01-16-2009, 02:53 AM
Alright, I've reworked the saga I posted before alot. Basic gist, just a bit more in depth on the goal of the saga. Everything I'm about to post can be changed if it needs to be and is also a work in progress. This is my first attempt on my own. I had to take a nap earlier, not feeling well.
Name of Saga:
Need or Greed.
Logistics of the Saga:
Each player is a member of either Thing’s Go Boom Incorporated (Selfless), Widget’s Incorporated (Greedy).
Each company has hired mercenaries, (the players) to gather pockets of static electricity that have been popping up all over Earth for study. You can join the group that is trying to help humanity, or the group that is trying to harness the power to develop weapons. Each side has a different behind the scenes story and slight advantages and disadvantages (To be determined)
Using an MAD, or Mercenary Amperage Detector given to the player by their hiring company, they may gather different size pockets of this static electric energy. At the end of the day each player turns their MAD into their employer and is rewarded depending on how much is collected.
This energy is EXTREMELY abundant. Each company is going to have merc's going after it. To combat the competition, each company has outfitted each player with a set of gloves. These gloves, using a minute amount of KI, generate EMP waves, thus destroying energy pockets. Players may encounter each other and eliminate the other's supply of energy or take it for their own. Combat is looked down upon since local Military authorities will press charges against both companies for any damage sustained to surrounding areas. (To control the combat aspect, but at the same time welcome some of it)
Equipment:
Each players starts out as a Rank 1 Mercenary in either TGBI’s roster or WI’s roster. The player starts out with 50 Saga EXP. This Experience is spendable on "Saga Only" items that will boost stats, grant abilties, and increase Combat Ability. Each Rank is a total of 200 Saga XP. It can be tweaked for length of the Saga. Up to Chubbs Members.
To calculate XP to add to your character's bank, take the amount earned for the post you need Saga XP for and multiply it by 5. IE: I made a post worth 5 XP. 5 x 5 = 25. So I get 25 Saga XP. (SXP)
Rank 1 Starting Equipment: Company Issue Field Body Armor; Company Issue Flashlight; Company Issue Batteries x2 (Replenishable at each camp for free, 4 hour life); Mercenary Amperage Detecter/Storage (MAD/MADS).
Some items to purchase include Night Vision goggles, EMP deflectors, better Static energy detection for your MAD.
More to come...
Name of Saga:
Need or Greed.
Logistics of the Saga:
Each player is a member of either Thing’s Go Boom Incorporated (Selfless), Widget’s Incorporated (Greedy).
Each company has hired mercenaries, (the players) to gather pockets of static electricity that have been popping up all over Earth for study. You can join the group that is trying to help humanity, or the group that is trying to harness the power to develop weapons. Each side has a different behind the scenes story and slight advantages and disadvantages (To be determined)
Using an MAD, or Mercenary Amperage Detector given to the player by their hiring company, they may gather different size pockets of this static electric energy. At the end of the day each player turns their MAD into their employer and is rewarded depending on how much is collected.
This energy is EXTREMELY abundant. Each company is going to have merc's going after it. To combat the competition, each company has outfitted each player with a set of gloves. These gloves, using a minute amount of KI, generate EMP waves, thus destroying energy pockets. Players may encounter each other and eliminate the other's supply of energy or take it for their own. Combat is looked down upon since local Military authorities will press charges against both companies for any damage sustained to surrounding areas. (To control the combat aspect, but at the same time welcome some of it)
Equipment:
Each players starts out as a Rank 1 Mercenary in either TGBI’s roster or WI’s roster. The player starts out with 50 Saga EXP. This Experience is spendable on "Saga Only" items that will boost stats, grant abilties, and increase Combat Ability. Each Rank is a total of 200 Saga XP. It can be tweaked for length of the Saga. Up to Chubbs Members.
To calculate XP to add to your character's bank, take the amount earned for the post you need Saga XP for and multiply it by 5. IE: I made a post worth 5 XP. 5 x 5 = 25. So I get 25 Saga XP. (SXP)
Rank 1 Starting Equipment: Company Issue Field Body Armor; Company Issue Flashlight; Company Issue Batteries x2 (Replenishable at each camp for free, 4 hour life); Mercenary Amperage Detecter/Storage (MAD/MADS).
Some items to purchase include Night Vision goggles, EMP deflectors, better Static energy detection for your MAD.
More to come...
[SIGPIC][/SIGPIC]
![[Image: Viper-Adjusted-Mini-Sig.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/Viper-Adjusted-Mini-Sig.png)
![[Image: Trixie-Mini-Sig-Fixed.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/Recent%20Signatures/Trixie-Mini-Sig-Fixed.png)
Fighting to the bitter end is an advantage when your opponent does not wish to perish.

