Kaden Wrote:Talking about adding currencies tied to quests tied to achievements tied to revivals feels like adding unnecessary levels of complication to something that would actually serve a better purpose if it (once again, "it" meaning the mechanic of "death" or risk, not the Afterlife as a RolePlaying concept) were simplified instead.
I disagree. It may seem complicated, but it really isn't. Again I'll elaborate when I get home, but it seems like the attitude everyone seems to have is that "if it causes pain or discomfort I don't like it."
EDIT: Not to single you out, Kaden, but that's all I'm getting from the quoted part is that because it would require a bit of explanation and learning we shouldn't use it and deem it too complicated.
What kind of mentality is that?
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Fighting to the bitter end is an advantage when your opponent does not wish to perish.

