05-03-2009, 12:32 AM
(This post was last modified: 05-03-2009, 12:34 AM by Belle Hibiki.)
Ashe - You and I must be playing VERY different games, because that's not the Halo I remember playing. While some sections were slower paced (I think some vehicle sections could've been speeded up), it NEVER got to what you're talking about unless you missed an objective or something.
I think the most frustrated I ever got in Halo was the long library elevator sequence, which I remember thinking 'damn this is a pretty godawful departure from what I was playing before.'
Because the rest of the game was gold to me. I went in expecting a very boring, samey shoot-the-aliens till dead adventure in FPSing, but instead I got one of the most cinematic game experiences I've ever had.
Was the story equivalent to some of the best in the industry? No.
Was the physics engine realistic and intuitive? No.
Was the pace kept up throughout? No.
Halo did above average/good in a lot of these areas, but it wasn't the best. Where it excelled was weaving these elements together into a palatable experience. On more than one occasion I felt like I was 'playing' an action movie, and I had a *fuckton* of fun doing it, especially after discovering The Flood. And isn't fun the MAIN goal of any game?
I think Halo deserves every bit of cred it gets. Yahtzee is either trolling or doesn't know what he's talking about. (Except on Halo 2, where some of the gameplay elements fell down.)
I think the most frustrated I ever got in Halo was the long library elevator sequence, which I remember thinking 'damn this is a pretty godawful departure from what I was playing before.'
Because the rest of the game was gold to me. I went in expecting a very boring, samey shoot-the-aliens till dead adventure in FPSing, but instead I got one of the most cinematic game experiences I've ever had.
Was the story equivalent to some of the best in the industry? No.
Was the physics engine realistic and intuitive? No.
Was the pace kept up throughout? No.
Halo did above average/good in a lot of these areas, but it wasn't the best. Where it excelled was weaving these elements together into a palatable experience. On more than one occasion I felt like I was 'playing' an action movie, and I had a *fuckton* of fun doing it, especially after discovering The Flood. And isn't fun the MAIN goal of any game?
I think Halo deserves every bit of cred it gets. Yahtzee is either trolling or doesn't know what he's talking about. (Except on Halo 2, where some of the gameplay elements fell down.)
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