12-29-2009, 02:07 AM
Well.. that's not really true anymore. The only thing you could really "port" when the PS3 first came out was the assets and developers were just not used to coding mutli-core. Now they've spent a huge amount of time/effort making it easy for their code to go PS3 to 360 and 360 to PS3.
It also wasn't so much that they had spent so much time practicing coding for 360, it's based on the DirectX toolset so it's the same thing we've been coding PC games with since 1995.
The result is that mutliplatform games will run basically the same for both consoles. Typically the 360 will have slightly higher framerates with lower anti-aliasing and/or fewer bloom effects. The differences will only be noticed with a side by side comparison and a fine tooth comb.
It also wasn't so much that they had spent so much time practicing coding for 360, it's based on the DirectX toolset so it's the same thing we've been coding PC games with since 1995.
The result is that mutliplatform games will run basically the same for both consoles. Typically the 360 will have slightly higher framerates with lower anti-aliasing and/or fewer bloom effects. The differences will only be noticed with a side by side comparison and a fine tooth comb.


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