01-14-2010, 10:50 AM
If you're building a team around keeping Twitch safe, then of course he's going to do ridiculously well, but that's a silly argument. (Sidenote, but fact of the matter is, if you have three or four people gunning for one specific champs during a fight, he's going down 99% of the time. It's on the other team to respond to the situation appropriately.)
The test of a champion's balance isn't based on how they do in premades. It's about looking at long-term performance in pick-up games, more than anything else. Honestly, the only change I would make to Twitch would be to take the attack speed buff off of his stealth. Its redundant and, really, the thing that "breaks" Twitch is him being able to cap his attack speed with a few ranks of Ambush and his ultimate.
The test of a champion's balance isn't based on how they do in premades. It's about looking at long-term performance in pick-up games, more than anything else. Honestly, the only change I would make to Twitch would be to take the attack speed buff off of his stealth. Its redundant and, really, the thing that "breaks" Twitch is him being able to cap his attack speed with a few ranks of Ambush and his ultimate.
![[Image: Kaden2.jpg]](http://img.photobucket.com/albums/v403/Nezumi16/Sigs/Kaden2.jpg)
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."

