Bil Baer Jaxx Wrote:Well, doesn't keep the numbers from being dumb, frankly. No need in getting all defensive, do the math and you will see that 10% is lame. Especially since we're, like, playing now, and that original stat sheet was made before anybody clicked a button.
Adaptation is your friend.
And yet you are refusing to adapt. You aren't liking the settings for this one round and instead of adjusting until the next round starts with changed settings, you want everything changed to your playstyle and for everyone else to change whatever strategy they may be using so that your brute force hulk smash method will work on people with 100 soldiers. Like you said, we are playing now, so adapt. I'm not going to change up the expectations of the game a couple of days in so that some people can capitalize on the advantage. There WILL be more rounds, and we can fix any problems during those rounds, or even entirely change up everything.
EDIT: And trust me, there are a few things I already dislike about this round. With said limit in place, it means some people can just click the Recruit button every single turn of this game until they are out of reach from anyone's attacks at 10000 soldiers and then suddenly start hitting Income for 15000g a click. Its dumb, but I'm not going to screw them out of their playstyle by changing it around midround either.

