12-17-2009, 08:53 PM
Vad Wrote:>.>
But my statement did not state you should miss. I merely said don't go too high with your hit rating. People don't like it.
That's not what people are saying. People don't like that you are saying "fire till you go blind at the thing, you should gear with the hope of missing __% though". That's entirely false. You have complete control over when to use your abilities and when to not use them. Anyone can stop attacking. You need to know that when you use your move, whether its a simple attack or an ability like Misdirect (Do you really want the Hunter to miss randomly because he didn't cover it and thus end up screwing that attempt up? Keep in mind I'm making a random statement as far as which ability though; I don't even know if Misdirect CAN miss necessarily, though I assume it can.)
If you are hoping to miss a certain amount of your hits, then you are INEFFICIENT. You are wasting mana (or whatever resource). Think about it. You have two outcomes to avoid threat going over the top. A - You stop attacking and wait till the tank gets sufficient threat above you again before you continue. B - You keep shooting fireballs while watching tv and hope that your threat maintains itself all on its own by random miss chance. Choice A means you have full control and also never burn mana for zero outcome. Choice B means you are under the mercy of the Random Number Generator and also burn a random 1000 mana with no gain from that.
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Now, the reason people say don't overstack Hit is what Belle said - Its a hit CAP. As in, any hit that you get above whatever your cap is (some have a soft cap - an assumed cap that gets made up for by raid buffs or maybe a proc that fires off fairly often. You aren't technically capped, but for most intents in execution, you are.) is just wasted stat points. If you have 100% hit chance (ignoring avoidance mechanics), then you can not gain any benefit from more hit on gear. Having 100% hit means you hit every time. Having 150% hit means you hit every time. That extra 50% value from Hit stats on your gear should be replaced with more +dmg or something. Because you want the maximum value of damage each time you hit (If you are absolutely sure that you are hitting for 30 points each hit, you are better than the guy that's super seriously absolutely guaranteed no mistake fucking accurate at hitting for 5 points each hit, if both of you are still unable to miss.)
By the way, thanks Belle. Yeah, 17% is the new spell hit cap. I knew they removed the 1% guaranteed miss chance that stats couldn't overcome once Wrath hit (to reduce RNG, no less, just pointing that out Vad - doesn't that scream "plz cap hit"?) but couldn't remember the exact percent that was (I'll check what the Hit number is sometime, but its pretty much different for every class given the ones with Hit talents and such being thrown in). It was 16% before Wrath.
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One additional point behind it for Vad - if you are intentionally gimping hit and praying for miss streaks to compensate for the tank not holding threat (again, sometimes that's legit and they can't help it, and sometimes they are just bad tanks - and we are not talking situations of "first five seconds everyone blows high threat moves when the tank hasn't had a chance for snap aggro yet"), then what do you do when you are grouped with a tank that CAN hold threat with no problems? You are then not putting out much threat, but also not putting out much damage either (you keep missing).

