Julius Wairudo
Age 19
Race Human (Non-Transformer)
Location Earth
Height 5'10"
Weight 146 lbs
Living Family
- Alice Wairudo – Sister – 19
Appearance
Quote:Thin and gaunt, Julius has been forced for years to live off the land. He has never truly been healthy, but he has never truly been sick either. He's been more in the middle. He is very tall, and has reached his peak of vertical growth at age eighteen, and is lanky and skinny, some would perhaps say scrawny. He is very fast, however, which he has gotten from his rather long legs. He's got an advantage in battles against slower opponents, because his previously mentioned long legs as well as his rather long arms allow him to be quick on the attack front and on the escape front. All in all, to describe Julius in a four words, he is thin, tall, agile, and dexterous.Biography
Quote:Julius and his twin sister, Alice, have traveled around the North Quadrant since they passed into their teenage years -- shortly after their parents were killed. Throughout their travels, Julius learned many things about fighting, including how to harness ki energy, and how to fight, though he still is very rash when it comes to making decisions in a fight (among other decisions) and continues to be naive about his agressive tendencies. It was only recently, at eighteen, that Julius decided to separate from Alice, after they got into a harsh disagreement about a political issue on the planet they were currently on, and Julius accidentally injured Alice. He traveled back to Earth in an attempt to reevaluate himself and decide where he truly should place his loyalties.
Best Moves
- Kinetic Wave - Using the "Kinetic Wave" technique, the fighter is able to send a wave of extensive kinetic energy outwards in all directions from their body, knocking opponents off of their feet after doing so. The downside to this technique is that it indeed does combine the user's kinetic energy with their ki energy, so the user becomes quite worn out after doing so. To perform the move, the user bends their knees, crosses their arms in an 'X' shape in front of their chests, and then quickly forms a 180-degree angle with their arms, "pushing" the kinetic energy outwards.
- Snap, Crackle, Pop - Using the "Snap, Crackle, Pop" technique, the fighter is able to extend their arm outwards, and snap, and form a seemingly, but not truly, flaming ball of ki energy in between two of their fingers (hence the 'crackle' of the 'flaming' orb) and then proceeds to flick ('pop') it at the opponent. The energy orb travels extremely fast, but is very tiny, so upon impact, it does not do much more than bruise the opponent. However, if the fighter chooses to hold it in between their fingers longer, it can grow larger until it is strong enough to knock them backwards. However, the longer they charge it, the slower it gets, and also the more tired the user gets.
- Lend Me Your Ears - Using the "Lend Me Your Ears" technique, the fighter is able to extend both arms outward, and from then say anything (most fighters usually choose a war cry of some sort, just to make it sound 'cooler') and the opponent's hearing will be impaired for a short period of time. The longer the fighter yells, the longer they will be impaired, up to a point where they will just go deaf for a long period of time. However, if the fighter deafens a person, the fighter himself will become deafened for twenty-four hours. It is a drawback, but sometimes an advantageous one if you are up against a slow-moving fighter who you can always keep in vision.
- Lucky Number 8 - Using the "Lucky Number 8" technique, the fighter is able to shoot two beams of ki from their eyes (one from each eye), and then the ki will begin zig-zagging, crossing over one another to form an "8" pattern. It is a simple move, but an effective one that has almost no drawbacks except for a small loss of energy when it is used.
- Coming of Age - Currently Julius's favorite and most powerful but most exerting technique, "Coming of Age" allows the fighter to stand completely still, and then charge up energy for an extended period of time. The stance and effect of the charging process is enough to intimidate most opponents, but oftentimes opponents that are unafraid see an opening to attack here, which is right of them. (Julius is currently working on shortening the charging process) After the charging is done, the fighter takes one hand and aims their palm at the opponent. The fighter then uses the energy to run extremely fast up to the opponent's face, shove their palm into it, and blast a huge amount of ki energy from their palm. Like said, the technique takes an extended period to charge, and it leaves the fighter so weary that they can barely move if properly exerted. If the technique is used improperly, the built-up ki energy could, if the error is drastic enough, cause the user to explode.
- None yet.
- Act I, Scene 01: [Personal Roleplay] Revolution

