01-03-2011, 02:20 AM
The streets are full of whispering and shivering people. All television programs have been pre-empted for a single, repeating message, sounded over an image of an Earthling, a Namekian, a Frostling, an Arlian, standing humorless, but together. An eerie and alien image, almost as unbelievable as the message itself.
|| Our worlds are in grave danger from an unknown assailant. These enemies are powerful and ambitious; they will not stop there. To all who can fight, now is the time. Answer the dire call and register with your local Militia representative. They will not be hard to find. ||
The streets are full of eager and trembling men and women and children with the lusty warrior-flame in their breast, certain of victory and safety and glory at the expense of a face-less enemy.
The streets are full of vitality and dread and surrendered apathy.
[[In various areas of the various planets, there are stations for registration for the Militia. These stations are essentially desperate recruitment centers, in school gymnasiums, in stadiums, in houses. All applicants are accepted. All applicants are assigned to the rank of Private, without any appraisal of abilities (there simply isn't enough time). The military will provide transportation to various planets, as is necessary. Matters are extremely haphazard; while there will be expectations and obligations that accompany enrollment in the Militia, there simply aren't the resources to keep track of persons.
I will here stress that, with regards to your decisions in this saga, everything is permissible. That is, every attempt is permissible. You may choose to assassinate a leading figure in the Invading army; you may succeed. You probably won't. You may choose to be treacherous and join the Invading army; you may expect a significant backlash, and perhaps significant rewards. You may choose to rally together an army under your charisma and conquer a planet for yourself. These routes will be very difficult, but possible. The worlds are open to you.
That these things are permissible, of course, do not necessarily mean they are advisable. There is real danger here. There are real repercussions. But, of course, the greater the danger, the greater the glory.
Everything you write will be read. The saga will consist of a series of four-day cycles; three days of roleplaying, and a fourth day that is closed for administration. During these three days, do what you will, and plan accordingly, but do not plan beyond that three day period. On the fourth day, the administrators of this saga will advance the story. This will involvement the resolution of fights, the revelation of new dangers and opportunities, and evaluations of the success of creative endeavors. This advancement will take into account your actions and intentions. Of course, your actions and intentions aren't the only factors in an invasion.
For the first portion of the saga (read, the first two or three cycles), decision making opportunities will be relatively limited. The actions of the Militia will be focused on two particular regions: Mercy and Namek. All outgoing ships will be headed to those two planets. As more is known and understood about the functioning of the Militia, as well as the nature and intentions of the Invaders, your freedom will become much more expansive. Find loopholes. Find unorthodox ways to gain advantages. The success of your endeavors will be directly tied to your creativity, your bravery, and your writing ability.
Finally, this saga is potentially indefinite, and you may choose to withdraw at any time. However, once you participate, you acknowledge that you are a part of this world, and you will have to live with the consequences of your lack of involvement. If a planet falls, it will not be open to you in the same way, without threat (or the need for espionage). That planet will be dangerous to you in a way that it was not before.
To join, roleplay here, whether that be through joining the Militia (advised, at least for now; free transportation, if you are not on Mercy or Namek, is nothing to scoff at), or by acknowledging the scenario but choosing not to join the Militia.]]
|| Our worlds are in grave danger from an unknown assailant. These enemies are powerful and ambitious; they will not stop there. To all who can fight, now is the time. Answer the dire call and register with your local Militia representative. They will not be hard to find. ||
The streets are full of eager and trembling men and women and children with the lusty warrior-flame in their breast, certain of victory and safety and glory at the expense of a face-less enemy.
The streets are full of vitality and dread and surrendered apathy.
[[In various areas of the various planets, there are stations for registration for the Militia. These stations are essentially desperate recruitment centers, in school gymnasiums, in stadiums, in houses. All applicants are accepted. All applicants are assigned to the rank of Private, without any appraisal of abilities (there simply isn't enough time). The military will provide transportation to various planets, as is necessary. Matters are extremely haphazard; while there will be expectations and obligations that accompany enrollment in the Militia, there simply aren't the resources to keep track of persons.
I will here stress that, with regards to your decisions in this saga, everything is permissible. That is, every attempt is permissible. You may choose to assassinate a leading figure in the Invading army; you may succeed. You probably won't. You may choose to be treacherous and join the Invading army; you may expect a significant backlash, and perhaps significant rewards. You may choose to rally together an army under your charisma and conquer a planet for yourself. These routes will be very difficult, but possible. The worlds are open to you.
That these things are permissible, of course, do not necessarily mean they are advisable. There is real danger here. There are real repercussions. But, of course, the greater the danger, the greater the glory.
Everything you write will be read. The saga will consist of a series of four-day cycles; three days of roleplaying, and a fourth day that is closed for administration. During these three days, do what you will, and plan accordingly, but do not plan beyond that three day period. On the fourth day, the administrators of this saga will advance the story. This will involvement the resolution of fights, the revelation of new dangers and opportunities, and evaluations of the success of creative endeavors. This advancement will take into account your actions and intentions. Of course, your actions and intentions aren't the only factors in an invasion.
For the first portion of the saga (read, the first two or three cycles), decision making opportunities will be relatively limited. The actions of the Militia will be focused on two particular regions: Mercy and Namek. All outgoing ships will be headed to those two planets. As more is known and understood about the functioning of the Militia, as well as the nature and intentions of the Invaders, your freedom will become much more expansive. Find loopholes. Find unorthodox ways to gain advantages. The success of your endeavors will be directly tied to your creativity, your bravery, and your writing ability.
Finally, this saga is potentially indefinite, and you may choose to withdraw at any time. However, once you participate, you acknowledge that you are a part of this world, and you will have to live with the consequences of your lack of involvement. If a planet falls, it will not be open to you in the same way, without threat (or the need for espionage). That planet will be dangerous to you in a way that it was not before.
To join, roleplay here, whether that be through joining the Militia (advised, at least for now; free transportation, if you are not on Mercy or Namek, is nothing to scoff at), or by acknowledging the scenario but choosing not to join the Militia.]]

