12-17-2009, 05:16 AM
Vad Wrote:FYI don't go too high with hit rating. You'll start hitting too much. Which is bad. You'll generate more threat than you need to.
What? I don't think you realize how hit works. The hit "cap" is the amount you need to achieve a specific amount of hit before certain avoidance mechanics are added in. I can't remember the exact number, but I think the 1% guaranteed miss chance was removed, so you can cap completely now. You always want that cap. You NEVER calculate your dps based on "hoping you miss". That's about the most inefficient thing I've ever heard. If you are having threat problems, figure out the best rotation to keep your threat down while using thread drop abilities, as well as keeping up with people that can help get your threat.
If you absolutely are riding the top of the threat and the tank (who is clearly either undergeared or not doing a great drop with a max threat rotation, the first of which is entirely understandable - this is why a lot of tanks swap survival gear out for dps gear on things like trash, to help snatch immediate threat) just can't keep up, then YOU are doing something wrong, and its not with how you are geared. You should pay attention to your threat (this is coming from someone that has to take into account that my DoTs might push me over the edge even if I completely stop dpsing) and if you have no way to clear your threat, stay past (I believe its 30 yards) melee range (you get increased threat while in that range) and stop dpsing. Stop casting, whatever you have to do. Its usually ok to start wanding or something, but if you can't even do that, then just stand there for a short term till your threat lowers. I've had to do it and it sucks, because you are competing for dps a lot and that kills your dps, but that's how it works out sometimes.

