Kill Town Wrote:In addition, I am adding something that I'll call "opportunities" for some events. For each event, I will give one player an IC option via PM. These options will dictate how the rest of the event will play out. For example, four players are fighting a boss NPC. In my update, a friendly NPC offers an item that will boost the abilities of the players, but they must share in order for everyone to be affected. I would then PM one of the players with the option of sharing the item or using it all up on him or herself. This will not necessarily give a tangible advantage, though it would cause some drama IC. And you all know how I feel about drama.
From an update in the "Things You Need to Know" thread.
![[Image: Kaden2.jpg]](http://img.photobucket.com/albums/v403/Nezumi16/Sigs/Kaden2.jpg)
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."

