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Kajin Rala
#4
Your argument presupposes that gaining an ability is a good thing. The reason we have a 'ability cap' is to avoid what happened before the reset, where every PC had nearly every known ability and infinite power. Things just got ridiculous. Only having two abilities allows the RPG to have a variety of different character types.

I'm going to try and explain this in the context of other RPGs. In other RPGs, we see a multitude of set classes. For instance, Knights, Archers, White Mages, Black Mages, Thief, etc. At Chubbs our abilities create classes in our own way, and the possibilities are infinite. Allowing people to gain abilities too easily, even it was something like 10k CA, would be the same thing as playing, for instance, Final Fantasy Tactics and having every single character have the possibility to ascertain every ability from every class. You'd have one 'mixed ability' class, rather than distinct classes. It would detract from the originality and uniqueness created by separation.
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Messages In This Thread
Kajin Rala - by Carter - 07-16-2010, 08:11 AM
Kajin Rala - by Ashe - 07-16-2010, 06:43 PM
Kajin Rala - by Carter - 07-17-2010, 07:04 PM
Kajin Rala - by Alexander Trafford - 07-18-2010, 06:19 PM
Kajin Rala - by Carter - 07-18-2010, 09:25 PM
Kajin Rala - by Vad - 07-18-2010, 10:20 PM
Kajin Rala - by Carter - 07-18-2010, 10:57 PM
Kajin Rala - by Orion - 07-19-2010, 07:05 AM

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