Hold it now little ones, I'm in the beta and even though it is correct a hit can cancel a cast, there is many things that you can do in order for them not to do that, the main one being the obvious tactic which is 'stay out of range', but also the fact that it's a POSSIBILITY that it can be stopped. There have been some various thoughts on how, so far it seems that every time you cast, there's a random sweet spot in your spell that needs to be hit and apparently it generates a new one everytime. It's a RNG, sure, but it isn't as bad as Ashe makes it out to be.
Also it's nescessary for flight time to have its' limits, at least if you're trying to PvP. However I'm not certain if there is a time limit in the Abyss (the PvP zone).
Also it's nescessary for flight time to have its' limits, at least if you're trying to PvP. However I'm not certain if there is a time limit in the Abyss (the PvP zone).
[SIGPIC][/SIGPIC]

