03-10-2010, 05:06 AM
Without having a basic knowledge of the game mechanics, it is pretty hard to explain the game. Very, very basically, you can break down most of the colors like so:
Green: generally the best in terms of creatures. Lots of good creature enchantments. They also hate on other enchantments and artifacts a fair bit. In the latest expansions, Green's been all about pulling land, too.
Black: lots of creature destruction, lots of sacrificing your own creatures and life to do more (ideally) damage to your opponent. Black can do a pretty good job of pulling things back from the dead and also is pretty good at forcing players to discard cards from their hands.
White: Preventing damage and gaining life, definitely. Lots of creatures with high toughness, plenty of fliers. White's probably the best at adding "protection from" effects.
Red: lots of "direct damage" spells and effects that let you wipe out creatures or deal damage directly to the opposing player. Lots of the "haste" effect, which lets creatures attack and use certain abilities the same turn they're played.
Blue: Blue's the most awkward to describe. Blue creatures are bad, first off. Their spells do all kinds of things that are commonly referred to as "control" effects. Returning creatures to an opponent's hand, discarding cards from an opponent's deck, countering spells, tapping creatures, all kinds of stuff that doesn't do damage, but can be incredibly potent.
Those are incredibly basic summaries of the colors, and there's always some kind of overlap. I'm sure someone else will want to make corrections or additions to what I've already said, but the jist is still the same. You'll find very little "haste" outside of Red, for example. It's there, but there's not too much of it.
Personally, I think Green is the easiest to start off with. Creatures are the primary form of dealing damage in most decks, so starting off with the color that does the most with them always seemed to make sense to me. Of course there are other things you can do with the color, but you want to make sure you know what you're doing first.
Green: generally the best in terms of creatures. Lots of good creature enchantments. They also hate on other enchantments and artifacts a fair bit. In the latest expansions, Green's been all about pulling land, too.
Black: lots of creature destruction, lots of sacrificing your own creatures and life to do more (ideally) damage to your opponent. Black can do a pretty good job of pulling things back from the dead and also is pretty good at forcing players to discard cards from their hands.
White: Preventing damage and gaining life, definitely. Lots of creatures with high toughness, plenty of fliers. White's probably the best at adding "protection from" effects.
Red: lots of "direct damage" spells and effects that let you wipe out creatures or deal damage directly to the opposing player. Lots of the "haste" effect, which lets creatures attack and use certain abilities the same turn they're played.
Blue: Blue's the most awkward to describe. Blue creatures are bad, first off. Their spells do all kinds of things that are commonly referred to as "control" effects. Returning creatures to an opponent's hand, discarding cards from an opponent's deck, countering spells, tapping creatures, all kinds of stuff that doesn't do damage, but can be incredibly potent.
Those are incredibly basic summaries of the colors, and there's always some kind of overlap. I'm sure someone else will want to make corrections or additions to what I've already said, but the jist is still the same. You'll find very little "haste" outside of Red, for example. It's there, but there's not too much of it.
Personally, I think Green is the easiest to start off with. Creatures are the primary form of dealing damage in most decks, so starting off with the color that does the most with them always seemed to make sense to me. Of course there are other things you can do with the color, but you want to make sure you know what you're doing first.
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"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."

