The whole map/island concept came from the first DA. Players were fixed with collars that exploded if the player spent too much time outside of a "bunker." There was one bunker in each zone and players were free to try to keep others from entering or try to take over a bunker and just chill with their buddies, or... whatever they wanted, really.
There was no PMing movement or having limited moves per day, or anything like that. It was very free-form. While in most cases that was cool, there were times when things got pretty hectic or chaotic.
Ander's format keeps most of that intact. There are a couple additional systems he added that should keep things from getting out-of-hand. If he wants to post more specifics about what he had planned, I'll leave that to him.
@Rose: Wow... its a good thing someone here actually reads.
EDIT: Now that I think about it, Juno's saga isn't an entirely inappropriate comparison to the old DAs. There were a bunch of threads (each thread represented an "area" of the map) and there was stuff going on in all of them, but you really only ended up being concerned with what was going on in yours.
There was no PMing movement or having limited moves per day, or anything like that. It was very free-form. While in most cases that was cool, there were times when things got pretty hectic or chaotic.
Ander's format keeps most of that intact. There are a couple additional systems he added that should keep things from getting out-of-hand. If he wants to post more specifics about what he had planned, I'll leave that to him.
@Rose: Wow... its a good thing someone here actually reads.
EDIT: Now that I think about it, Juno's saga isn't an entirely inappropriate comparison to the old DAs. There were a bunch of threads (each thread represented an "area" of the map) and there was stuff going on in all of them, but you really only ended up being concerned with what was going on in yours.
![[Image: Kaden2.jpg]](http://img.photobucket.com/albums/v403/Nezumi16/Sigs/Kaden2.jpg)
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."

