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Consolidated Discussion of RPG Mechanics
#2
I'm not sure if any of these things will increase activity in the long run. It comes down to whether or not people have the time and motivation to write in general. These things might trigger short term activity (like the reset did, though probably not to that extent since they won't generate the same amount of excitement and we don't have as large of a member base as we did then), but I'm still not sold on them.

This post is pessimistic and probably useless to the discussion at large.
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Messages In This Thread
Consolidated Discussion of RPG Mechanics - by Alexander Trafford - 12-27-2010, 07:55 PM
Consolidated Discussion of RPG Mechanics - by Tyr - 12-30-2010, 01:16 AM
Consolidated Discussion of RPG Mechanics - by Vad - 12-30-2010, 04:24 AM
Consolidated Discussion of RPG Mechanics - by Vad - 12-30-2010, 05:56 AM
Consolidated Discussion of RPG Mechanics - by Vad - 12-30-2010, 05:59 AM
Consolidated Discussion of RPG Mechanics - by Vad - 12-30-2010, 06:12 AM
Consolidated Discussion of RPG Mechanics - by Vad - 12-30-2010, 07:56 PM
Consolidated Discussion of RPG Mechanics - by Vad - 12-30-2010, 09:05 PM
Consolidated Discussion of RPG Mechanics - by Vad - 12-30-2010, 09:12 PM
Consolidated Discussion of RPG Mechanics - by Vad - 12-30-2010, 09:36 PM
Consolidated Discussion of RPG Mechanics - by Vad - 12-30-2010, 09:42 PM
Consolidated Discussion of RPG Mechanics - by Vad - 12-31-2010, 08:22 PM
Consolidated Discussion of RPG Mechanics - by Vad - 12-31-2010, 08:33 PM
Consolidated Discussion of RPG Mechanics - by Vad - 01-02-2011, 08:33 AM
Consolidated Discussion of RPG Mechanics - by Vad - 01-02-2011, 05:35 PM

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