01-28-2011, 12:37 PM
Personally dig the whole "If you RP enough about anything, be it a quest to get out or whatever you feel like in the Afterlife, you can maneuver your way back to life(dunno about any particulars, such as x posts or word req or w/e). This allows unique thought on mechanics to get out as opposed to
Hell: Get teh evil Dragonballs
Heaven: Temples
KK: KK quests, as it were.
Also like the idea about special Afterlife Shops where you can buy items unique to that half of the game, I.E. for example, with X amount of good karma/heaven points w/e you buy, for instance,
Halo: After extensive time spent in Heaven, you have gained a unique head adornment that makes it easier to activate your Tier Transformations, reducing the PP costs by 1
Or something like that, just first thing to pop into my head.
Personally prefer the word "Karma," and there's nothing wrong with dead baby soup.
Hell: Get teh evil Dragonballs
Heaven: Temples
KK: KK quests, as it were.
Also like the idea about special Afterlife Shops where you can buy items unique to that half of the game, I.E. for example, with X amount of good karma/heaven points w/e you buy, for instance,
Halo: After extensive time spent in Heaven, you have gained a unique head adornment that makes it easier to activate your Tier Transformations, reducing the PP costs by 1
Or something like that, just first thing to pop into my head.
Personally prefer the word "Karma," and there's nothing wrong with dead baby soup.

