01-31-2009, 04:39 AM
Psychokinesis - The ability to use ki to move objects without touching them. Though this may appear similar to the more mundane Telekinesis, this is far more potent. Psychokinesis can be used to directly affect opponents or even imbue objects with ki so they can be used as weapons against super powered enemies.
This is one of my two abilities, allowing my character to move objects without touching them and to imbue objects with energy so they can be used as weapons. My question is, why do i have to pay XP in order to use my abilities? My Custom Tech Energy Gloves cost me 7 XP, this custom technique allows me to augment a pair of leather gloves with energy - a direct extension of psychokinesis. Another one of my custom techniques is CMB: countermeasures; mines; barrier. This technique states that my character levitatas a particular object and augments it with energy, for an example lifting a sheet of sand grains and imbueing them with energy in front of him, so an energy blast explodes against it rather than him. Another example would be imbueing a rock with energy and lobbing it in front of an energy blast, as a countermeasure. Another would be loading a pinecone with energy and letting it hover in the battlefield as a mine. These examples are simply using telekinesis while imbueing objects with energy, exactly as the ability states i should be able to do. This Custom Tech cost me 20 xp.
I don't have a huge problem with it, except that i was thinking about this today and i didn't think it was quite fair. If i have combat teleportation i wouldn't have to pay to transport myself across the battlefield, or if i had healing i wouldn't have to pay in order to mend a deep cut on an ally, if i had ki sense i wouldn't need to purchase the ability to sense specific energy signatures of familiar foes.
I think what i'm trying to explain is clear, and i can't find a logical explanation for this myself so i figured i'd ask you fellows.
This is one of my two abilities, allowing my character to move objects without touching them and to imbue objects with energy so they can be used as weapons. My question is, why do i have to pay XP in order to use my abilities? My Custom Tech Energy Gloves cost me 7 XP, this custom technique allows me to augment a pair of leather gloves with energy - a direct extension of psychokinesis. Another one of my custom techniques is CMB: countermeasures; mines; barrier. This technique states that my character levitatas a particular object and augments it with energy, for an example lifting a sheet of sand grains and imbueing them with energy in front of him, so an energy blast explodes against it rather than him. Another example would be imbueing a rock with energy and lobbing it in front of an energy blast, as a countermeasure. Another would be loading a pinecone with energy and letting it hover in the battlefield as a mine. These examples are simply using telekinesis while imbueing objects with energy, exactly as the ability states i should be able to do. This Custom Tech cost me 20 xp.
I don't have a huge problem with it, except that i was thinking about this today and i didn't think it was quite fair. If i have combat teleportation i wouldn't have to pay to transport myself across the battlefield, or if i had healing i wouldn't have to pay in order to mend a deep cut on an ally, if i had ki sense i wouldn't need to purchase the ability to sense specific energy signatures of familiar foes.
I think what i'm trying to explain is clear, and i can't find a logical explanation for this myself so i figured i'd ask you fellows.
![[Image: alext.jpg]](http://img.photobucket.com/albums/v234/waffuru/alext.jpg)

