Vad Wrote:Original Idea:
One of the topics that has been coming up as of late is death and the fact that the afterlife is extremely lack-luster and boring. It was also mentioned that it's an activity killer and I'm inclined to agree, that in its' current form, it is. I created a proposal for the overhaul and we, the staff, want to see what you the members think of it.
To start I propose that we create a currency (meaning money in this case) that is unique to the Afterlife and the Afterlife only. There would be two types of this currency. Life Currency and Death Currency. The obvious difference being that one you would earn in Heaven and one you'd earn in Hell. They'd be combinable in purchasing things like resurrection.
The introduction of this currency opens up a whole new avenue of possibilities. I'd like to incorporate (for a start) quests that one can do in both realms, buying passage to Heaven and Hell (not King Kai's) as you desire, purchasing one week in the living realm on any planet you want (7 days), and the mighty resurrection. It should be noted that their will be quests that only award LC and ones that only award DC. Some might award portions of both.
For resurrection we'd introduce another form of currency called a Mark of Life or Medallion of Life. These can be bought for 2500 Life of Death Currency (at one per purchase) or you can complete difficult quests/quest chains to get a single one. I'm thinking the starting price for a total resurrection being 5 Marks/Medallion of Life.
We'd keep the Spiritual Dragonballs for the same purpose as they've had, but possibly allow the collector to wish for currency (maybe add a series of purchasable items exclusive to the afterlife? Even to each kind of currency) Going back to the idea of opening up movement between Heaven and Hell I think a onetime introductory quest should be required (varying in what needs to be done of course) to be able to purchase passage. The player could be awarded a medal using the achievement system in place now to represent completion and would be allowed to buy their way back and forth. If I haven't mentioned I'd like the price of travel to be 800 LC or DC. To make the process of resurrection a bit more bareable we could also award the player with a starting 250 when they die. It should also be noted that said player would lose all collected Afterlife Currency upon being resurrected (but would get the 250 upon the next death). So if you have 1600 left over after buying Marks and you have five and choose to resurrect, you'd lose it.
This is still a work in progress, but this is the general gist of what we'd like to do.
Discussed Changes or Addons (As of 28th of January):
Karma Points replace Life and Death Currency. Karma Points would be a single point system that would become positive or negative depending on where you quest (Heaven or Hell). Players could use these points in the shops in each location to buy items of varying degree's as well as their ressurection.
A weigh station to fix the possible scenario of wanting to switch locations in the Afterlife, but being too far into the opposite realms currency. (You have 400 Karma Points, but want to earn -1000. You now need to overcome that 400 you don't have).
Buff/Debuff system. It was mentioned various times among the first couple of pages. The prospect of making them purchasable was brought up later on. Trafford made a few example ones (boosting your CA by 5% for two battles).
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Fighting to the bitter end is an advantage when your opponent does not wish to perish.

