01-05-2011, 06:15 PM
I like how CA influences RPing. I agree with that, obviously, but I don't think that CA should determine an automatic loss. Because then that kind of brings things back to that disincentive to roleplay. Why would a new person join, starting at 500 CA, if he knew he could never come come to harming Kaden. He's not competitive. Sure, in fights he'd roleplay getting his ass kicked, and that's fine. But CA should not be as important to fight outcomes as writing quality.
I was thinking of something that utilized CA tiers, like we used to have, but tiers would determine outcomes of fights. So say you had CA tiers 1-10 or whatever. And, my personal opinion here is that CA should account for roughly 25% of a fights outcome (for the sake of arguement), while writing ability should count for like 75%.
You could do something like CATier(.25) + WritingScore(.75). So for instance, say a new guy, who would obviously be at a Tier One, got in a fight with an upper level person, someone who was at a Tier 7 (The highest person should not always automatically be in the highest tier, which would then allow the tiers to stretch as power levels did, but it should be based on separation from the normal power level). But the new kid just busts out an average roleplaying score of 9, and the upper level kid throws out one outstanding RP, one mediocre RP, and misses the deadline for his third and ends up with an average roleplaying score of 6. The outcome would be:
New Guy: 1(.25) + 9(.75) = 7.00
Veteran: 7(.25) + 6(.75) = 6.25
So, while power level made a difference, even an average writing score of +3 allowed the underdog to take the victory, so quality of writing is still incredibly important. The end result is a system that has a strong, strong emphasis on writing ability, but allows for CA to be factored in as well.
I was thinking of something that utilized CA tiers, like we used to have, but tiers would determine outcomes of fights. So say you had CA tiers 1-10 or whatever. And, my personal opinion here is that CA should account for roughly 25% of a fights outcome (for the sake of arguement), while writing ability should count for like 75%.
You could do something like CATier(.25) + WritingScore(.75). So for instance, say a new guy, who would obviously be at a Tier One, got in a fight with an upper level person, someone who was at a Tier 7 (The highest person should not always automatically be in the highest tier, which would then allow the tiers to stretch as power levels did, but it should be based on separation from the normal power level). But the new kid just busts out an average roleplaying score of 9, and the upper level kid throws out one outstanding RP, one mediocre RP, and misses the deadline for his third and ends up with an average roleplaying score of 6. The outcome would be:
New Guy: 1(.25) + 9(.75) = 7.00
Veteran: 7(.25) + 6(.75) = 6.25
So, while power level made a difference, even an average writing score of +3 allowed the underdog to take the victory, so quality of writing is still incredibly important. The end result is a system that has a strong, strong emphasis on writing ability, but allows for CA to be factored in as well.

