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Fight Club
#1
For a while I've been wanting a way to make a meager flow of cash while having others beat and bet on each other while fighting... thus my idea of a WoW-based Fight Club was born.

Who: A guild project of at least six to eight individuals involved
What: Bare ass brawling between multiple participants where others bet on the outcome.
When: TBA
Where: The cellars of bars, taverns and other bleak underground locations
  • All armor and weapons to be removed save for rings, necklaces and trinkets without damage causing effects.
  • Spells are reduced to physical damage only (specifics will go into detail)
  • Participants can fight as many rounds as they wish.
  • Percentage on bet winnings dependent on two variables: class pairing and individual class percents. (ex. Mage's CP would be %35 normally but say up against a Warrior with CP of %25 would drop the Warrior by %10 and raise by that %10, making the Mage higher cash out if the winner.)
  • Participants can only bet on themselves to win
  • Each fight the guild skims %10 off the total betting pool for their professional services

The very minor bit of info I came up with on the fly that can be expanded on and altered but, if the specifics work out I think this could be both profitable and a hell of a good time to do.
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Messages In This Thread
Fight Club - by James - 05-17-2009, 06:49 PM
Fight Club - by Kazuya - 05-19-2009, 12:01 AM
Fight Club - by Claire - 05-19-2009, 07:35 PM
Fight Club - by James - 05-20-2009, 06:24 PM
Fight Club - by Ashe - 05-25-2009, 07:17 PM

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