08-03-2008, 09:37 AM
XRS-9 MODULAR UPGRADES
Rifle attachment - 2,500 Zeni - This is the most common upgrade, this modular simply increases barrel length and core power to strengthen the blasts. Unfortunately, this can prevent other mods from being used.
Poison Power Core - 5,000 Zeni - This upgrade will replace the weapon's main power core with one that produces a negative ki that will cause anyone affected to expend more energy than intended when performing maneuvers. The effect is a slightly weaker version of the venomous ki found within some fighters. Most effective when used in combination with the Rifle Attachment.
Immobilizing Net - 3,000 Zeni - One of the more interesting mods, this modified grenade launcher shoots a net that has been lined with new energy based fabric that slows anyone to a stop. It has been likened to quicksand, if you struggle it only gets stickier. An energy blast or fire will usually destroy the net, freeing the victim. Not compatible with the Rifle Attachment or Nightstalker Cloaking Skin.
Nightstalker Cloaking Skin - 2,500 Zeni - Based on the Capsule Corp cloaking device, this amazing mod will actually mask the appearance and ki signature generated by the weapon making it undetectable. After being uncloaked the weapon needs a few minutes to return to full power since the cloak requires the core to run at reduced power. Not compatible with the Rifle Attachment or Immobilizing Net.
Homing Rounds - 4,000 Zeni - Used to follow and eventually take down a target. It has two settings, tracer and homing. You must first tag a target with the non-lethal tracer rounds before the homing can be used. The tracer rounds contain a powerful dye that can be tracked by the weapon's systems or those with high level ki sense. The homing rounds have never missed in their testing period. Not compatible with the Rifle Attachment, Poison Power Core or Immobilizing Net.
Ki Disrupter - 4,000 Zeni - This attachment will modify the type of energy used by the XRS to cause the target's ki to become unstable. By rapidly altering the wavelength of the blasts making certain abilities difficult to perform or maintain. Known to cause problems with fused warriors, Pyrokinetics, Cyrokinetics and Raikinetics. Although, sometimes after being hit by a blast from this attachment the affected warrior's blast will be harder to defend against because of the altered wavelength. Not compatible with the Rifle Attachment.
Energy Bayonet - 2,500 Zeni - A favorite among the human users of this weapon, this Rifle-only mod will add a extending ki blade to the underside of the barrel. With the flick of a switch a 7 inch blade appears at the end of the weapon. If nothing else, it looks damn cool. Only compatible with the Rifle Attachment.
Rifle attachment - 2,500 Zeni - This is the most common upgrade, this modular simply increases barrel length and core power to strengthen the blasts. Unfortunately, this can prevent other mods from being used.
Poison Power Core - 5,000 Zeni - This upgrade will replace the weapon's main power core with one that produces a negative ki that will cause anyone affected to expend more energy than intended when performing maneuvers. The effect is a slightly weaker version of the venomous ki found within some fighters. Most effective when used in combination with the Rifle Attachment.
Immobilizing Net - 3,000 Zeni - One of the more interesting mods, this modified grenade launcher shoots a net that has been lined with new energy based fabric that slows anyone to a stop. It has been likened to quicksand, if you struggle it only gets stickier. An energy blast or fire will usually destroy the net, freeing the victim. Not compatible with the Rifle Attachment or Nightstalker Cloaking Skin.
Nightstalker Cloaking Skin - 2,500 Zeni - Based on the Capsule Corp cloaking device, this amazing mod will actually mask the appearance and ki signature generated by the weapon making it undetectable. After being uncloaked the weapon needs a few minutes to return to full power since the cloak requires the core to run at reduced power. Not compatible with the Rifle Attachment or Immobilizing Net.
Homing Rounds - 4,000 Zeni - Used to follow and eventually take down a target. It has two settings, tracer and homing. You must first tag a target with the non-lethal tracer rounds before the homing can be used. The tracer rounds contain a powerful dye that can be tracked by the weapon's systems or those with high level ki sense. The homing rounds have never missed in their testing period. Not compatible with the Rifle Attachment, Poison Power Core or Immobilizing Net.
Ki Disrupter - 4,000 Zeni - This attachment will modify the type of energy used by the XRS to cause the target's ki to become unstable. By rapidly altering the wavelength of the blasts making certain abilities difficult to perform or maintain. Known to cause problems with fused warriors, Pyrokinetics, Cyrokinetics and Raikinetics. Although, sometimes after being hit by a blast from this attachment the affected warrior's blast will be harder to defend against because of the altered wavelength. Not compatible with the Rifle Attachment.
Energy Bayonet - 2,500 Zeni - A favorite among the human users of this weapon, this Rifle-only mod will add a extending ki blade to the underside of the barrel. With the flick of a switch a 7 inch blade appears at the end of the weapon. If nothing else, it looks damn cool. Only compatible with the Rifle Attachment.
[SIGPIC][/SIGPIC]
_=So wake me when it's through
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_

