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SWRPG - The Force
#8
updating some stuff

THE FORCE

"Life creates it, makes it grow." - Yoda, Empire Strikes Back

The Force is a very slight thing that is impossible to notice outside of overt displays of power, and even overt displays are minimal in nature. The entirety of the Force is available to all practitioners, with Jedi and Sith merely being polar opposites in philosophy and intention.

The Force is separated into two major disciplines: the living and mystical Force. Since the Force is a single entity all those that have affinity for it are talented in both, but are usually more adept to one than the other. The rare few who have exceptional gifts in both physical and spiritual arts are capable of becoming Jedi Masters or Dark Lords.

The cornerstone of the living force is in using the Force to become aware of the immediate surroundings. Adepts of the living Force often become renowned warriors or tribal kings even if they are not trained in the traditional methods of the Jedi or Sith. Endurance is the dominant valor of the living Force: even though the Force itself is limitless the practitioner is not. Meditative trances are the cornerstone of the living force.

The mystical force focuses on the supernatural aspects, sharpening mental perception, piercing the mind either of themselves or others, and may even enable one to see beyond the self. Mystical adepts gravitate toward positions of influence as court councilors or sages even if they are not trained in the Way. Disturbances in the Force are what mystics sense, like waves moving through a galaxy-spanning ocean of power. They come as ripples of the present or headwinds foretelling the future. The farther away a person or event is, the more difficult it is to sense.

Force Ranks

This is a ranking guide that all Force-sensitive characters must abide by. All characters have access to Level Zero; each player may use three points to improve the character's level in physical and spiritual Force. Each new level strengthens the previous level's abilities, in addition to gaining new abilities. You don't have to spend any points, they may be reserved for later, but spent points can not be recovered.

Living Force.
-Level 0.
Precognition, Force Vision.
-Level 1.
Art of Movement, Force Cloak.
-Level 2.
Breath Control, Force Stealth.
-Level 3.
Battlemind.

Mystical Force.
-Level 0.
Force Empathy, Force Telekinesis.
-Level 1.
Comprehend Speech, Mind Trick.
-Level 2.
Force Persuasion, Force Healing.
-Level 3.
Force Body.

Forms: Physical/Spiritual Requirements.
-Form 1: L1/L0
-Form 2: L1/L0
-Form 3: L2/L0
-Form 4: L2/L0
-Form 5: L3/L0 (shien or djem-so)
-Form 6: L0/L0
-Form 7: L5/L0 (juyo or vaapad)

-Force 1: L0/L0
-Force 2: L0/L1
-Force 3: L0/L2
-Force 4: L0/L3

Precognition: the ability to sense the future through the force. At base level it's little more than a hazy intuition, becoming more precise with stronger connection to the living force. Battle precognition, a combat-centric derivative, enables classic skills such as blaster deflection which would be impossible otherwise.

Force Vision: the living force is an ocean of power, and every creature, object, and event send waves through the metadimension in equal proportion to their magnitude of importance. Proximity and complexity are also factors in determining how clearly places, people and events can be sensed with this ability.

Force Cloak: an active meditation that is often used for infiltration. Light is bent around the body to effect a personal cloaking field, hence the name, making it useful against those normally immune to the force. Requires absolute concentration, slows movement, and is less effective in close proximity.

Art of Movement: a physical enhancement technique. The body is designed so that only a fraction of its full potential is used consciously, so Jedi have developed a method of using the force to tap into a greater portion of this latent ability. With this, the Jedi may perform great feats at a cost of increased fatigue.

Force Stealth: the ability to mask one's presence in the force, becoming invisible to other force-sensitives. This technique fell into disuse during the long peace enjoyed by the Jedi Order after the last Dark Age of the Republic, as it was rarely needed outside of the few systems where force-sensitive populations reside.

Breath Control: a more situational technique, it is taught to all members of the Order to promote a "be prepared" mentality. With this, a Jedi quickly alters their metabolism so that they can subsist on a single breath for up to one standard month, although any activity will dramatically reduce that amount of time.

Battlemind: a technique that enhances one's connection to the living force. After a period of concentration the Jedi's morale and combat prowess are momentarily raised. Essentially a self-focused form of Battle Meditation, the drawback is that it requires the Jedi to stop all else to perform the meditation.

Force Empathy: this is the technique that senses emotion so that the Jedi may know the intention of other living beings. Generalities of fear, anger, aggression and hate, or lack thereof, can all be perceived with this ability. It is not to be confused with true telepathy.

Force Telekinesis: the training required to perform this move is available only to those of the Order. It is the art of physically manipulating objects with pure Force. Since the Force flows from the practitioner, there must be an unobstructed path between the source and the target.

Force Comprehension: this is a crucial skill for a consular. Bordering on telepathy, yet refraining from aggressive invasion of the mind, the Jedi may understand any language - even if they don't know it, or lack the physical capacity to perceive the full range of sound and other forms of communication.

Mind Trick: a mind-control skill where the Jedi imposes some illusion onto the minds of others. Begins as only a minor distraction but may cause the weak minded to flee in terror at the highest level. The stronger applications of this technique often have unintended consequences, so orthodox Jedi limit their use of it.

Force Persuasion: a variation of Mind Trick, this specifically impresses agreement upon others. Used with a tone of voice that has a tendency to aid in influence. May fail if the target has a strong will or is strongly against the suggestion. Dark Jedi may use a more potent version referred to as Dominate Mind.

Force Healing: this is the use of the force to stimulate recovery of the physical body. Inherently of the light side, very few true Sith have ever been known to employ this technique. Generally limited to healing minor wounds and bruises, only the highest level can mend broken bones, and even then it may take many days.

Force Body: a dangerous technique that is reserved only for those who are fully trained. Fatigue is especially difficult for Jedi since the force takes an exacting toll on those who use it. This sacrifices the body to enable continued connection and use of the force well beyond safe and normal limits.
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Messages In This Thread
SWRPG - The Force - by Pinky - 06-25-2009, 06:10 PM
SWRPG - The Force - by Pinky - 06-25-2009, 06:22 PM
SWRPG - The Force - by Jonathan Meer - 06-26-2009, 10:37 AM
SWRPG - The Force - by Rafael - 06-26-2009, 11:18 AM
SWRPG - The Force - by Tyr - 06-28-2009, 08:09 PM
SWRPG - The Force - by Psyren - 06-29-2009, 12:03 AM
SWRPG - The Force - by Pinky - 06-29-2009, 02:05 AM
SWRPG - The Force - by Pinky - 07-14-2009, 11:56 AM
SWRPG - The Force - by Pinky - 07-14-2009, 11:57 AM
SWRPG - The Force - by Tyr - 07-15-2009, 10:21 AM
SWRPG - The Force - by Kaden - 07-15-2009, 11:14 AM
SWRPG - The Force - by Sage - 07-15-2009, 06:24 PM
SWRPG - The Force - by Tyr - 07-16-2009, 12:35 AM
SWRPG - The Force - by Pinky - 07-16-2009, 02:46 AM
SWRPG - The Force - by Kaden - 07-16-2009, 03:31 AM
SWRPG - The Force - by Pinky - 07-16-2009, 04:27 AM
SWRPG - The Force - by Sage - 07-16-2009, 05:04 AM
SWRPG - The Force - by Pinky - 07-16-2009, 06:20 AM

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