03-13-2010, 04:09 PM
I'm not sure we're fighting a particular game in the battle, as Sophia specified that the archdemon would appear, but also that it was in a field with mountains nearby. Hence, I took it to mean an original battle in the same universe. Therefore, I basically combined the first and the second battle, giving us Ostagar as a "base of operations" so that we would have more to do than post about slashing some Darkspawn in a field. I also chose Ostagar because it would be most familiar to those who haven't played much of the game, if any.
I do not think that using the Tower of Ishal segment is a bad idea, however. If we wanted to incorporate the lighting of the signal fire into our game, then that would be fine. However, I agree that we have way too much to cover to incorporate the Joining, and as I did in my post, I think it is safe to assume that we all already went through it.
Like I said, I don't think it is imperative that we stick exactly to the storyline. In fact, I think Sophia would much prefer it if we took liberties. Most of the history is the same as it was at the beginning of the Ostagar segment of the game, but I have pretty much assumed that we were to nullify the game itself and make it as if we were the heroes of the same battle under very different circumstances.
For example: during the game, the Grey Warden and his companions travel across Ferelden, meeting with the four different "races" (humans, Dalish - or wood - elves, dwarves, and mages) and informing them of their obligations to help battle the blight. We can either assume that the treaties have already been shown to the four factions, and they are there fighting with us (the most interesting and easiest option to me) or we can assume that they are not there, and that the only help we have are the king's soldiers, perhaps soldiers from a region called Redcliffe, and the mages.
Like I said, I think it would be a good idea for all of us to begin posting at the camp, where we can be conversing or attempting to form a strategy or preparing for the battle, or whatever, and then those familiar with the game lead us to Redcliffe (as of right now, that seems to be myself, Tamsin, and Kazuya).
I do not think that using the Tower of Ishal segment is a bad idea, however. If we wanted to incorporate the lighting of the signal fire into our game, then that would be fine. However, I agree that we have way too much to cover to incorporate the Joining, and as I did in my post, I think it is safe to assume that we all already went through it.
Like I said, I don't think it is imperative that we stick exactly to the storyline. In fact, I think Sophia would much prefer it if we took liberties. Most of the history is the same as it was at the beginning of the Ostagar segment of the game, but I have pretty much assumed that we were to nullify the game itself and make it as if we were the heroes of the same battle under very different circumstances.
For example: during the game, the Grey Warden and his companions travel across Ferelden, meeting with the four different "races" (humans, Dalish - or wood - elves, dwarves, and mages) and informing them of their obligations to help battle the blight. We can either assume that the treaties have already been shown to the four factions, and they are there fighting with us (the most interesting and easiest option to me) or we can assume that they are not there, and that the only help we have are the king's soldiers, perhaps soldiers from a region called Redcliffe, and the mages.
Like I said, I think it would be a good idea for all of us to begin posting at the camp, where we can be conversing or attempting to form a strategy or preparing for the battle, or whatever, and then those familiar with the game lead us to Redcliffe (as of right now, that seems to be myself, Tamsin, and Kazuya).

