12-08-2009, 03:33 AM
Here's a way of looking at it. The complaint is this: Being able to immediately walk into the last stuff with equal level gear and having the boss weakened in patches until you can beat it is like you playing all the way through FFVII/Diablo2/StarCraft/Mario/ResidentEvil/whatever and finally beating it, and then having some guy come up to you a week later and tell you that he used a set of cheat codes to start the game, immediately start at the last level, an Immortality code to keep him from dying, infinite ammo, and the ability to kill anything in one hit. Then 90 more people come up saying it to, and inform you that you are a moron and _____ stage or boss wasn't hard at all, that maybe you just suck because they never died once. They also don't bother to play any of the rest of the game, and complain that the game was too short and thus the game itself sucked as well.
The counterpoint is that you got to enjoy the game itself when you were playing through for the content in the form it was intended to be in. The downside is if you ARE playing for a competitive environment, being told that your accomplishment of running the marathon that you worked for is stupid because the other six were able to start at ten feet from the finish line as you got close to where they were is absolutely nothing, because they crossed the line too and deserve just as much feeling of accomplishment.
So yeah, I DO see the argument in both lights. Some people DO go overboard with it in the feeling of elitism (I feel everyone should be able to see some content, but I don't agree with walking them through the final boss anymore than every NASA mission requiring a random guest minority that did nothing to work their way into being there), but there also IS some loss of feeling of accomplishment to see it.
Another example is when you bust your ass in school for a High School Diploma and being the first member of your family to do so, and then get beaten at a job by someone that (not those with understandable situations) dropped out at 16, got into drugs, then went down and got a GED from a school that they heard was extremely easy, then brags that they deserve the job as much as you do.
The counterpoint is that you got to enjoy the game itself when you were playing through for the content in the form it was intended to be in. The downside is if you ARE playing for a competitive environment, being told that your accomplishment of running the marathon that you worked for is stupid because the other six were able to start at ten feet from the finish line as you got close to where they were is absolutely nothing, because they crossed the line too and deserve just as much feeling of accomplishment.
So yeah, I DO see the argument in both lights. Some people DO go overboard with it in the feeling of elitism (I feel everyone should be able to see some content, but I don't agree with walking them through the final boss anymore than every NASA mission requiring a random guest minority that did nothing to work their way into being there), but there also IS some loss of feeling of accomplishment to see it.
Another example is when you bust your ass in school for a High School Diploma and being the first member of your family to do so, and then get beaten at a job by someone that (not those with understandable situations) dropped out at 16, got into drugs, then went down and got a GED from a school that they heard was extremely easy, then brags that they deserve the job as much as you do.

