Damnit, Sigfried... now it's totally going to look like I just copied some of those Achievements from that post.
There are definitely some good ideas being thrown around, some of which are already being discussed on the staff forum.
Meer, I like your proposal a lot, but I hold no hope of it actually working. Ever. You're absolutely right in saying that if people don't expect to give or receive criticism, they should question why they're here, but they don't. The simple of act of posting "I liked it, they should get 10 XP" is enough to keep people from doing it. Shit, look at the Profession system; people have outright said they don't turn in quests simply because they don't want to take the time to post in the Updates forum. It's ridiculous.
The one that I think probably should happen, regardless, is reducing XP gain. I actually said, roughly three months into the RPG, that I was gaining too much XP per post, but it was dismissed as me being an outlier. While we want people to gain XP to purchase Custom Techs and flesh out their character, it eventually trivializes what should be interesting and engaging.
EDIT: Assuming we implement Achievements (which is fairly likely) what kind of rewards would people like to see attached to them? My initial thought was that the Achievement was enough on its own, but would people be disinclined to go for them if they didn't have XP or Zeni attached?
There are definitely some good ideas being thrown around, some of which are already being discussed on the staff forum.
Meer, I like your proposal a lot, but I hold no hope of it actually working. Ever. You're absolutely right in saying that if people don't expect to give or receive criticism, they should question why they're here, but they don't. The simple of act of posting "I liked it, they should get 10 XP" is enough to keep people from doing it. Shit, look at the Profession system; people have outright said they don't turn in quests simply because they don't want to take the time to post in the Updates forum. It's ridiculous.
The one that I think probably should happen, regardless, is reducing XP gain. I actually said, roughly three months into the RPG, that I was gaining too much XP per post, but it was dismissed as me being an outlier. While we want people to gain XP to purchase Custom Techs and flesh out their character, it eventually trivializes what should be interesting and engaging.
EDIT: Assuming we implement Achievements (which is fairly likely) what kind of rewards would people like to see attached to them? My initial thought was that the Achievement was enough on its own, but would people be disinclined to go for them if they didn't have XP or Zeni attached?
![[Image: Kaden2.jpg]](http://img.photobucket.com/albums/v403/Nezumi16/Sigs/Kaden2.jpg)
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."

