10-10-2010, 10:07 PM
The nerfs are pretty minor. They won't change the way she's built or played or anything like that.
![[Image: Kaden2.jpg]](http://img.photobucket.com/albums/v403/Nezumi16/Sigs/Kaden2.jpg)
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."
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League of Legends
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10-10-2010, 10:07 PM
The nerfs are pretty minor. They won't change the way she's built or played or anything like that.
![]() "It's on my brain, driving me insane. It's on my mind, all of the time, and if it left... I would be fine."
10-10-2010, 10:42 PM
I think these PTR patch notes are hella gay for realz.
At least Swain got a much needed buff.
10-11-2010, 12:24 AM
Kaden Wrote:The nerfs are pretty minor. They won't change the way she's built or played or anything like that. Hooray! I think I'm a couple wins away from level 20...but I apparently am no longer allowed to be on a winning team.
10-11-2010, 07:21 AM
I don't even get how you can see the patch notes from the PTR anymore considering everything PTR note related is now illegalz.
[SIGPIC][/SIGPIC]
10-11-2010, 06:38 PM
They get leaked to pretty much every LoL related website ever.
New Champion, Lux [spoiler] (Passive) Illumination Lux's damaging spells illuminate the target for 6 seconds. Lux's next attack ignites the debuff, dealing 20-180 (depending Lux's level) magic damage to the target. (Q) Light Binding Cost: 60/75/90/105/120 Mana Cooldown: 15/14.5/14/13.5/13 Seconds Fires a ball of light towards a target location, binding the units hit for 2 seconds. The units take 80/135/190/245/300(+75% AP) magic damage. Can hit up to 2 targets with the 2nd target recieving 50% effect. (W) Prismatic Wave Cost: 100 Mana Cooldown: 22/20.5/19/17.5/16 Seconds Passive: Lux's cooldowns are reduced by 3/6/9/12/15% Active: Fires a wave to the target location and back, instantly stealthing any allied champions for 3 seconds. Lux is also struck by the wave upon return. (E) Lucent Singularity Cost: 70 Mana Cooldown: 12 Seconds Creates a zone that slows enemy units by 13/16.5/20/23.5/27% (zone lasts 5 seconds). Can be detonated to damage enemies in the area for 60/105/150/195/240(+60% AP) magic damage. ® Finales Funkeln Cost: 100/150/200 Mana Cooldown: 70/60/50 Seconds After a short delay, Lux fires a laser pulse in front of her dealing 250/350/450(+90% AP) damage to all enemy units in the area. http://i.imgur.com/V8KBF.jpg[/spoiler] PTR Patch Notes [spoiler] Anivia Stats o Increased HP per Level to 70 from 65 o Increased Base Damage to 48 from 45 Amumu Bandage Toss o Reduced Cooldown to 16/14/12/10/8 from 18/16/14/12/10 Curse of the Sad Mummy o Reduced Duration to 2 from 2.5 Blitzcrank Stats o Increased Mana per Level to 40 from 36 Static Field o Reduced Cooldown to 30 from 40 o No longer targets stealthed units Overdrive o Reduced Cooldown to 15 from 20 o Reduced Mana Cost to 75 from 90 o Now Reduces Movement Speed by 75 instead of 25% (fixes an edge case bug) Mana Barrier o No longer uses or refunds Blitzcrank's mana Cho'Gath Rupture o Reduced Cooldown to 9 from 10 o Modified Mana Cost to 90 at all levels from 80/90/100/110/120 Vorpal Spikes o Now classified as a SpellAoE (procs Rylai's Scepter and Spell Vamp) Corki Gatling Gun o Reduced Mana Cost to 60/70/80/90/100 from 60/75/90/105/120 Phosphorous Bomb o Reduced Mana Cost to 80/90/100/110/120 from 90/100/110/120/130 Evelynn Passive o When Evelynn scores a kill or assist, she gains 100 + 30*level health. Hate Spike o Damage rescaled to 25/38/50/63/75 (+0.33) from 25/40/55/70/85 (+0.28) o Second Hit does 100% damage, up from 50%. o Second Hit prioritizes nearby wounded enemy champions instead of a random target. o Hate Spike mana cost rescaled to 10/12/14/16/18 from 8/12/16/20/24. o Hate Spike leeches 5/10/15/20/25% of the total damage dealt. o If the target is alone, Hate Spike deals 33% bonus damage. o Hate Spike seek range increased to 375 from 350. Shadow Walk o Duration fixed at 30 seconds from 20/30/40/50/60. o Stun Hit effect coming out of stealth reduced to 1s at all levels o Gives 10/14/18/22/26% bonus movement speed during shadow walk and for 4 seconds after shadow walk. o Evelynn fade time reduced to 1.25s down from 1.5. Her maximum fade time reduced to 4s down from 5s. o Mana cost rescaled to 100/90/80/70/60 from 75/75/75/75/75 o Cooldown rescaled to 16/14/12/10/8 from 12/12/12/12/12 Ravage o Damage reduced to 75/130/185/240/295 (+0.75) from 80/135/190/255/320 (+1) o Mana cost reduced to 75/85/95/105/115 from 90/105/120/135/150 o Ravage now reduces 10/15/20/25/30 armor and magic resistance from the target (up from 10/14/18/22/26). o Ravage range increased to 500 from 250. o Ravage cooldown increased to 10 from 9. o Ravage incorporates a dash to the target. Ultimate o Remade as Exuding Embrace. o Evelynn channels the essence of night, blinding enemies in the targeted area as well as reducing their movement speed by 45/60/75%. o Cooldown goes from 90/75/60 seconds. o Range 650, AoE: 275 Stats o Base AS increased to 0.695 from 0.658. o Armor gain per level increased to 4.5 from 4. o Base health increased to 414 from 389 o Health gain per level increase to 86 from 76. o MP/5 per level increased to 0.4 per level from 0.25 per level. o Base MP/5 raised to 4.6 from 3.6 Fiddlesticks * Drain o Reduced Cooldown to 10 from 12 o Reduced Mana Cost to 80/95/110/125/140 from 80/100/120/140/160 * Dark Wind o Reduced Cooldown to 14 from 15 Galio Righteous Gust o Increased Mana Cost to 80/85/90/95/100 from 70/75/80/85/90 Resolute Smite o Increased Mana Cost to 70/75/80/85/90 from 60/65/70/75/80 Idol of Durand o Increased Mana Cost to 100/150/200 from 100/145/190 o Reduced Duration to 2 from 2.5 Gragas Barrel Roll o Reduced Cooldown to 11/10/9/8/7 from 12/11/10/9/8 o Now slows attack speed by 20/25/30/35/40% Drunken Rage o Reduced Cooldown to 25 from 30 Body Slam o Increased Cooldown to 7 from 6 Explosive Cask o No longer slows attack speed Jax Equipment Mastery o Tooltip updated to show health gained from each source dynamically Leap Strike o Cast time reduced by roughly 20% and travel speed increased accordingly o Ability power ratio decreased to 0.7 from 0.8 Empower o Now only deals damage to a single target rather than AoE o Resets Jax'’s swing timer when cast o Damage increased to 60/90/120/150/180 (+0.3 AD)(+0.4 AP) from 40/60/80/100/120 (+0.2 AD)(+0.2 AP) o Mana Cost decreased to 20 from 35 o Cooldown increased to 9/8/7/6/5 from 5/5/5/5/5 o Tooltip corrected to accurately state it deals magic damage o Fixed bugs where Empower incorrectly did less damage when used at the same time as Leap Strike or each 3rd Relentless Assault strike. Counter Strike o Damage increased to 80/110/140/170/200 (+0.6 AP) from 80/100/120/140/160 (+0.6 AP) Relentless Assault o New Active: Immediately grants Jax full stacks of Relentless Assault. Costs 80 mana. Cooldown of 60/60/60 seconds. o Buff icon now dynamically shows the number of Relentless Assault stacks which Jax is benefitting from. o Tooltip correctly indicates that Jax gains up to 10 stacks of Relentless Assault. Karthus Lay Waste o Reduced Mana Cost to 20/26/32/38/44 from 20/28/36/44/52 Wall of Pain o Reduced Cooldown to 18 from 22 Kassadin Nether Blade o Reduced Cooldown to 12 from 15 Katarina Death Lotus o Now fires 3 blades at all levels Malphite Seismic Shard o Reduced Cooldown to 8 from 10 Unstoppable Force o Reduced Cooldown to 130/115/100 from 140/125/110 Landslide o Fixed a bug causing it to look like it had shorter range than it actually did Malzahar Nether Grasp o Reduced Range to 700 from 750 Call of the Void o Reduced Mana Cost to 80/90/100/110/120 from 90/100/110/120/130 Null Zone o Modified Mana Cost to 90/100/110/120/130 from 80/95/110/125/140 Miss Fortune Stats o Reduced Base Armor to 12 from 15 Scattershot o Reduced Slow Percent to 15/20/25/30/35% from 20/25/30/35/40% Bullet Time o Reduced Range to 1400 from 1500 o Reduced Physical Scaling to 40% per shot from 45% Strut o Reduced Movement Speed Cap to 70 from 80 Ricochet Shot o Reduced Bounce Range to 500 from 575 Morgana Black Shield o Reduced AP Ratio to .9 from 1 Soul Shackles o Reduced AP Ratio to .9 from 1 o Reduced Damage to 175/250/325 from 175/250/350 Nasus Siphoning Strike o Now resets auto attacks Nidalee Stats o Increased Base Damage to 49 from 46 Primal Surge o Increased Cost to 80/85/90/95/100 from 65/70/75/80/85 Poppy Devastating Blow o Now resets auto attacks Rammus Stats o Increased Movement Speed to 310 from 305 o Increased Base MP Regen to .9 from .75 Powerball o Reduced Cooldown to 10 from 11 Defensive Ball Curl o Reduced Cooldown to 14 from 15 o Now Scales on 10% of Rammus's Total Armor Puncturing Taunt o Reduced Mana Cost to 50/60/70/80/90 from 50/65/80/95/110 o Made it much more responsive (less likely to bug out =-D) Ryze * Updated Recommended Items * Base HP increased to 380 from 360. * Base Armor increased to 13 from 11. * HP Per level increased to 92 from 86. * Base movement speed increased to 315 from 310 * Base HP Regen increased to 1.1 from 0.87 Overload o Cooldown reduced to 10/9/8/7/6 from 11/10/9/8/7 o AP ratio reduced to .4 from .45 o Mana cost decreased to 50/60/70/80/90 from 50/65/80/95/110 Rune Prison o No longer deals damage per tick and deals 60/95/130/165/200 damage up front. (down from 80/120/160/200/240 over the duration) o AP ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration) o Now deals 5% of Ryze's maximum mana in bonus damage. o Cast range increased to 625 from 600. Spell Flux o AP Ratio per hit increased to .4 from .38 o Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140 Singed Stats o Reduced MR to 30 from 35 (considered a bug) Fling o Reduced Cooldown to 10 from 11.5 Insanity Potion o Reduced Cooldown to 100 from 120 o Reduced Duration to 20 from 25 Sion Death's Caress o Removed Initial Animation o Reduced Damage to 110/160/210/260/310 from 120/170/220/270/320 Sivir On the Hunt o Increased Haste to 30/60/90% from 25/45/65% Spell Shield o Increased Mana Return to 150 from 125 o Reduced Cooldown to 22/19/16/13/10 from 28/24/20/16/12 Swain Decrepify o Increased total AP ratio to 0.9 from 0.75. o Fixed a bug where Decrepify would slow through Highlander or Ragnarok. o Fixed a bug where the damage portion sometimes would not break upon leashing the beam. Nevermove o Increased AP coefficient to 0.7 from 0.5. Torment o Increased base damage to 75/115/155/195/235 from 72/110/148/186/224. o Increased AP coefficient to 0.8 from 0.6. Carrion Renewal o Increased regen to 300% from 250%. Taric Imbue o Increased Cost to 80/95/110/125/140 from 70/85/100/115/130 o Reduced Heal to 60/100/140/180/220 from 70/110/150/190/230 Teemo Base movespeed increased to 315 from 300. Camouflage o Fade time decreased to 1.5 seconds from 3.0 o Being invulnerable will prevent Teemo from Camouflaging. Specifically, Zhonya's Ring and Guardian Angel's effects will block Camouflage while they are active. o Recalling will prevent Teemo from Camouflaging. Blinding Dart o Duration reduced to 1.5/1.75/2/2.25/2.5 from 1.5/2.0/2.5/3.0/3.5 o Cooldown reduced to 8 seconds from 10 o Will cancel autoattacks in progress when the blind is applied. Move Quick o Tooltip bug fixed -- will now update to display the effects of cooldown reduction. Noxious Trap o Teemo gains a "stored mushroom" charge every 30/26/22 seconds. Maximum three charges. o Each cast requires and consumes a charge. o Time to gain a charge is reduced by cooldown reduction effects. o Time to gain next charge does not progress while you are at maximum charges. o Teemo always has two charges stored upon reviving at base. o Cooldown on placing a trap reduced to 1 second from 20. Tryndamere Bloodlust o Reduced Cooldown to 12/11/10/9/8 from 14/13/12/11/10 o Increased Damage per Stack to 5 from 3 Spinning Slash o Reduced Cooldown to 8 from 9 o Increased AoE to 225 from 185 Twisted Fate Pick a Card o Increased Blue Card Damage/Mana Return to 40/60/80/100/120 from 30/45/60/75/90 Twitch Debilitating Poison o Now has a range indicator Expunge o Now has a range indicator Deadly Venom o Reduced Duration to 6 from 8 + Slightly Reduced Total Damage to 15-60 from 16-64 Urgot * Removed "Recommended" tag Items New Item: Hexdrinker o Hexdrinker Recipe: Long Sword + Long Sword + Null-Magic Mantle + 570 gold = 1800 gold o +35 Attack Damage o +30 Magic Resistance o UNIQUE Passive: If you are below 40% of your maximum health after taking magic damage, you gain 30 Attack Damage and 150 Magic Resistance for 4 seconds. This effect can occur once every 60 seconds. Soul Shroud o New recipe: Kindlegem + Ruby Crystal + Mana Manipulator + 485 gold, total price and stats unchanged. Kindlegem o Recipe price lowered to 375 from 425, making the price 850. Shurelya's Reverie o Recipe price increased to 550 from 500. Total price is unchanged. Malady o Recipe Changed to: Dagger + Dagger + Amplifying Tome + 550 = 1825 total cost. o Base stats changed to +50% attack speed, 25 ability power from +50% attack speed, +15% life steal. o Unique Passive changed to: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6. Magic resistance reduction stacks up to 4 times. Warmog's Armor o Combine cost dropped to 980 from 1100 = 3000 total cost. o Base stats changed to 920 health, 30 hp/5 up from 770 health, 30 hp/5 o Bonuses now cap at 450 health and 15 hp/5. o Unique Passive changed to: Permanently gain 4.5 Health and .15 Health Regen per 5 sec per minion kill. Champion kills and assists grant 45 Health and 1.5 Health Regen per 5 sec. Bonuses cap at +450 Health, and +15 Health Regen per 5. Atma's Impaler o Recipe Changed to: Chain Vest + Health Crystal + 800 = 1975 total cost. o Base Stats changed to 45 armor, 180 health from 45 armor, 18% critical strike. o Unique Passive unchanged. Rod of Ages o Base Stats changed to 450 health, 525 mana and 60 ability power up from 360 health, 425 mana and 50 ability power. o Bonuses cap at 180 health, 200 mana and 20 ability power, down from 270 health, 300 mana and 30 ability power.[/spoiler]
10-11-2010, 11:51 PM
I liked the patch notes, overall. The Evelyn buff is legit. Don't really care about the change to Teemo. Hell yes to item tweaks. Other than that, most "low tier" champs got bumped upwards, which is nice to see, and I'll almost definitely be buying Lux as soon as she hits.
I couldn't help but laugh at another nerf to Taric heal. ![]() "It's on my brain, driving me insane. It's on my mind, all of the time, and if it left... I would be fine."
10-12-2010, 01:04 AM
Malady looks so legit now. I'll be trying it out on Kayle, seems to be pretty awesome.
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10-12-2010, 01:36 AM
Hexdrinker > Galio > ??? > Profit.
![]() "I would happily blow 20 guys in an alley with bleedy dicks so I could get AIDS then fuck a deer and kill it with my AIDS." - Louis C.K. thanks waff Kaden Wrote:I wish being ten John Does made me feel better than it actually does.
10-12-2010, 06:17 AM
Malady looks crazy good. A bonus 20 damage per attack and reducing MR? For 1825? Yes please.
![]() "It's on my brain, driving me insane. It's on my mind, all of the time, and if it left... I would be fine."
10-12-2010, 08:13 PM
I couldn't find them, not from lack of trying. Guess Crotia fucks my internet. : (
[SIGPIC][/SIGPIC]
10-14-2010, 12:32 AM
Wow they toned down Lux. Good thing too, since those PTR notes were insane.
Her cage is no long a cage, but a blind instead. Can still hit two targets, though. Her "stealth the whole party and lawl" skill now just grants MR and then stealths her upon return. The debuff on her passive now grants sight of the people with it and can still be auto'd to deal extra damage. Definitely good changes. ![]() "It's on my brain, driving me insane. It's on my mind, all of the time, and if it left... I would be fine."
10-14-2010, 06:36 PM
I can't believe people still play this. We gave this game like a couple more weeks at some point, but this is pretty much the new WoW around this bitch. It's been way too long, I still have the game on my computer I just feel way too out of touch to play.
Quote: "for a quarter million a year growing weed, i'd fucking be gay. with dick on the side." - Laura, on mairjuana
10-14-2010, 09:24 PM
The game has gotten pretty big, actually. They just had the finals for their WCG tournament, which was pretty badass to watch.
![]() "It's on my brain, driving me insane. It's on my mind, all of the time, and if it left... I would be fine."
10-14-2010, 10:33 PM
The only thing that irks me about League of Legends is that they seem way too focused around making $$$ at this point to take the game too seriously from a competitive standpoint. Like really, how long did it take them to fix Eve?
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10-14-2010, 10:37 PM
Lux's entire model, art and champion kit was withdrawn and now the entire thing is getting worked on. Guess the community whined far enough.
I disagree with the statement above me. You don't seem to understand how hard it is to rework a character such as Eve without either making her completely shit or the new god of LoL. They really don't focus on making more $$$ than any other game. [SIGPIC][/SIGPIC]
10-15-2010, 12:16 AM
Leo Wrote:I disagree with the statement above me. You don't seem to understand how hard it is to rework a character such as Eve without either making her completely shit or the new god of LoL. So hard, and yet they release a new champion, art pack, sound pack, skins, abilities and all, every two weeks. ![]()
10-15-2010, 12:49 AM
The game is fucking FREE. You don't have to give them any money if you don't want to give them money. They seem to be focused on making a competitive, balanced, strongly team based, strategic game. You can go for the more premium experience if you desire to take that route, or you can play and earn IP and buy champs and enjoy the game as much as someone who threw down $20 to be a giant monster with a monocle.
They can release characters every two weeks BECAUSE THEY AREN'T DOING ALL THE WORK IN TWO WEEKS THEY SIMPLY SPACE OUT THE RELEASE DATES! BUSINESS 101 BITCHES! They also keep tweaking characters to try and find the correct balance to keep the game interesting and competitive, if they were concerned with money they wouldn't make tweaks, they would make skins, and expansion packs and charge for the game and charge for everything out the ass and not make it free and not give out IP and push merchandise sales within the game...etc. etc. As much as the game enrages me, it's the best "Free" game I have ever played. And I've played a lot of those damn games. So, who're the trending badasses currently? Garen still? Olaf? Shen? I've been getting annihilated by Shen's lately, what's the deal?
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