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[03] Characters and Traits
#2
TRAITS


Traits are a newer addition to the role-playing aspect, and can be somewhat defined as an extension or additional characteristic of your custom’s personality and fighting style. While a Trait doesn’t necessarily have to fully classify your character, it is ideal if you pick a Trait that is close or identical to the way you like to portray that character. Traits offer something else besides just being a mere “quirk.” When your character gets into certain situations, it’s where their true qualities really shine. In those instances, your Trait might just “activate” and give you that much-needed edge over your opponent. Although they don’t provide any specific bonus to actual stats, Traits may be used as additional judging factors in grading things like fights and sagas.

When you create a custom, you pick one Trait out of our list. Once you pick a Trait, you’re not allowed to change it for that character.

Below is our selection to choose from.

Tenacious
Normally, getting beaten up doesn’t do much for a fighter’s morale. Those with this trait are the exact opposite – when they see death encroaching on the horizon, they just try all the harder for it. Because if you’re gonna lose, you might as well go down in a blaze of glory. And hey, with the extra “boost” there’s always the chance that you’ll pull a surprise win.

Efficient
Why go through all the trouble of a long, drawn-out fight when you could end it in one shot? Or try to, at least. Efficient fighters are at their best when they’re… at their best. This extra energy goes quickly, though, and it only takes a few minutes for you to lose your edge.

Compassionate
Seeing harm come to the things you love can be a traumatic experience for some. For others it can push them over the edge, unlocking powers you didn't know you had. While this extra strength have help you win the battle, you can only hope you haven't already lost the war.

Defiant
For some, the challenge of a strong opponent is what unlocks their hidden power. It doesn’t matter that their opponent is stronger, or faster, or smarter, or all of the above, they’re going to give it everything they’ve got and then some. Overwhelming odds is exactly where they shine. Fight the power!

Bully
While it may be “cool” or “heroic” to stand up against the big baddie, someone has to take of the underlings. Though it may not be as glamorous, you’re a pro at sweeping up the rabble. Anyone weaker than you better look out, because you’re going to show them exactly who’s in charge. Those with this attitude have no problem putting down the peasants, but when someone arises to match their power, they might not seem so tough anymore.

Lone Wolf
Some characters don’t shine in groups – often, they’d rather die than accept help from another. They can only reach their true fighting potential when they’re backed by the proud knowledge that they will live or die by their hand alone. Who needs help anyway?

Pack Mentality
While being the lone wolf can look pretty cool, it’s not without its flaws. You know how to work with your teammates to get the job done. There’s an art form to playing off of each other’s strengths, covering someone else’s weaknesses and proving that there is strength in numbers. When you’re fighting with at least two other healthy warriors, you’re really at your peak.
[SIGPIC][/SIGPIC]
_=So wake me when it's through
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_
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Messages In This Thread
[03] Characters and Traits - by Ander - 12-31-2008, 10:38 AM
[03] Characters and Traits - by Ander - 12-31-2008, 05:13 PM

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