01-27-2011, 11:02 PM
(This post was last modified: 01-27-2011, 11:03 PM by Jonathan Meer.)
There should be a significant effect to dying.
It shouldn't just be a 'oh hey, no prob, I'm out' type affair.
Debuffs seems a sensible way to work with it.
EDIT: Might be reasonable to leave that up to the community, as per grading. If someone wants to just skip out of the afterlife with no roleplaying at all, that incurs a hefty debuff. If someone wants to leave the afterlife after a significant amount of activity there, the debuff may be lesser, or non-existent.
It shouldn't just be a 'oh hey, no prob, I'm out' type affair.
Debuffs seems a sensible way to work with it.
EDIT: Might be reasonable to leave that up to the community, as per grading. If someone wants to just skip out of the afterlife with no roleplaying at all, that incurs a hefty debuff. If someone wants to leave the afterlife after a significant amount of activity there, the debuff may be lesser, or non-existent.

