11-03-2008, 05:59 AM
Oh, please. You can't "die" in any game anymore. Restarting at the last checkpoint (or worse, choosing WHEREVER to save spontaneously) is just as "bad." Bioshock exemplified the 'you can't die' thing, in that even if you -did- die, you enemy was still weakened from the fight that killed you. And it was an awesome game. Not saying Fable II is good, never played it. But that alone isn't a gamebreaker. I like a challenge. If it's ridic easy then I understand your point, but the 'not dying' dynamic can be done properly.
![[Image: Sage.jpg]](http://rebecca.florizone.com/sig/miscsig/Sage.jpg)

