05-13-2008, 09:16 PM
Decided not to waste another topic.
Quote:[PROFILE: ZANGYA]
Age: 24
DOB: February 19
Race: Ader-jin (Non-Transformer)
Height: 5’1”
Weight: 104 lbs
Gender: Female
Affiliation: --
Fighting Style: Cutthroat
Appearance: Zangya is a female member of the Ader species, a non-transformer. She has greenish-blue skin and orange, flowing hair that she has let flow back flatly and straight in the back. She often ties it in a ponytail, because it extends down to her waist. She is elfin in her build, and does not look as if she is very strong. This is true—her main strengths come from her speed and her intelligence. Her eyes slant like that of a sinister creature, which reflects slightly on her personality. She also has long, pointed ears, resembling that of an elf; her arms and legs appear long considering her diminutive torso, but really they are not. Zangya stands at about five feet and three inches, and weighs in at about one hundred and eighteen pounds.
Personality: Zangya’s personality, since the betrayal of Garlic Junior, has grown dark and apathetic. Her speed and intelligence are still her most valued attributes, but the spark of hope for a better life is gone. She no longer can bring herself to trust anyone, and as such, is not trusted very well herself; she is often exiled from friendships and has just taken on a more shadowy, sinister persona since the end of Dante’s Abyss 2007. She cannot stand her life, as she believes it to be like walls closing it on her. She is very sarcastic, but knows now not to overestimate the capacity of her power, or to over or underestimate the power of anyone else. She has grown wiser, but with it, she has grown sadder. She also despises it when she is looked upon as a “damsel” because of her petite appearance, and as such, attempts to make it known that she is a strong woman.
Relationships:
Good Terms: Retane; Raspberry; Android 15; Minoshia; Murasaki
Neutral Terms: Bardock; Celipa
Bad Terms: Garlic Junior; Gokua; Pan
Best Moves (6):
- Moon Dagger: Named for the group of assassins that Zangya had once worked for, using this technique, the Ader charges her crescent-moon-shaped dagger with her chi, and then swipes it in mid-air, sending crescent shaped slices of energy at her foe. The slices can cause either knock back, or, very rarely, cuts in the enemy. Zangya prefers this technique over many, and uses it frequently when she is in possession of her weapon.
- Lady's Vision: This technique is another that Zangya likes - using it, she can use her eyes to lock onto a target, and then send a beam of chi from each eye which is powerful enough to slice through the strongest mountain and knock back the strongest warriors. This technique is Very useful when the opponent or target is unaware of Zangya's presence or unsuspecting of an attack. This is one of Zangya's moves, but if she overuses it, then she cannot control the direction of the eye beams.
- Trap Shooter: A technique learned throughout her days with the mercenaries on Mercy-sei, Zangya uses this technique to conjure a large, emerald orb and then fire out of that larger orb several smaller jade orbs of energy, which then close in on her foe and home in on them, causing a near inescapable explosive effect which causes severe knock back. Zangya has recently discovered how to control the paths of these chi blasts, and so she can fire them at multiple opponents at once.
- Armor of Screams: Zangya learned this move during the invasion of the Old Kingdom Pantheon. Amun-Ra-Horakhty bestowed it upon her when she was named Goddess of Fear, and it works in tandem with her ability to know what an opponent's greatest fear is at that particular time. Once she learns of their fear, Zangya can conjure a forcefield of black ki which takes the shape of that said fear; this shield is very powerful in a psychological sense, but in truth, it does not take much for it to be broken if attacked.
- Solitude: Zangya has the ability to take her ki, and shape it to her will, like most fighters. However, Zangya uses this ability to her advantage with this technique -- using it, she can conjure up a "ki cage" and surround her opponent with it. The ki cage uses Zangya's ki in an attempt to 'imprison' the opponent. The cage's weakness is not easy to find, but it is that the top of the cage is completely harmless. Every other part will stun you if you try to escape.
- Indiana Zangya: (inspired by Indiana Jones) Using this move, Zangya harnesses her ki to make a 'ki whip' and proceeds to use it like a real whip, only with it being able to cause more pain that the real thing. She cannot, however, do the cool Indiana Jones moves where he swings from place to place with it like Spiderman uses webslings. If it touches anything other than organic material, it dissipates and Zangya is injured slightly.
Abilities/Techniques:
- Phobia Sense: During her tenure as the Goddess of Fear—when the Old Kingdom was invading, and Amun-Ra-Horakhty was enlisting warriors to retake the positions in the Old Pantheon—the leader himself bestowed upon many different techniques that would allow them different forms of advantages in battle. Being the Goddess of Fear, Zangya was given a technique called “Phobia Sense,” which allows her to see the greatest fear of anyone she likes. However, this move takes much energy, as Zangya has not practiced it in a long while.
Kills/Deaths:
Kills: None
Deaths: Bardock (Dante’s Abyss 2007)
History in Threads:
Curiosity Killed the Cat
Dante's Abyss 2007 Sign-Ups (DA07)
[PS] Living Quarters (DA07)
Zangya vs Garlic Junior (DA07)
[PS] Barracks (DA07)
Day One: Early Morning (DA07)
Day One: Morning (DA07)
Day One: Afternoon (DA07)
Horsemen Free-for-All
Hunting the Hunted
The Pantheon: Rise of the New Gods

