04-30-2009, 07:14 AM
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Battles are chaotic when most or all of these techniques are involved. When one Brute is performing a Multi Attack, any one of the strikes may end up being interrupted by a Counter-Attack, the Counter-Attack may be Blocked or Evaded, and anyone can lose any weapon at any time which will suddenly change the tide. There's no substantial A.I. involved, so a Brute may perform idiotic moves like discarding a good situational weapon for a poor one, or throwing a weapon they should have held on to.
COMBAT Wrote:There are a limited number of techniques that a Brute may employ during battle. The chance of the Brute using any or all of these is based on stats, weapon in hand, bonus abilities, "super" abilities, and a bit of random luck.
Melee Attack - the staple technique, every character knows this and uses it often. Whether with a weapon or bare handed, the Melee Attack is the workhorse of the Brute's arsenal. Damage is based on a combination of STRENGTH and the weapon's attack power.
Multi Attack - this is simply the Melee Attack performed several times in a row. Light weapons, such as the Knife or Sai, comparatively high SPEED, and Tornado of Blows specialty improve the chance of performing Multi Attack.
Disarm Attack - a passive technique. When performing any kind of attack, and the defending Brute is holding a weapon, there is a chance that the weapon will be knocked out of the defending Brute's hands. The Impact specialty and Sai blade increase the chance of disarming the opponent.
Switch Weapon - a non-violent technique, this happens when the Brute discards a currently held weapon and pulls out another. Does not count as a "full move", and is always followed by another technique.
Throwing Attack - somewhat uncommon. Thrown weapons tend to deal high-end or maximum damage (relative to the weapon's limit), and cannot be interrupted with a Counter-Attack. This technique can be used only once per weapon in a single battle, excluding only the Shuriken which can be thrown an infinite number of times.
Block - a defensive technique. When attacked, the defending Brute may use what's in his hands to parry the attack thus preventing damage. The Shield specialty, comparatively high AGILITY, and staff weapons increase the chance of Blocking attacks.
Evasion - a defensive technique that avoids damage. Instead of depending on hand-held items like Blocking the Brute simply jumps out of the way of an incoming attack. The Untouchable specialty and comparatively high AGILITY increase the chance of Evasion.
Counter-Attack - an advanced technique that is used only when the enemy is attacking. The defending Brute will interrupt the attacking Brute with an attack of his own. 6th Sense specialty, comparatively high AGILITY, and staff weapons increase the chance of performing a Counter-Attack.
Battles are chaotic when most or all of these techniques are involved. When one Brute is performing a Multi Attack, any one of the strikes may end up being interrupted by a Counter-Attack, the Counter-Attack may be Blocked or Evaded, and anyone can lose any weapon at any time which will suddenly change the tide. There's no substantial A.I. involved, so a Brute may perform idiotic moves like discarding a good situational weapon for a poor one, or throwing a weapon they should have held on to.

