01-26-2011, 10:10 PM
The DA05 one and DA:C you roleplayed fights (or large scale battles). DA 06 through DA08 You played the grid game. It was very strategic with fights being determined by quality of RPing between fights, as well as advantages/disadvantages (outnumbered, injuries, etc.).
DA09 was Ander's Quadrant game where you had to move around at least once every four days and people would be paired for battles with those in the same sector as they were. This became very strategic because people would try and plan where and who they would land with, which didn't always work out. Also DA09 featured coliseum fights, which occurred, I believe, when certain quadrants were empty and fights could not be properly paired, so they were forced into the coliseum. This occurred once. Survival was determined in the game by a point system, starting with your entry RP score and then growing or decreasing based on performances in fights.
What made Ander's saga so successful, in my opinion, was the backstory that occurred before and during the saga. Dante's Abyss is more successful in general with a good backstory. (The Takeover Saga DA, and Ander's were, in my opinion, the most successful). Though I believe Ander's style of game was more reliant on the story, and should be avoided if a good storyline to mesh with the saga cannot be produced.
DA09 was Ander's Quadrant game where you had to move around at least once every four days and people would be paired for battles with those in the same sector as they were. This became very strategic because people would try and plan where and who they would land with, which didn't always work out. Also DA09 featured coliseum fights, which occurred, I believe, when certain quadrants were empty and fights could not be properly paired, so they were forced into the coliseum. This occurred once. Survival was determined in the game by a point system, starting with your entry RP score and then growing or decreasing based on performances in fights.
What made Ander's saga so successful, in my opinion, was the backstory that occurred before and during the saga. Dante's Abyss is more successful in general with a good backstory. (The Takeover Saga DA, and Ander's were, in my opinion, the most successful). Though I believe Ander's style of game was more reliant on the story, and should be avoided if a good storyline to mesh with the saga cannot be produced.

