9 turns used for the Income ability.
1g (base, before bonuses) is generated per soldier when using this ability.
1 turn used to recruit troops.
4 are added to your troops when you use Recruit.
48 hours for "The hours for revenge no matter the size of the enemy village"
10% base attack error ratio. You can attack with 90%-110% of your actual O, before bonuses are accounted for.
3 turns consumed per attack.
2g carried back max per troop.
5% minimal troop casualties in a fight.
10% maximum troop casualties in a fight.
90% difference in troop numbers required to cancel an attack.
100% chance of spy error (0% to 200%) before bonuses and spies are added in.
1 turn consumed to spy on someone.
1% added to your spying chance per spy involved in the attack.
5% minimal spy casulaties.
10g base cost to recruit a spy
0g per turn upkeep on spies.
---
25 starting turns when creating your village.
1000g starting when creating your village.
50 starting troops when creating your village.
5 starting spies.
Starting Defense level = 0%
Starting Offense level = 0%
15 minutes per cycle.
3 turns per cycle.
25 gold per turn.
0 troop gained per turn.
120 max turns saved up.
80% resale value on gear.
1g (base, before bonuses) is generated per soldier when using this ability.
1 turn used to recruit troops.
4 are added to your troops when you use Recruit.
48 hours for "The hours for revenge no matter the size of the enemy village"
10% base attack error ratio. You can attack with 90%-110% of your actual O, before bonuses are accounted for.
3 turns consumed per attack.
2g carried back max per troop.
5% minimal troop casualties in a fight.
10% maximum troop casualties in a fight.
90% difference in troop numbers required to cancel an attack.
100% chance of spy error (0% to 200%) before bonuses and spies are added in.
1 turn consumed to spy on someone.
1% added to your spying chance per spy involved in the attack.
5% minimal spy casulaties.
10g base cost to recruit a spy
0g per turn upkeep on spies.
---
25 starting turns when creating your village.
1000g starting when creating your village.
50 starting troops when creating your village.
5 starting spies.
Starting Defense level = 0%
Starting Offense level = 0%
15 minutes per cycle.
3 turns per cycle.
25 gold per turn.
0 troop gained per turn.
120 max turns saved up.
80% resale value on gear.


![[Image: 22173.png]](http://internetometer.com/image/22173.png)
![[Image: 1324033725.png]](http://speedtest.net/result/1324033725.png)