into their minds, their eyes turn into burning white balls and their body is surrounded with a signature white bonfire. All physical Stats X20 + Super Speed.

Imperial Dragon- This technique is the booster for the Iron Dragons. After mastering this technique, some say their power comes from the Master Dragon himself. Lending the warrior it's power to continue the Dragon's wish of Imperialism. All physical Stats X20 + Super Attack.

Birth Right- This the the human's belief that the planet is their's alone to rule since they where the first on the planet. It is their birth right to rule the planet. This power up creates an astounding determination. The Human can literally take beating after beating and keep getting up, which can backfire, since they don't know when to give up. All physcial Stats X20 + Super Determination.

Seclusion- Held inside, an extra well of Life Force builds inside the Iron Mage. Upon releasing it after mastering the technique, this creature becomes an absolute genius. It can predict attacks and use tactics to win battles. All physical stats X20 + Super Intelligence.

*"Super" Stats is just an extra boost towards the stat mentioned, extra to the boost already given. Usually an extra X5.
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#3
Team Rocket


The Stars of Time

Storyline: It all starts on Earth around 2400, when the world is in trouble do to pollution, global warning, and other problems.

Using the theories of other life used in the past, the United Nations sent out various ships to find other life, and see if they can help us in anyway.

After searching for about 9 years, in early 2409, the crews discovered a solar system (Called Elementia) with various remains of structures, technologies, and life. They quickly set up research centers on the planets, and found various things to help them, but it wasn?t enough, they needed more, for crime was increasing.

Over the next few years, they discovered various things, until one day a scientist, Adam Robertson, discovered one, and that one was in a lab accident, in which creatures were released.

That tablet was involved in a spell for restarting time, and the aliens, or Elementions they called themselves, went to war, when this was threatened, even though the humans never knew what it was for.

Starting stats/money: Elementions get ?Magic? and ?Coins? while Humans get ?Skill? and ?Money?.

MAX SKILL/MAGIC: 805,000
Skill/Magic: 805,000

PHYSICAL
-Strength: 100
-Defense: 100
-Speed: 100
-Stamina: 100
-Recovery: 100
-Attack Power: 100
MENTAL
-Intelligence: 100
-Luck: 100
-Determination: 100

Coins/Money: 500
---------------------------------
Skill/Magic = 575[3(str. + def.)+2(Speed + Stamina + Recovery + Attackpower)]

Non-Player Characters:

Commander James Laflare: The leader of the Human military out in Elementia, he clears all injections of a new steroid on various levels; he is located on The Laflare Starport. (Humans Only)

Sage Oalama, Reala, Grana, and Luama: He can enhance your magical abilites by increasing your strength and size. (Elementions Only, Oalama is on Oceania, Reala is on Flanaria, Grana is on Griana, Luama on Lumioua.)

Ranger R.R Johnson (Richard for short): This expert sniper is able to teach Ranger Time
To Humans, he is located in the research center of Griana, as a guard.

Colonel Patel: This highly ranked officer had been fighting on the planet of Griana when he discovered a special ability. He was running from the Elementions of this planet for his whole platoon had been wiped out. It seemed as though the Earth Elementions were going to catch him before his mission was complete. He had been sent there to wipe out the leader of a city on the planet called Carag, most likely leaving them defenceless. But they had found the men before they had completed the mission. It was a long battle that lasted a couple of days, but Patel's men went from 78, to just himself. e was going to be caught soon when something hit his face. He wasn't sure what it was, it wasn't anything heavy enough to leave a imprint, but he could still feel it.
Afterwards he immediately felt a rush of energy throughout his body; his legs gained most of it. He was off into the dense jungle at incredibly high speeds. It is still unknown how exactly he learned it himself, but he has perfected it so that he can teach it to others as well, but not as perfect as him. He is still on the planet Griana, taking out its inhabitants one at a time, if you can find, or even catch up to him, he may teach you this technique, or he might kill you by accident.

The One: Somewhere, out in the universe, there is a small gathering of planets in their own little cluster. This little galaxy of its own is called the Elementia galaxy, where a series of four planets reside. Among those planets is one called Oceania. This place is home to the aqua beings that have lived there for centuries; the Water Elementions. Like Elementions from the other three planets, these people have special powers, particularly one that stands out, above the rest.

This Water Elemental is known to many as "The One," but is not recognized in some parts of the planet. He has resided in one part of the planet that he has situated for himself. It is just beyond a vast underwater volcano, in a cave. The path in the aqua cavern leads on for about 25 miles before you reach the actual home of the creature. Once you reach this man, you will immediately notice something strange about him. It is the fact that he is quite larger than many others of his race. This is due to the fact that he has acquired a power-up that takes him to the full potential of his powers, a side effect, though, is that once you transform, you grow monstrously huge and you are stuck in that power-up forever. This power-up is named 'Brain of Braun,' for he has trained his mind so that it is his most useful power, but he is still incredibly powerful in strength.

Along with reaching his ultimate form, he had also mastered two techniques that involved his brain power. One of them is the 'Mind Grasp' technique. This allows him to be able to play tricks with his opponents? minds. The other is the 'Liquidation' technique. This is one very useful move for battle as it can turn any inanimate object into water.

If you can somehow make it to The One's lair, he may teach you how to perform some of these techniques, maybe even the transformation.

McKenzie: A simple man, who had turned thief. He had only been stealing little things here and here. After a while, though, he decided to go for a big score. He snuck into a military lab to find a top secret project, he was about to give up after a bit, until he saw it. Just sitting there on a table, a glove. It didn't appear to be nay average glove, it was electronic. He tried it on and started moving his hand around with it on. While moving his hand he jerked it forward and something surprising happened. After a few seconds the wall collapsed and he could hear a loud bang. This was immediately after he had jerked his hand forward, this made him interested.

Yadneerg: An Elemental of the Electric side. He had experienced many wounds in battle with the lowly humans due to inefficient shields. He would then have to heal before he could engage in battle once again. One day, in battle with the alien race, Yadneerg was about to be hit by a shot from a Laser Gun. He had already suffered a extremeity of pain to his body earlier and was not sure if he could sustain such a impact. He put his armsin front of him in a last desperation, but they would not do anything. He closed his eyes and his mind was a blur. Then, seconds had passed and he was not dead. He looked ahead of him to see that there was some sort of shield blocking his view.

After a few more seconds he began to become exhausted and the shield disappeared. Another soldier then extinguished the human, but he was amazed at hwat he had just done. After a few months of training he had perfected it and began teaching his men how to perform the move. He will most likely teach any Elemental that comes his way, but his training methods are harsh, he will literally put you in mortal danger, eventually, for you to be able to learn this move. He might even teach you how to form a image of any kind onto it.

Races:

Humans: A common race, you know them well.

Elementions: An alien race, known as the ?Keepers of Time? to the universe, except for humans though, there are four species, one for each planet.

Elemention Species[/I]:

[I]Fire Elemention
: These creatures take home to Flarania, they are mini-men, covered in hot flames, and have steaming claws to attack with.

Water Elemention: A fish-like creature, but has hands and legs, able to change from lungs to gulls, and uses acid and his claws to attack people.

Earth Elemention: A creature made of mud, and is leaf covered; the creature has hard fists to smash opponents.

Lightning Elemention: A lizard-man with very quick feet, his attacks aren?t strong, only punches, but his speed is unbelievable.

Location Names:

Planets:

Flanaria: A fire planet, covered with volcanoes and flame, this is the planet that they had to scan, for the atmosphere was too hot to pass through, they scanned and found various structures which had various things within to them was very interesting, too bad they couldn't see it or check it for better life.

Oceania: A water covered planet without a bit of land to be seen, it has new types of sea animals and more, and it has various artifacts which clean water and the air, and various new weapons too.

Griana: A jungle planet, strange wildlife life here among small lakes and tall trees, and a chemical was found to stop or slow growth, even in humans!

Lumioua: A planet charged with electricity and its charges causes various earthquakes! The rocks on this planet even attract electricity, and that means Earth found a new source of power.

Earth: The human homeworld, this is for certain events.

Human Research Centers/Starports/Cities:

Research Center Blue: The research center on Oceania, this was destroyed by an alien strike, but humans are still there to regain, they keep shops and resources there in the area that they hold.

Research Center Green: The research center of Griana, mostly safe and has various shops and such, it?s like a small town really, but has common attacks by Elementions.

Research Center Red: Finally landing on Fianaria, this is the research center there, and not many attacks happen on this one. This one is simlar to the other two but is heat coated, so no heat can go in.

Research Center Yellow: Similar to the others, this one is on Lumioua, this one is nearly overrun by Lightning Elementions.

The Laflare Starport: The human base of operations (The Laflare Starport) is located at the middle of the solar system, Elementia.

Earth Cities: These may be used for events.

Elemention Cities: All Elemention cities have a temple and various shops, sages are inside the temples, the cities they have are named and described below:

Daichi: A town on Griana, its homes are mostly made of mud and its underground; it has a hole in the upper part for light, and is very well protected, being far underground with little human breathable air. Its temple is a large mud structure. The artefact known as the Golden Vine is here.

Unabara: A town on Oceania, covered with a gigantic air bubble so other Elementions can come, the buildings are mostly made of hard limestone, and the temple is a pyramid structure in the center of town. At the top of the pyramid is the scared water tablet.

Naur: A town on Fianaira down into the hole of a volcano, spinning down and down. Most of the buildings are made of rough granite, and a tower of that granite goes from the bottom back to the top, high above it. This tower holds the Goblet of Flame.

Raikou: A town on the planet of Lumioua, made of an unknown light emitting stone, this town is on the top of a mountain, and is very well defended, the temple there is an underground one, and goes deep down in an Egyptian like way, the Gem of Light is there.

Shopping List:

At all Human outlets:

Weapons:

Tazer-100 money: A stunning weapon, non-lethal. +1 to Attack Power

Pistol-200 money: A simple gun, better then hand to hand. +10 to Attack Power

Plasma Grenades-500 money: Explodes in a large explosion once it hits ground.

Assault Rifle-1000 money: A slightly complex gun, very fast firing. +30

Rocket Launcher-2000 money: A powerful weapon, much more affective then Plasma Grenades.

Laser Gun-3000 money: A very powerful fast firing weapon, used by generals. +70 to Attack Power

Mech-6000 money: A very strong steel robot, used as transportation across planets, and is also very useful in combat. +100 to Attack Power

Armour:

Marine Armour-300 money: Common marine armour, worn by low ranking marines. +10 to Defence.

Officer?s Armour-1000 money: Armour worn by normal officers. +20 to Defence.

Lieutenant?s Armour-2000 money: Armour worn by a Lieutenant. +30 to Defence.

General?s Armour-3000 money: Armour worn by a General. +40 to Defence.

Transportation:

Transport-1000 money: This steel transport allows you to go to human location.

At all Elemention outlets:

Weapons:

Whip of Earth-200 coins: A whip made from hardened leaves of Griana. +10 Attack Power.

Balls of Magical Powder-500 coins: When hit hard on the ground, will make an explosion of flame.

Spiked Glove of Lightning-1000 coins: A spiked glove made of steel; it is as powerful and fast, like a bolt of lightning. +30 Attack Power.

Powder Launcher-2000 coins: Able to fire large balls of the Magic Powder, it lives up to the Rocket Launcher.

Flanaria?s Flame-3000 coins: A weapon which can fire the most fierce flames of Flanaria at an enemy, these flames can equal even the amazing Laser Gun! It can be fired at multiple enemies but is slower then the human counterpart.

Stone Golem-6000 coins: A magic stone being made by the Elementions, it is controlled by a backside control panel, controlled by one Elemention. Each Stone Golem is able to use Earth abilites.

Armour:

Leaf Armour-300 coins: Armour made of hardened leaves. +10 to Defence.

Muddy Leaf Armour-1000 coins: Armour made of hardened leaves with a hard mud undercoating

Magma Rock Armour-2000 coins: Armour made of cooled rock after an eruption. +30 to Defence.

Steeled Magma Rock Armour-3000 coins: Armour made cooled rock after an eruption with steel covering it.

Transportation:

Transport: A magical stone transport which allows you to go to Elemention locations.

Technique List:

Human/Elemention Powerups:

(Humans get Steroids for Powerups, Elementions have spell enhancers from their sages as powerups.)

X10 Power-Up: A relatively easy to get as long as you are active and meet the requirements set. All you need is a

Requirements

160 Determination
1,000,000 Skill/Magic
Extreme Emotional Strain

Note: Having these requirements does not automatically earn you the power-up, it merely qualifies you for them. They are earned primarily during staff-run storylines or in very exceptional circumstances for outstanding role-playing.

X20 Power-Up: Harder to achieve then the x10 Power-Up but not as hard as the others, this power-up gives the user a significant power boost, usually the furthest most prominent warriors ever reach.

Requirements:

200 Determination
1,500,500 Skill/Magic
Extreme Emotional Strain
X10 Power-Up

Note: Having these requirements does not automatically earn you the power-up, it merely qualifies you for them. They are earned primarily during staff-run storylines or in very exceptional circumstances for outstanding role-playing.

X30 Power-Ups: A very powerful strength boost, very rare and difficult to attain, these powers-ups are awarded in very exceptional circumstances.

Requirements:

250 Determination
2,000,000 Skill/Magic
X10 Power-up
X20 Power-up
Extreme Emotional Strain

Note: Having these requirements does not automatically earn you the power-up, it merely qualifies you for them. They are earned primarily during staff-run storylines or in very exceptional circumstances for outstanding role-playing.

X40 Power-ups: The ultimate boost in power available. Extremely rare and near impossible to obtain. These are awarded only to the most elite and dedicated.

Requirements:

400 Determination
3,000,000 Skill/Magic
X10 Power-Up
X20 Power-Up
X30 Power-Up
Extreme Emotional Strain

Note: Having these requirements does not automatically earn you the power-up, it merely qualifies you for them. They are earned primarily during staff-run storylines or in very exceptional circumstances for outstanding role-playing.

Human Techinques:

NAME: Ranger Time
DESCRIPTION: This technique is used just like time freeze except for two major differences. One, you do not have to hold your breath for it to work. Two, it slows time down, yet everything still moves a regular speed. It is a good combination with Future Sight.
DIFFICULTY: This technique is not that hard to get. Granted, it will take a while to get if you are just roleplaying for it in a personal saga, but it will be given out like all others in Staff Run Sagas.
REQUIREMENTS: None

NAME: Future Shock
DESCRIPTION: This Technique works well along side Ranger Time. It allows you to achieve your next transformation state for a limited time. This goes on for three posts maximum.
DIFFICULTY: Like Ranger Time, this technique will be relatively easy to achieve; you just need to roleplay diligently for a Personal saga or actively in a Staff Run Saga.
REQUIREMENTS: None

NAME: Warp Speed
DESCRIPTION: This move enables humans to go at a speed that can rival that of light. While there are some Elementals that can already go at extreme speeds, this enables humans to be able to catch up to those ones faster than they would in any vehicle.
DIFFICULTY: Fairly easy to learn.
REQUIREMENTS: A combined Speed and Stamina of at least 500.

When he got home, he decided that this was too valuable to just sell. He trained with it for a while and one day, he was smuggled. The men had stolen his wallet. When one of the men was just in front of him, he punched toward his head, but missed slightly. But, however, the man's head jerked forward and he was knocked unconscious, this had to have been from the glove, but he wasn't wearing it.

After mastering the move, he has learned to pass this along to another, for the right price, though. But it still takes a lot of hard training to learn.

NAME: Blind Punch
DESCRIPTION: This move has been created by the human's, first it was a electronic glove, but quickly the humans adapted to the move so that they did not need the glove anymore. When your opponent is at a distance, this can be wuite useful. You just punch into the air and a wave of force will be sent into the air at the speed of mach four.
DIFFICULTY: Mediocre to learn
REQUIREMENTS: Combined Speed, Strength and Attack Power of 600

NAME: Fade
DESCRIPTION: Allows the user to cause any object that they are touching to become invisible momentarily. The user of the fade technique focuses deeply on the object they wish to cloak, imagining it to be invisible in their mind. The weapon will become truly invisible as soon as they can visualize it being invisible. This move is very helpful for concealing weapons from enemies, allowing for stealthy attacks. However, should the cloaked weapon be used to attack someone, it will become visible once again as soon as the attack is launched, or the user stops trying to think that the weapon is invisible. In order to learn the fade technique, one most trains their subconscious heavily, so that they can control it themselves. By doing this, they will be able to visualize something being invisible, and by using their subconscious in conjunction with skill or inner energy, they will be able to cloak something.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: Requires 250 intelligence.

Elemention Techniques:

NAME: Mind Grasp
DESCRIPTION: This technique is performed with extreme concentration and high intelligence. It is used by reaching the hand out towards the target. This technique has many capabilities: 1) You can use this to read your opponents thoughts for a limited time, 2) You can confuse your opponent once you have reached into their mind, done by twisting your arm around, 3) You can knock them unconscious, if your intelligence is 50 higher than their intelligence is. There are also many more. This only works if your intelligence is higher than their intelligence is.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: Must have a Intelligence of 400 or higher to learn.

NAME: Liquidation
DESCRIPTION: This technique is performed by the user concentrating his mind on an inanimate object and with enough concentration they can liquify the object. This can be very handy when fighting a enemy. An example of such use would be to liquify an object they are standing/leaning on, so that they fall down or lose their balance, giving you the chance to strike. The only downfall is that if you haven't practiced this enough or you just barely meet the requirements, you may liquify something you did not mean to. Again, the technique can only be used on inanimate objects, meaning it can't be used upon an organism that is either alive, or was at one point.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: Combined Determination and Intelligence must be 750 or higher.

NAME: Brain of Braun
DESCRIPTION: With this power-up the user has much more control over their functions and become incredibly smarter. They are better strategists with this and it is easier for them to anticipate moves.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: None

NAME: Black Out
DESCRIPTION: This move has been known to most Elementals for a very long time. It is used to make a foe pass out using your minds. It is done by extreme concentration in one direct spot; the throat. It, in a sense, chokes the person 'til they pass out, as if they had been attempting it themselves.
DIFFICULTY: Fairly easy to learn
REQUIREMENTS: A Determination of 400. To be used successfully, though, your Determination must be at least 200 above the targets.

NAME: Shield of Dreams
DESCIPTION: The user forms a shield that can cover up to two times their body, but it is a flat surface on both sides. It is made by the imagination of the user, so it can look like anything, it can even look as though it is moving, but only the user can move it and it is flat. A nifty little move made by the Elementions, but it takes a lot of focus from the user.
DIFFICULTY: Mediocre to learn
REQUIREMENTS: You must have a combined Intelligence and Determination of at least 800.
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#4
TRUNKS:

I chose Team Rocket because I think the techniques and the Elementation(sp?) were interesting.

Though once again both teams sucked in that they took the "Chubbs Stats" a little too far. Just because we have high stats, and power ups doesn't mean your RPG has to have them too.

ANDROID 18:

I voted for Excesior, because it just was more interesting to me. Yes after reading further into TR's it was good, but Excesior's was more in-depth and told me what I wanted to know.

Yes and I am a major structure nazi, and I get more interested in reading something that varies in bold, underlines, and what not. I can't stand TR's structure, it made me skip some things but I forced myself to read it.

This is hard to judge, because I don't know exactly what I'm judging...if it whether I'd join or not? =/ Well to me Excesior did better, but TR did almost as good, they just lacked the information bit.

VEGETA JR:

Excelsior

KAMI:

I liked Excesior's better. So I voted for them. I enjoyed the content more which made me feel like I would want to join that RPG as opposed to TR. Just a personal bias really.

BURTER:

Excelsior
Pros: Current Saga(nice touch), Extra Stats, Power-Up System was awesome
Cons: Starting stats vary between class. It will automatically make people want a certain character, like Saiyans on Chubbs. Item: Blinding Sword- Bleh.

Team Rocket
Pros: Creative Storyline. NPC: The One- Sexy =D. Different Elmenations. Techniques well though-out
Cons: Storyline was written kinda brief and vague. Layout hard to read, all bold and italics. Techniques needed bold

I vote Rocket

REIJIN:

Well, the decision comes down to me then... The drama... The suspense... I can't let this go lightly then, can I? One wrong thought decides who the next staff member is...

Initial impression from glancing at both is that they both look good, however, once again Excelsior has presented better. Rocket has almost exactly what I like to see, but there is something about Excelsior's that I just cannot put into words in terms of effect. That said, let me get to reading the content.

My initial though on Excelsior is that this doesn't sound like the type of genre that I would love to roleplay, on mere taste issues. As this is a taste issue, I will do my best not to let it interefere, but I will take note of it. I do note minor inconsistencies in the terminology from Excelsior, as they go from calling "Ki" Life Force back to calling it "Ki" by the end of their stats system. The usage on bold and spaces in the starting stats area, though, seems wasted, as the way it's done causes the bold to fade away and not stand out in any way. The two best work together in contrast.

NPC's showed that Excelsior had not given a finished product by the due line. However, they did get a lot done, so this is not a fatal blow. NPCs though seem pretty decently thought out. Races are nothing special, but seem to fit more as "classes". Everything else was equally bland, where it was good material, but nothing that stood out.

As for Rocket's, the first impression to me is that of Star Ocean. Reading further into it, it seems very similar to Excelsiors, though also different. I like the way the stats were organized, along with the explaination on the money and skills system. Your NPCs are the brief bland information I really expected in general, so no surprises there. As for races, they seem a bit interesting to me, but so far, I see no reason at all to play as a human. The locations are very distinct and broadly defined, along with the items, which is good. I like the specification of the form of currency needed between the races different towns. Some of the items, however, seemed to have a description for what type of armor they were, without having the actual amount of boost on them. This seems unfinished.

Powerups seem pretty well organized, and while nothing special, don't stand out as a bad way. As for the Techniques, however, I had to sit a moment to figure out what some of these techniques you were referring to were. They were not listed on your own list, and seemed to be vague references from other places. Upon further reading of the way it was referred, I realized that you were referring to a DBZ technique, without even mentioning where it was from. This will lose your reader, as they may not have any interest in DBZ and may be wondering exactly what "Time Freeze" has to do with holding one's breath.

Reading through some of the background work, I see that Humans do indeed have their perks, but nothing I noticed myself. I would not have though about joining as a human. The other part that I do not understand is what "story" you took this from? It seems to be either a fan rpg like a "Dbz" or "Naruto" RPG, or something made off of someone's personal story. It seemed as if in order to prove himself from before, that Zarbon went out of his way to do nearly the entire thing himself as a way of making up for before, even seeming to ignore other suggestions. However, those suggestions may have been made late, but from what I see, the decision on what type to do was never made and noone knew what was going on for a while. It seemed that he made the decision based on his own personal storyline, which despite his intentions, made him look biased. I realize you worked hard, but you seemed set on doing nearly all the work yourself, and that doesn't give anyone else a reason as to why they are safe or not safe if it comes to firing them. WHat is a leader without his crew?

Excelsior's background work seems very good so far, with equal input from almost all parties. Bra seemed to do a very good job as leader, encouraging his team and being open minded but clear about his opinions. He was very open to changes in his ideas, and took them without fault. I think the internal work was much more organized.

Reading through the information I saw, I felt that I was more drawn to joining Rocket's RPG... but would rather work under Excelsior's workmanship. So if I was a member, I'd join Rocket, but to be staff, would be with Excelsior. So this leaves me equally tied as well...

But my final vote would be on...














































Excelsior


Excelsior, because judging from the way they work together to get the job done, I would be assured that the RPG would have a longer happier existance than Rocket's, which seemed to be unstable and on the verge of an implosion from a staff disagreement. Part of the staff duty of working together would be getting along, and Rocket did not.
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#5
Bra, congrats, this win will look good farther down the road. Congrats on leading your team to victory. The rest of the team, good job on making it the final 16.

And Rocket...see you in the boardroom again. One of you will be fired
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