02-14-2011, 07:17 PM
I'm posting this list at work on my phone, so it probably won't be very nice looking. Also, I didn't do much for flavor text on the things, and they'll probably need quite a bit of editing to be completely fair. But, I think they'll be excellent additions to the content of the website.
Tech Savvy: save 25% on tech-based items and upgrades bought as you only have to buy materials to build. Able to customize some tech items to increase or change their effects, though at a cost of zeni.
Medic: save 25% on injury-healing items bought as you only have to buy materials to make. Able to customize some medical items to increase or change their effects, though at a cost to zeni.
Carpenter: save 25% on headquarters and upgrades bought as you only need to buy the materials to build it. Able to customize some headquarters upgrades to increase or change their effects, though at a cost to zeni.
Natural Leader: save 25% on Saibamen and Saibashards. When Saibamen are sprouted, they have Ki Control, and if planted with a Saibashard, they also have Martial Arts Specialization.
Frequent Traveller: costs to travel are halved and the user is able to carry 1 more item with them.
Marksman: improved accuracy with long range attacks, to the point of almost never missing.
New Weapon Upgrades: flamethrower-gives the ki pistol the ability to fire fire based attacks, lightning cannon-same as above but for lightning, frost rifle-same as above except for ice, lazer pistol-same as above except for light, gravity gun-mimics the effects of telekinesis, wind tunnel-same as flamethrower except for wind, earth blaster-same as flamethrower except for earth, water gun-same as flamethrower except for water.
Some of these abilities may need to be split up to improve fairness. Here's to hoping something I suggested is useful.
Tech Savvy: save 25% on tech-based items and upgrades bought as you only have to buy materials to build. Able to customize some tech items to increase or change their effects, though at a cost of zeni.
Medic: save 25% on injury-healing items bought as you only have to buy materials to make. Able to customize some medical items to increase or change their effects, though at a cost to zeni.
Carpenter: save 25% on headquarters and upgrades bought as you only need to buy the materials to build it. Able to customize some headquarters upgrades to increase or change their effects, though at a cost to zeni.
Natural Leader: save 25% on Saibamen and Saibashards. When Saibamen are sprouted, they have Ki Control, and if planted with a Saibashard, they also have Martial Arts Specialization.
Frequent Traveller: costs to travel are halved and the user is able to carry 1 more item with them.
Marksman: improved accuracy with long range attacks, to the point of almost never missing.
New Weapon Upgrades: flamethrower-gives the ki pistol the ability to fire fire based attacks, lightning cannon-same as above but for lightning, frost rifle-same as above except for ice, lazer pistol-same as above except for light, gravity gun-mimics the effects of telekinesis, wind tunnel-same as flamethrower except for wind, earth blaster-same as flamethrower except for earth, water gun-same as flamethrower except for water.
Some of these abilities may need to be split up to improve fairness. Here's to hoping something I suggested is useful.

