05-18-2009, 09:57 AM
Traits are there primarily for flavor, not as much for statistical gain. Really, anyone could try to exploit their trait by RPing crap like "Kaden was losing the fight when his two buddies Bill and Yen joined and then started winning because Pack Mentality made him r0x0rz teh big ONE1111" They help people get a feel for your character while looking through rosters.
As for the Traits, themselves, they come in sets of two with the exception of Compassionate. (We could have done something like "Bloodlust" or something like that but... well... we didn't)
Efficient/Tenacious basically have to do with the "length" of the fight your character is in. The description ties it to the state of the character's well-being, but they go fairly hand-in-hand in this case. Efficient characters work at their peak when they are, like the description says, at their peak. If there's an overwhelming difference in power between two opponents, the stronger person would be at their peak longer and Efficient would function similarly to Bully. Tenacious has to do with being tired and worn out, but still in the fight, which is logically more likely to happen in protracted battles.
Bully/Defiant have to do with the strength of an opponent. Bully's are at their peak when fighting people weaker than them and Defiants are the opposite. There are definitely circumstances where there's overlap in the functionality of these two traits as compared to Efficient and Tenacious, but they are definitely different.
Lone Wolf and Pack Mentality deal with the number of people around you. Really, almost all fights in this RPG end up being RPed from the "Lone Wolf" perspective (I'm actually surprised we haven't seen more people take this trait). Even in group situations people will usually pick and opponent and find some way of seperating themselves. Regardless, these two are pretty straight-forward. I would say "Pack Mentality" is easily the least functional of the traits, but has a lot of flavor nonetheless.
Compassionate is also pretty straight forward. This is a straight-up "omgz Gohan theyre hurting ur friendz" trait. It is VERY DBZ.
Again, though, traits are more for flavor than anything else. I personally think of traits as letting a character fight at their "peak" for longer periods of time. Roster stats represent a character's maximum potential at a given point in time, but no one is always running at 100%. That's how I look at traits.
By the way, I like these kinds of threads. Just kind of general musings about the RPG.
As for the Traits, themselves, they come in sets of two with the exception of Compassionate. (We could have done something like "Bloodlust" or something like that but... well... we didn't)
Efficient/Tenacious basically have to do with the "length" of the fight your character is in. The description ties it to the state of the character's well-being, but they go fairly hand-in-hand in this case. Efficient characters work at their peak when they are, like the description says, at their peak. If there's an overwhelming difference in power between two opponents, the stronger person would be at their peak longer and Efficient would function similarly to Bully. Tenacious has to do with being tired and worn out, but still in the fight, which is logically more likely to happen in protracted battles.
Bully/Defiant have to do with the strength of an opponent. Bully's are at their peak when fighting people weaker than them and Defiants are the opposite. There are definitely circumstances where there's overlap in the functionality of these two traits as compared to Efficient and Tenacious, but they are definitely different.
Lone Wolf and Pack Mentality deal with the number of people around you. Really, almost all fights in this RPG end up being RPed from the "Lone Wolf" perspective (I'm actually surprised we haven't seen more people take this trait). Even in group situations people will usually pick and opponent and find some way of seperating themselves. Regardless, these two are pretty straight-forward. I would say "Pack Mentality" is easily the least functional of the traits, but has a lot of flavor nonetheless.
Compassionate is also pretty straight forward. This is a straight-up "omgz Gohan theyre hurting ur friendz" trait. It is VERY DBZ.
Again, though, traits are more for flavor than anything else. I personally think of traits as letting a character fight at their "peak" for longer periods of time. Roster stats represent a character's maximum potential at a given point in time, but no one is always running at 100%. That's how I look at traits.
By the way, I like these kinds of threads. Just kind of general musings about the RPG.
![[Image: Kaden2.jpg]](http://img.photobucket.com/albums/v403/Nezumi16/Sigs/Kaden2.jpg)
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."

