03-22-2011, 08:08 PM
Honestly, I'm with the calls to remove it at this point. Its too hard of a spell to balance in summoner spell form. I say this as one of the Chubbsians that dealt with it in beta (along with Kaden and a select few others). Even in beta, it was almost a conclusion that you really wanted to hit level 12 to get Flash, and after that you almost always had it as one of your two spells. Back then you can Flash almost two lanes with it, and then they nerfed its distance bit by bit.
And yet, in its very much nerfed from beta form (much longer cd, much shorter range), its still something you are likely to see at least 7-8 people per match using.
With the addition of Jarvan and other initiators, I no longer feel its necessary for initiation with certain tanks, as your odds of having some form of initiation are just too high now. Even Alistar has no issues just walking up and starting shit without it now.
Not that he ever needs to do so, unless its on cooldown.
I don't even think it'd be balanced at this point if they caused you to get a debuff that made you lose half your remaining health after ten seconds. Positioning is everything and, yeah, while it doesn't "always save you", its ability to be a get out of jail free card does happen more often than not, if you position yourself with your Flash in mind (near a bush, lane, etc). It also makes Jarvan's ult damn near useless, which is already tough enough given Kassadin, Katarina, Jax, Shaco, Corki, Tryndamere, etc with similar moves.
And yet, in its very much nerfed from beta form (much longer cd, much shorter range), its still something you are likely to see at least 7-8 people per match using.
With the addition of Jarvan and other initiators, I no longer feel its necessary for initiation with certain tanks, as your odds of having some form of initiation are just too high now. Even Alistar has no issues just walking up and starting shit without it now.
Not that he ever needs to do so, unless its on cooldown.
I don't even think it'd be balanced at this point if they caused you to get a debuff that made you lose half your remaining health after ten seconds. Positioning is everything and, yeah, while it doesn't "always save you", its ability to be a get out of jail free card does happen more often than not, if you position yourself with your Flash in mind (near a bush, lane, etc). It also makes Jarvan's ult damn near useless, which is already tough enough given Kassadin, Katarina, Jax, Shaco, Corki, Tryndamere, etc with similar moves.

